Posted by News Staff @ 02/23/2005 09:31:45 | Category: None
Source: Amped DX
Related: Insurgency
Insurgency latest update since the last update on Dec. 30th, 2004 was recently on the Feb. 18th, 2005. This is approximately a two month time period where the community failed to see any improvement on the part of your team. What have you been doing these past two months, and what is the reason that we haven’t seen updates as frequently as we may like?

Ever since the release of Half-Life 2 and the SDK, we have gone into full production mode. Our code, mapping, artwork, and sound have all begun to be implemented in game. Since things are just at that initial point of getting in game; they look in rough shape, which is a quality that we wouldn't want to show at this time. We have set a high standard for ourselves during past media releases that the community expects us to always match or exceed. We do not want to show off work in progress screenshots that contains Half-Life 2 textures or models, we want to show the public what our developers can accomplish on their own. So, once things become more polished, the community will definitely be seeing some nice genuine in-game media such as a video or maybe two.

There has been much discussion on the similarities between your modification and the new Battlefield 2. Supposing Battlefield 2 is released before Insurgency as it is scheduled to, what challenges will this pose, if any?

There will undoubtedly be similarities between INS and BF2 because they are both about war set in a modern timeframe. INS was created and designed before BF2 was even announced to the public, so if we ever get accusations of being a 'BF2 clone,' we can easily dismiss those claims. I don't believe there will be many challenges if BF2 is released before us, because the Battlefield series is very different from what we want to accomplish. From what I've seen, BF2 sounds like it will play just like its predecessors. We are going for a completely different style of gameplay.