Source: PlanetHalfLifeRelated: Shattered OasisThe Unreal Tournament 2004 mod Shattered Oasis reports that it is also going to use the Half-Life 2 Source Engine:
Well we've all had a bit of rest now, and the MSU (Make Something Unreal ) contest is over and waiting for judging. These our SO's future plans. We will be continuing to develop for the UT2004 engine and we will be starting on our single player as well as some fixes and updates for Multi player. Now that's out of way, we will be starting to develop for the HalfLife 2 engine with over 3 years of art assets in our collection we are well on our way. We however need a HalfLife Coder as well as a couple mappers familiar with Hammer. So the call goes out for help. If you can help us with coding and/or mapping please gives us a msg. We are waiting for you. E - Mail me at toothless@shatteredoasis.comCheck the Shattered Oasis site for more information on this already great to play mod.
Source: Azzkiker from HL2Files.com via mailWant some fun in Half-Life 2? Well then maybe this mod is something for you. The BulletTime mod adds well bullettime to Half-Life 2:
Here's a tiny simple script for hl2, which makes the game go "bullet-time" when pressing "b" button and while in bullet-time the physics and ragdolls fly a lot further than in normal mode. Due to no physics on bullets except crossbow, grenades, rpg and bugbait, the other weapons' bullets wont slow down.Think of it as "The Matrix" ... or ... "Max Payne" in Half-Life 2! Full installation instructions included in the ReadMe file.Enjoy!You can get the mod here at HL2Files.com.
Source: Azzkiker from HL2Files.com via mailVersion 1.1a of the HL2 Deathmatch MultiPlayer Mod has been released. The newest version adds some fixes and more and can be gotten right here at HL2Files.com.
Source: PlanetHalfLifeCBSNews.com has put online it's review of Half-Life 2. If you're still not sure that Half-Life 2 is the game for you then check out the review here.
Source: ModDBRelated: Syndicate Black OpsVersion 1.35 of the mod Syndicate Black Ops has been released:
The 1.35 fixes some problems due to the 1.34 full install. So if you have the 1.33 or 1.34 on your pc, you just have to download the patch by clicking here. If your version is out of date, you have to download the full install, you can do that here. For those who want the linux version, simply download it here. Now, speaking about the dedicated server. We thank the BR community for creating it (if you understand French language, go to there forum). You can join one of the servers (there are plenty) by entering the follow information: IP : 217.174.198.167:27017 The password is in the server name.Check the Syndicate Black Ops site for more information.
Source: Half-Life FalloutHalf-Life Fallout has put online the first part of their Half-Life 2 Walkthrough Guide. The first part covers the first ten chapters of the game in a great and detailed way, showing you how to play out those chapter. Here some words:
Ready for a break from all the zombies? Tired of all the dark scenery? Want some fresh air? You got it! Welcome to the open road! Highway 17 - non-stop fun from Shorepoint to the Sand Traps!The gate opens. There stands the most fun vehicle you will ever have the pleasure of driving. Mounted with a gauss rifle and unlimited MP7 ammo, you will soon find how useful this little buggy can be!The full first part of the Guide can be found here. And here some more on what is coming:
Stay tuned in the next few days for the release of the final chapters and pile of other content. Coming sections include secrets and cheats, tweak tips, a story guide, content page updates and more!Check out Half-Life Fallout for more information.
Source: Half-Life FalloutTweakGuides.com has put online a very detailed guide on how to get the most out of Half-Life 2. The guide contains lots of tweaking information, console commands and mush more to help you play Half-Life 2 the best on your system. Here some words:
Model Detail: This setting controls the number of polygons used for objects in the game. There are three settings - Low, Medium and High – click the screenshot comparison above to see the difference in detail. Note the shape of the good Doctor's head, and the bar to the left of the orange tanks in particular. The Low setting provides the best performance, however objects and in particular characters will seem much more angular and less realistically "filled out". The Medium setting provides more polygons to smooth out character appearances, and objects contain more detail, but FPS is reduced. The High setting provides the most number of polygons and hence the greatest realism, but at the cost of a noticeable FPS drop particularly for lower-end graphics cards.The full article can be found here at TweakGuides.com.
Source: Borg Wars
Developers Log: 24 November 2004With the release of Half-Life 2 now complete and the full SDK coming next week I decided it might be a good time to ask for some more help. Since I will not be able to do everything myself. (It would be next to impossible for me to do everything), I need help in the following areas:Level Mapper
- Needs to have past experience with Hammer
- Able to complete tasks on a deadline
Character Modeler
- Needs to have past experience with 3d Studio max and comfortable with Soft Image|XSI
- Past work is required
- Able to complete tasks on a deadline
Weapons Modeler
- Needs to have past experience with 3d Studio max and comfortable with Soft Image|XSI
- Past work is required
- Able to complete tasks on a deadline
Material Artist
If you can help out in any of these areas please contact me at mjcs@hlgaming.com. I am always looking for some help.The mod is starting to come along. I have more or less finished up the design document for the single player campaign and have started to work on the Bridge (Map) for the USS Prometheus. It looks like I will be able to map the entire ship in one map. I do not know how this will affect performance but it would be a nice feat for me to attempt.The actual storyline is being tuned. A storyboard will soon be laid out starting in early January. This board will help me and the other developers to arrange how the story will take place.After playing though Half-Life 2 in its entirety, I am now convinced that all of the things I have wanted to add to this mod will be able to be put in.Until next time.
- Past work is required
- Able to complete tasks on a deadline
Thursday, 25 November 2004