The BattleGrounds have updated there site with the complete change log for v1.2 and they also have explaned the reason for the downtime on sunday.here's part of the change log- Added env_flag to allow model changes on a team becoming involved with a certain capture point- Added func_ammostriper and func_ammoprovider to allow mappers to add and remove a player's ammo- Added info_reset to allow mappers to reset entities at the end of a round- Added team settings into all triggers, to only allow that trigger to go off for one team or all teams- Added dynamically blurring crosshairs (with class and health influence)- Fixed player holding gun with one hand after respawning in the middle of animating a fire sequence- Fixed loader not working with DoD retail- Fixed wall-strafing - walking right up into the wall gives you a speed boost- Fixed bayonet and melee lengths- Fixed reload animation sometimes not playinghead on over to the website to see the rest of it.