Posted by News Staff @ 12/31/2004 14:10:52 | Category: None
Source: FLF2
Here it is folks, It's your turn to feed the works with ideas/comments/desires by answering 10 questions for development team we would like input on.

Now for the "Rules".....

Please try to be specific on your answers and keep them civil.
Number your answers to correspond with the questions.
Flames will be deleted from the thread, and input disregarded, k?
Remember we have to read all of these and check off what we are seeing. Help us, best you can.

Thanks!

  1. Of the features used in FLF 1.x which would you like to see return in any FLF source projects?

  2. Of the features used in FLF 1.x which would you like to see removed from any FLF source projects?

  3. Taking in all the base features of FLF what do you feel is the core aspect that has kept you playing for as long as you have?

  4. What core features of FLF 1.x do you feel have caused the most harm to the basic premise of FLF since its genesis?

  5. Do you feel those features could still be tweaked to compliment the basic premise of FLF or should they be totally removed? Please briefly explain how you would tweak them to fit w/ the basic premise of FLF?

  6. If FLF 1.x were to continue on the Source Engine would you be against vehicles being introduced into more of a role? Why?

  7. Would you be open to a mod that had 3 different styles of gameplay such as "Classic FLF" (self explanitory) "Vehicle FLF" (tank /dunebuggy battles and other vehicles) "Tactical FLF" (less DM more tactical/team oriented) all defined by map prefix ie: flf_mapname flv_mapname flt_mapname? (as opposed to just the basic FLF style classic)?

  8. Would you want a larger variety of weapons, defined by map (mappers choice) or the same selection and classes for all maps? (classic FLF style)

  9. Do you think the Mod name Frontline Force should be retired, and a new mod created for source?

  10. Do you have talents to offer the Devolpment team such as Coding, Modeling, Mapping, Sound, or Textures?