Source: HL2 FilesRelated: Elite Force: Total Conversion
This week we launched our brand new website at http://www.eliteforcetc.com.The modifications main aim is simple, to port everything that made Elite Force 1 & 2 such a great games into what is arguably the most advanced mod-able engine to date. We believe bringing the incredible fast-paced game play of the Elite Force series to Half-Life 2; will most certainly make for exciting gaming.We currently have 8 of the communities most dedicated modders working together to bring this dream to reality. We are working on this mod for now a whole year.But this is a very large project, divided into 3 separate phases (each of which are to be released separately) and the work cannot be completed alone. We want to bring this mod to the community as fast as we can, and this requires increasing the size of our team.We need any help possible in all section, from design to shaders. If you have any experience in modding and would like to help, contact us at the forum or with the contact information at the bottom of this news. However, we need more the following :We are primarily searching for modelers whose expertise lie with the Half-Life 2 engine.Their job would involve:Basically, we need someone who can work around the Half-Life 2 engine, and can help us achieve the importation of models. This is ultimately to free up other modelers who could be designing new weapons and objects.Another imperative task that needs taking care of is skinning. We need someone that can apply textures to our models. Please note it is NOT a requirement to know how to UV map, and no modeling knowledge is needed. All that needs to be done is skinning.We would like you to be able to:
- Some modeling, but not too complex, since we do have other skilled modelers.
- The porting and converting of models into the HL2 engine. (This would be the main requirement) and creating phys_boxĂs and textured models in-game.
- Also, what we need is someone who is able to teach our other modelers how to convert, and if need be, create short documentation to assist others. (Not absolutely required)
If you are interested, please email me at: speed [AT] effiles [DOT] comIf possible please attach an example of your work.Or you can contact me at:ICQ: 92871460MSN: therealjam@hotmail.comAIM/iChat: ussspeed
- Texture the models
- Know HL2 shader language (Optionnal)
- Know how to make a normal map (Optionnal)
- Understand the concepts of diffusion, specularity, reflection, selfillum and translucent material. (Optional)