Source: OZ Deathmatch
The Half-Life 2 HL2DM SDK has been out for awhile now, and I have been working my way through it trying to figure stuff out.Now that I am not quite as lost as I was before, I have started to work on the SDK to bring OZ back to the fans. My first project is to port the hook over,Which so far has been going pretty well. I have will be making a few changes, and later once I understand the physics system better, I will work the hook into the physics system, but for now it will be very close to the old style one.That said, I will share a few changes I have already implemented:The Grapple will be a physical object (Like a wepon or health pack), they can be placed in the map. There is a cvar that allows you to start with a Hook, or to not start with one.There is a cvar that will allow mappers to allow the hook in their maps or not. If there is enough feedback and support from mappers, I will also add the ability to only grapple to specific textures, that can be set by the mappers.The above will allow for great flexability in the hooks use, and I feel give it added value.As soon as I get the Hook working, I will go full swing into the rest of it.I have also started a new CFG editor for HL2 style scripts, which is were alot of the magic happens.Also for those that don't visit Sparkens LOZT forums, He has moved into a new house, and will be busy for sometime, and also I will be moving 4 April 2005 to a different state yet again, but this should be the last big move for me.Hopefully that is all.DaveAKA StarbreakerPS In the meantime, you can always play HL2CTF until OZ is ready. 8)