Source: Troy: Divine Playground
Hey all, Here's a status update for the Troy: Divine Playground mod. We've been working hard on the code, and we're about to finish our third milestone on March 29th. All the weapons are working, primary and secondary attack. We're now in the process of balancing them… it's quite hard to hit someone with a bow from a long distance!Coding is advancing well, and we are in the process of finishing the first prototype map. We are now looking for dedicated mappers to join our team. If you have experience in level making and are interested in T: DP, please send us examples of previous work at kiroke@troymod.com. We also have two new weapon renders to show you: the sword (by Jean-Baptiste) and the dagger (by Teresuac). More weapons are being modeled and textured at this time.
- Normal and divine attacks completed for the weapons
- Most of the skills are working, we will need to playtest and balance them
- The NPCs are using different weapons (a combine chasing you with a sword and a shield is quite funny to see)
- NPC respawn system done
At the beginning of the month we recorded a lot of sounds in a professional studio: many thanks to PCT and Doum! We did a quite lengthy video showing up the making of the sounds. Enjoy! [Download Available From Troy Website] Tell us what you think here!