Source: Black Mesa: Source
Just as a release to all of our regulars and newcomers, we'll be going from 'Conceptualization Stages' to 'Official Development Cycle' on January 1st, 2005. From here until then we'll be working on creating the design document for the public to look over and fully comment on as well as finish off our KILLER website, and finally get the development team as complete as we can. Once the website is up we'll be creating our account on ModDB so we can hopefully get our updates on a few more websites to attract some more visitors and some more input and perhaps even some more team members. Just as an update, if you are interested in any of the following positions drop us a line in the Applications Thread here at our Forums, or e-mail me via mye-mail: kalashnikov@leakfree.orgFor those of you who do not know what Black Mesa: Source is, BM: S is a Half-Life 2 modification set out on recreating the original game on the new engine. We feel that Half-Life: Source was not done to the fullest of potential and that the original deserves more then such "crap". We are recreating the original models, levels, sounds, and more: baseing them almost entirely upon the originals which started one of the largest gaming communities worldwide.
- Modellers - The Black Mesa: Source Development Team is presently in need of two additional modelers to work in the areas of weapon models, physics props and npc/monster models. Examples of past work are a must.
- Texture artist - The Black Mesa: Source Development Team is presently in need of two texture artists who are able and willing to be apart of a modification development team. Past examples of work are a must. (PRIORITY POSITION)
- Skinner - The Black Mesa: Source Development Team is presently in need of one skinner in order to apply completed textures to weapons & models. Past work is a must.
- Animators- The Black Mesa: Source Development Team is presently in need of two animators to work on weapons & npc/monster animations. (PRIORITYPOSITION)
- Sprite & Decal Artist - The Black Mesa: Source Development Team is presently in need of one Sprite & Decal Artist to aid in the development of entitiy sprites & decals which will be used throughout the modification.
- Conceptual Artist - The Black Mesa: Source Development Team is presently in need of two Conceptual Artist to aid in the relative development turning thoughts and words into images which will be used throughout the modification