Posted by News Staff @ 01/10/2005 17:20:34 | Category: None
Source: Steam
Half-Life 2, Source Engine and Source Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include:

Source Engine
  • Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button

  • Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button

  • Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.

  • Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing

  • Minor optimization to the world renderer and world collision

  • Minor optimization to the way that asynchronous sound files are loaded

  • Optimized the way that sounds were loaded that are trigged by acting sequences

  • Optimization to reduced the number of times model sequences are iterated on per frame


Half-Life 2
  • Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2


Linux Server
  • Added "-pidfile" command line argument to output a pid file on startup