Posted by News Staff @ 03/02/2010 17:30:31 | Category: None
Source: Eternal Silence
Breaking News:
Dan got interviewed for a Independent Production Guide on the IGDA wiki. For those of you who don't know, IGDA is a society for game developers.

Eternal Silence has been around for quite a long time for a mod. How have the game and your role evolved over time? How have you kept momentum up?

"Eternal Silence has been in development for almost 6 years now. I played an active part in development for the first 5 years. Since last year, a community-driven effort has taken over development of the mod and has been pushing it forward ever since. I have moved on to develop a new project (an unannounced XNA title). I used to spend nearly 20 hours a week on Eternal Silence. Now I am mostly on the sidelines, but I do chime in now and then. It's very rewarding to see a project become totally autonomous, driven by the community that plays it. I am still amazed by what they have been able to achieve and I encourage them to continue."

"We keep our momentum going by releasing often. Eternal Silence releases a new patch every couple of months with new maps and bug fixes. This keeps the community active and keeps everyone motivated as developers. The Steam platform has been incredibly helpful here, since it allows us to push new fixes to the entire community all at once without any kind of publicity required. When the original development team felt it was time to move on (after all, 5 years is quite a long time to be working on a single title), the community stepped up and took over."


Great words from the Leader!

Read the entire interview here.

In other news, we're still hard at work on new content! Stay tuned, stay happy and stay awesome!