lambda Friday, 25 February 2005
Posted by MJCS @ 02/25/2005 17:07:51 | Category: Half-Life 1 Modification
Source: Task Force
Download: Half-Life Gaming
After four years of hard work we released the Task.Force Mod today.
If you need more information about the project visit www.taskforce-mod.net and www.tf-guide.de
Posted by MJCS @ 02/25/2005 16:50:36 | Category: Half-Life 2 Modification
Source: Half-Life Gaming
Related: Fort Mod
Hello I am part of the Fort mod Dev. Team and we are currently searching for members.

THe following Jobs are needed:

Coders
Site admin/moderators
Modelers
Skinners
Mappers (*if you have sample work)

If you have any of the skills stated above plesae go to our forums at http://fortmod.gearplanet.net/forums/ and signup it would be much apreciated
Posted by MJCS @ 02/25/2005 16:47:48 | Category: Half-Life 2 Modification
Source: Halflife2.net
Related: HDR Bloom
FAQ:
1) What is this?
This mini-modification of Half-life 2 allows you to play Half-Life 2 singleplayer with an HDR Bloom effect. Simply, it makes the game more pretty.

2) What are the requirements?
This mini-modification requires a video card that can use Vertex & Pixel Shader 2.0.

3) How do I install?
After you've unzipped and read this readme, simply run the installer. It should choose your Steam SourceMods directory as the default installation directory. That is exactly where it should be installed. After installation is completed, restart Steam and it should be listed in the 3rd Party games section. Not too hard eh?

4) Is this really HDR?
That's a good question. With out getting too technical, the effect itself is processed in a High Dynamic Range before it is Tone-Mapped to the low dynamic range Half-Life 2 and your video card are using. So yes and no ;D.

5) Can I tweak the effect?
Yes! Below are the console commands you can use to tweak the effect:
mat_R8Bloom (Default: 1) : 0=Turns the effect off, 1=The default setting, 2=Blurs the Bloom effect a bit more.
mat_R8BloomLvl (Default: 0.55) : This controls the brightness of the bloom.
mat_R8BloomGamma (Default: 0.75) : This controls the overall gamma of the scene while the effect is enabled, lower is brighter, higher is darker.

6) Any thing else I should know about?
Well there is one more bonus effect included. mat_R8Illustration which defaults to 0=off. 1 turns on a shader that mimics a cool Photoshop plug-in.

7) Would you like to thank any one?
Of course! Valve for providing an awesome game and sdk. Masaki Kawase for his initial work on these effects and others, the guy rocks.
Posted by MJCS @ 02/25/2005 16:23:43 | Category: Half-Life 2 Modification
Source: Brawl
Small update on the project. Half the weapon models are done. More on the way. Today we show off the Brass Knuckles.

Mappers are working some screenshots soon. We still need a lead coder for the project and a lead player modeler. If you have the time and effort to help and want to help a mod in need drop me some emails with links to your work!
Posted by MJCS @ 02/25/2005 16:20:36 | Category: Half-Life 2 Modification
Source: Dystopia
Last week four Team Dystopia members had the incredible opportunity to visit Valve's offices to show off the work we've done thus far and gather feedback and advice. During the week we spent in the Valve offices we ran three Dystopia play test sessions, each time getting invaluable feedback from the Valve guys. We took the feedback from each test session and toiled away in the office space Valve made available to us, implementing changes based on their advice. The amount of improvement Dystopia under went during the seven days at the Valve office was amazing. Our game play design is more solid and our game is far more accessible to new players.

All of Team Dystopia would like to heartily thank everyone at Valve for the time and effort which they dedicated to working with us on our game. It's impossible to put into words what an unbelievable experience it was and how much of a benefit it was to the entire Dystopia project.

From left to right: Mike Dassault, Caliban, Graincloud, Fuzzy, Teddy, Scott Dalton & Jess Cliffe.
Posted by MJCS @ 02/25/2005 16:18:00 | Category: Half-Life 1 Modification
Source: Earth's Special Forces
We're back and no we are not dead! A lot of you are probably wondering why the site has been down the last couple weeks. The quick version of what happened is that our host, Oktagone, is having problems with their supplier. So now our site has been moved from a US server to one in Oktagone's datacenter in Australia. Luckily we didn't lose too much data in the move and only our news and dev journal archives have been lost. Despite that, it feels good to be back!
Posted by MJCS @ 02/25/2005 16:16:55 | Category: Half-Life 1 Modification
Source: The Trenches
This is the new higher detail player model featured in The Trenches. The screenshots are of the British Infantry. Compare the texture of the cloth and the appearance of the face with our current British Infantry. We've been complimented many times for the quality of our Beta 1 models, so 1.1 will show even better results.

Props to Christian Oelund and Polygon!
Posted by MJCS @ 02/25/2005 16:13:26 | Category: Half-Life 2 Modification
Source: Gunritsu
I havnt updated the site in a looong time, so i thought i would do some updating.

First off, we are NOT dead. We acturaly moved to another host, hosted by DefaultSettingStudios.com, but that went down because it was also hosted by Oktagone. Since they are dead, or are basicly dead, we are forced to look for a new host. By friday, feb 25th, we should have the website back up.

Now, the work! We have LOTS of media that needs to be scaned in and posted up. And the DD (Design Document) is about 89% done, so everything is going smoothly.

We are looking for members is almost all departments, but we should start recruiting in a few more weeks or so. Just untill we get our origanal host back up and running.

We do have forums, located here.
Please stop in and post around.

Thats it for this update.
Posted by MJCS @ 02/25/2005 16:11:42 | Category: Half-Life 2 Modification
Source: PHL
Related: Nowhere
Alright! First media update for Nowhere. I've been hammering away at things, mostly level design and artwork, but after endless experimentation in layout and gameplay, I'm ready to release a few screenshots to prove Nowhere is still around. Enjoy!

Also, I'm seeking an experienced character animator to help with the new zombie movements, and a modeller to help build static props and other details in the world. If you have experience in either fields, please please drop me a line at nowhere(at)gorillaradio.net.
Posted by MJCS @ 02/25/2005 16:09:05 | Category: Half-Life 2 Modification
Source: Shadows of Winter
The combined efforts of Shadowrayth, Sir Phoenixx & myself (Resvrgam) have yielded some new imagery to behold: Thurisaz (The Eye of Ruulakir) & The Twin Axes. Please visit the Equipment section of our site to learn more about these recent additions.

[Eyewing] Modeled by Shadowrayth, Textured by Resvrgam
[Hand Axe/Twin Axes] Modeled by Sir Phoenixx, Textured by Resvrgam