Source: Steam
We're still on track for releasing an update to Counter-Strike: Source tomorrow.While we've been talking for a number of weeks about the new hostage rescue map we've been working on (cs_compound), Turtle Rock Studios has also been working on getting de_train converted over to Counter-Strike: Source. Along with cs_compound, we'll be including the new version of de_train in tomorrow's release.Along with the two new maps, there are a number of fixes to the bots in Counter-Strike, an enhancement to the radar to display your current location in the map, and a fix for Half-Life 2: Deathmatch where players are disguising themselves as headcrabs, filing cabinets, and other invalid models.Here's a preview of de_train:
Source: Amped DXRelated: Insurgency
Insurgency latest update since the last update on Dec. 30th, 2004 was recently on the Feb. 18th, 2005. This is approximately a two month time period where the community failed to see any improvement on the part of your team. What have you been doing these past two months, and what is the reason that we haven’t seen updates as frequently as we may like?Ever since the release of Half-Life 2 and the SDK, we have gone into full production mode. Our code, mapping, artwork, and sound have all begun to be implemented in game. Since things are just at that initial point of getting in game; they look in rough shape, which is a quality that we wouldn't want to show at this time. We have set a high standard for ourselves during past media releases that the community expects us to always match or exceed. We do not want to show off work in progress screenshots that contains Half-Life 2 textures or models, we want to show the public what our developers can accomplish on their own. So, once things become more polished, the community will definitely be seeing some nice genuine in-game media such as a video or maybe two.There has been much discussion on the similarities between your modification and the new Battlefield 2. Supposing Battlefield 2 is released before Insurgency as it is scheduled to, what challenges will this pose, if any?There will undoubtedly be similarities between INS and BF2 because they are both about war set in a modern timeframe. INS was created and designed before BF2 was even announced to the public, so if we ever get accusations of being a 'BF2 clone,' we can easily dismiss those claims. I don't believe there will be many challenges if BF2 is released before us, because the Battlefield series is very different from what we want to accomplish. From what I've seen, BF2 sounds like it will play just like its predecessors. We are going for a completely different style of gameplay.
Source: Halflife2.netRelated: Mist Mod
Halflife2.net: Mist features three playable sides, the Cursed Pirates, the Black Buccaneers, and the Cut-Throats. What can you tell us about each of these?kathunx: The Cursed Pirates are undead scavengers who are solely trying to conquer the Mist Isles for one reason; they want them back. Long before the Cut-Throats and Black Buccaneers found out about the Mist Isles, the Cursed Pirates had taken over the Mist Isles and treated them poorly. As a result, the spirits of Mist placed a curse on them, stating that if they want to return to life, they must keep the Mist Isles from being taken by anyone else.The Black Buccaneers are greedy, rich and pampered seadogs that want ownership of the Mist Isles only for the luxuries it offers. Their state-of-the-art equipment gives them an obvious advantage to taking whatever they wish.The Cut-Throats are men of honor and nobility. They wish to succeed in taking over the Mist Isles only to restore the honor it once had. Being experienced in piracy and having a history of being a just yet rebellious group of pirates, will give them a great advantage towards the other two teams.
Source: Halflife2.netRelated: Last Great War
Halflife2.net: The Last Great War is written on your website as "a realistic first person shooter based the most anticipated game of 2004, Half-Life II." Judging from this statement, will The Last Great War be set in the Half-Life universe or will it just be run on the Source engine?Mith: It'll be powered by the source engine technology, the same technology that powers Counter-Strike: Source and Half-Life 2. Essentially though, LGW will be a Half-Life 2 Modification the same way Day of Defeat is to Half-Life 1. LGW won't draw any story elements or characters from the Half-Life universe. There will be no gravity guns or combine.Halflife2.net: The first release your team has coming is the Pacific Theatre of Operations. What can you tell us about that concept?Mith: The Pacific Theatre of Operations in World War II involved Allied forces pitted against the Empire of Japan. Hollywood only tells us the story of the US Marines island hopping throughout the pacific, and while LGW will cover some of the island hopping campaign, we'll also tell more of the untold stories in the pacific. Japan's goal was to push western influence and western colonies out of the Pacific. This also brought the Russians, Australians, Canadians, and British into conflict with Japan. You'll be seeing some of the battles they fought against the Japanese as well. The pacific will be a welcome change from the European feel of Half-Life 2. You'll be fighting in the jungles of the pacific, on the islands of the Philippines, or even in the ocean with the possibilities of naval battles.
Source: Halflife2.netRelated: City Havoc
Our Media page is now sporting a few more niceties which will be included in the final production, these are, namely:The Pancor Jackhammer fully automatic shotgunThe Mp5 submachinegun with assorted optional extrasThe Vz61 Scorpion submachinegunThe m1a/m14 rifle with the option of aimpoint scope.The beretta pistol.Coming very soon are more models and map screenshots.
Source: Eternal Silence
Yes, it has been weeks since we haven't posted news. No, we are not dead. Yes, I will be posting some interesting info here. We have been rather silent these past weeks, the reason is simple, the progress being made simply can not be saved in a picture or be explained too clearly. While our forumgoers have wondered if we have died, the team, myself included, has been working our asses off to get that first internal test build, and we have.Yesterday, I released to the beta testing team the first internal beta build. The ES team has had a couple of builds and small tests before that, but this was really a chance to stress test the code and find any linguering bugs or missing features. While the beta was incomplete (features are being worked in as we speak), it put everything into perspective for us coders. We are now armed with a list of bugs to fix and new features to add to enhance the experience. The list is long, but we will get to it all eventually. Kits and Classes are complete, we have a working Remnant armor system (which you will hear about in more detail soon), custom spawns and subsystem and a host of weapons in there (including my pride and joy, the ion cannon), oh yeah, and I almost forgot the fully customized HUD, which is surprisingly compact and intuitive. Work has been slow but steady, and I wish I could show you all some screenshots, but the work simply isn't up to scratch with our standards. We want to make sure the screenshots will be near final, with ES map textures and HUD in there. What I do have this week though, is some more of dete's art.Dete has been working at DICE on an internship, and it has become rather difficult to keep him focused, but this weekend, with the motivation of the build, we managed to cage him with his PC and have him create these wonderful models. This week we have the UTF Carbine model and the first person hand models. You may ask yourself why we would have a news post with hands, short answer: they are simply beautiful, and deserve as much attention as any of our weapons. Here they are:We will try to keep our updates more frequent with the coding and all, but it's hard to pull yourself away from it :P. Hopefully next time, those screenshots will be ready. Oh yeah, and Chapter 2-3 isn't that far off, so for the people following the story, you will be satisfied soon.
Source: modDBRelated: First Moon
Wow, almost month since our last update... Well, I think we´re gonna settle it today - four new screenshots and two renders! Definitely check out screenshots, I think we have done great job, but we want to hear YOUR opinion, so don´t forget to sound off in our forums. Screens are capturing location from various levels, for example the Training Centre or Big Tony´s Bar. And those renders? ETV is a shortcut for Enhanced Tactical Vest, it has same function as the HEV suit in Half-Life 2. And finally Spybot is a scanner with artifical intelligence - as its name says, it will be monitoring you whenever you step into city districts. Enough talking, enjoy the media ;-).
Wednesday, 23 February 2005