Posted by News Staff @ 02/19/2004 08:03:48 | Category: None
Source: Frontline Force 2
Front Line Force v1.8 RELEASED
This is *NOT* Defiance People. Feb 18 2004, 07:20 PM
Posted by omega
23 comments
Thats right, 1.8 is finally out.

frontline2.com server has been updated to the full release.

Check the downloads page for download information!

FILE MIRRORS: If you can Mirror the files please let us know by posting a reply to this thread, or toss a link up in #frontline on irc.gamesurge.net !! (we don't have any mirrors at the moment, due to the amount of time that's passed!)

To settle some confusion: 1.8 is NOT Defiance.

VERSION INFORMATION
  • Updated for Steam Compatibility

  • added Defiance Hitoutput

  • cl_hitoutput 0 = off

  • cl_hitoutput 1 = screen & console

  • cl_hitoutput 2 = screen only

  • cl_hitoutput 3 = console only

  • HLTV / First Person Spectator

  • Prone Bug Fixed (no more door prone or hiding in capture points)

  • Hit-Boxes Fixed; Player models are edited 1.1 and 1.3a hybrid player models with 9way blending removed.

  • Reduced the amount of time it takes for bullet spread to return to center

  • accuracy improved for all guns a little (has to do with the helmet system)

  • Re-Wrote bullet fly-by code, the "whiz" sound only happens now when a bullet passes by your head.

  • made all the menus transparent and enabled the observer "move around" system

  • moved joins and "remaining health of killer" into the talk area so it shows up in steam

  • changed "remaining health of killer" to say "remaining health of <killername>"

  • remaining health message doesn't come up if you kill yourself in any fashion (suicide, grenade, ...)

  • changed the menu system so you can change class/choose weapons at the end of a round

  • added armor to team say and radio messages

  • round respawn bug fixed, you cannot die if you respawn at end of round

  • added additional defiance awards: Best Sniper, Best Recon/Assault/Support, and Grenade Diver

  • added defiance capturing sound

  • replaced most of the weapon models with frontline tactics weapon models (the ones that some of the defiance versions were based off of)

  • re-enabled duck jumping. pink hated it, i like it, because it becomes a pain to jump on boxes sometimes. - especially when there's limited headroom.

  • re-wrote the stamina a bit; doesn't use messages anymore, instead sends the stamina value to the client via regular netcode updates; moved the stamina removal code from the server-side player object into player movement shared object so that stamina is removed _after_ the player makes the jump. The net effect is that each jump is a little higher than it used to be.

  • players capturing can see the enemy on the radar

  • put defiance m4 skin on the m4 model

  • changed grenade explosion function. Now checks around the players box to see if the player can be hit (no more hiding behind table legs!!)

  • added secondary attack to mk23 and beretta to toggle between automatic and semi-automatic (like this version_info.txt says way down below for v0.43)

  • added SOME of the HLTV overviews, the rest will follow eventually


-- Map Changes:
removed:
f
  • lf_pano, flf_rmego, flf_cheyenne, flf_chion, flf_cyprus, flf_ebonysword, flf_qcity

  • added:
  • flf_dcity, flf_heatwave, flf_fox (1.1), flf_deep6 (1.1), flf_winternuke