Source: Halflife2.netRelated: HL2 CTF
Words were exchanged, gauntlets were thrown down, and the stage was set.First match Valve beat us 2-0 on ctf_prisonriot. Second match, we beat valve 3-2 on ctf_defrost. The third match was a stalemate, ending at 0-0 on ctf_prisonriot. This leaves the overall score for the match tied up, so we're going to need to do this again in the near future to settle this once and for all!We want to give a HUGE thank you to all the Valve guys that showed up to play with us tonight. We really appreciate it!
What's new in Beta 1.1?Map Updates:Features/Tweaks:
- Updated ctf_prisonriot
- Updated ctf_curved
- Added ctf_lambda_bunker by Trivium
Bug Fixes:
- Flag does not clip with players anymore
- Mouse over a player shows their name and team
- Added "dropflag" bind to allow players to drop the flag
- Added flag carrier indicator on hud to show who has the flag
- Reduced combine ball lifetime to 3 seconds
- Added extra 1 point bonus for killing enemy flag carrier
- Added extra 2 point bonus for killing enemy near your flag
Download it now and learn those maps!We want to be sure to beat up on Valve later today! See the forums for more on this match with Valve!Lastly, we wish to ask all server administrators to fully upgrade to the new Beta and to note that we have reduced the maximum player slots! Please consider changing your maximum players to less than 24, preferably 16!Thanks and Enjoy Beta v1.1!
- Fixed a cheat that allowed players to use invalid player models
- Fixed crash caused by players using invalid player models
- Fixed crash caused by looking up bogus animations
- Fixed spectator movement to noclip
- Fixed bug where players could respawn and kill during intermission
- Bullet holes no longer leave strange marks on rebel flag
- Fixed flag indicator not being reset between levels
Source: Devils Reef
The Devils Reef is going to feature in PC ZONE Benelux in a section of up and comming new halflife 2 mods to look out for! After a great response to the first Gate on the old halflife engine PC zone Benelux are also expecting big things from The Gate II which of course they will get:) Of course when printed we will post the news up here with a scan of the issue... Four more exclusive Fantastic Screenshots have been added to the Media page...Kevin is currently working on a Promotional video that should be released soon for you to download showing The Reef in action...Josh is working on the voice over as we speak it should be ready for download in a week or two...The Mod Development Page has also been updated!We are still seeking New Team Members , so If you have any Mapping skills with Hammer, Modeling Skills, 2D art Skills or Coding Skills or Voice Acting Skills I would love to hear from you, just drop me an email to me to Katncraig86@hotmail.com
Source: Mechmod
First and foremost, I would like to welcome Krazyace to the MechMod Development Team. He is our new weapons concept artist, and will be making spiffy drawings based on textual data provided to him, in order to facilitate faster production of 3D models. Welcome aboard, Krazyace - hope you give this mod a good boost in the 3D department!Time for some media!MrSmo has been busy at work like a drug addict and has been pumping out brilliant model after model, and skinned too!Name: PerseusFaction: Planetary AllianceClass: AssaultName: HephaestusFaction: Planetary AllianceClass: Builder Name: Not Decided (Code Name: Spidey)Faction: Planetary AllianceClass: Heavy Name: Female Pilot (Generic) [WIP]Faction: Both (TN & PA)Class: All Here are two pieces of concept art that God Gundam has been working on, this will be the next mech that he will model: Now onto some slightly saddening news: OpMindCrime, our conceptualist, has resigned from the team as he feels he has contributed all that is needed for this project. Which is less than true, as we are greatful to all that OMC has contributed. A lot of our outline has been created and modified by him, and the entire weapons dictionary was formulated by him as well. We thank you for your efforts, OMC, and wish you the very best of luck in your future endeavours!Now for some more information! Our Beta Outline is now complete and so is our weapons dictionary. Our programmers have been working on the design outline for all the classes (OOP classes, refers to code) in our code and although we have been slowed down due to various interferences (work, SAT's, WoW) - we are finally getting down to programming in the systems that our beta calls for. We shall post programming updates over the upcoming weeks, keep an eye out and be sure to check our dev journals as most media/information is displayed in the journals before they hit the news.Keep watching!
Source: The Trenches
Keep your eyes peeled. There will be a "coming attractions" media update with a taste of some of the maps being included in the next version of "The Trenches" including the recently completed tp_fromage by gotrick. Speaking of mapping, our map contest is still going on and we're still accepting submissions. Please contact Hotel Security (Me!) if you need any help or textures and you will possibly be assigned help from a member of the mapping team. Don't forget to check out our mapping forum for the latest works in progress, tutorials, and advice.
Source: Boones End
We have a few screens for you today. The first 2 are screens from a work in progress map that our mapper chuckybob is working on. These are "clean" shots of the police station containing no blood or corpses.The next is a work in progress model that polygunner is working on. This model is called the Rogue. The skin is not nearly done, but I hope you enjoy. Next I have a few new members I would like to introduce. We have also added a Jobs page so go check it out and if you think you can fill a position, either email us or apply on applications forum.
- 3p!demiC - A voice actor that has worked in mods such as Call to Arms, Vietnam:OP, Conflict, and Living Dead
- Tomato - Another Voice actor that will be doing some male voices for the mod
- Fernie417 - Another Voice actor that will be doing some male voices for the mod
- CaptianChair - A fantastic weapon skinner and a great asset to the team
Thursday, 03 March 2005