Posted by News Staff @ 07/11/2004 19:38:59 | Category: None
Source: Mech Mod
We apologise for not posting any news items for almost a month, but most of our development staff have been busy lately.

To start off, Jason has finished the collision detection system for MechMod Melee, and Jason/Pcjoe will now be working on damage implementation and tweaking of the melee system.

Weapon Icons

When you select/change weapons ingame, our HUD displays a pop down weapons select menu - comprising of icons for the different attacks. Our sprite artist, SSJS has finished working on designing the weapon select sprites/icons, which shall be implemented in our code shortly.

Here is the entire set of finely crafted attack icons for our first HL-1 release:



lass Concept for Half-Life 2

As most of our fans know, MechMod is a modification for Half-Life 2 - but our primary goal is to release a stable and fully working beta build to the public on the Half-Life engine. The team has agreed on a certain class concept to follow for Half-Life 2 development, whenever the SDK is released.

Click here to view (617KB)

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Keep watching our home page and forums for updates, our mod team is extremely dedicated and we are working hard to bring a first-class Mech/Gundam mod out to the public as soon as possible.