Source: Amped DX NewsRelated: Dino Instinct
It seems somehow the database to our site just mysteriously dissapeared, so we have to repost wut is not up. Anywho, here are the renders of the raptors that the all poweful Mrs. Waters, errr Red made.And for new news a plethora of mapshots, mostly by yours truely. But I will show off what is not mine first.This one was made by sketch, it is intended for a duel type map. This one was made by me and also intended for a small duel type map And another by myself, still a WIP, but it is an old HL1 convert of mine that was used for this mod back when we were planning for a release for HL1.
Source: United Admins
HLstats 1.32 has been officially released. This latest version now includes a complete image pack as well as support for Valve's new query format. Support for Half-Life 2: Deathmatch and Counter-Strike: Source has been improved too, along with various fixes since the last release.Change Log:
- Fix: No longer decrement players with STEAM_ID_PENDING (num-players bug, thanks TechMan)
- Fix: Rcon mode never being used for live stats
- Fix: Live stats chops off first character of IP
- Fix: Various formatting issues
- Fix: Counting Console as a player
- Fix: Team killing in Deathmatch (everyone on 'Unassigned' team)
- New: Images for everything
- New: KKrcon update for Source engine servers (thanks TechMan/Tobi17)
- New: Support for Valve's new query format
- New: Game support file for HL2MP (Team/Deathmatch - Now with weapons!)
- Changed: Updated Counter-Strike: Source support (missing smokegrenade weapon log)
- Changed: Updated Ricochet Support (added weapons)
- Changed: Updated gamesupport for source KKrcon
- Changed: Live stats for protocol 7
- Changed: References to gamedir in live stats to game
- Changed: Better UTF-8 support php-side (thanks Tobi17)
- Changed: Removed SQL Query from Admin class, php saves us the MD5 query
Source: Spirit of The Konoha
Animations & New Team Member.First off Sok has a new team member. ALUCARD!! He's Going to be doing sounds for us. Everyone give him a big round of cheers.Alright now as promised we have another media update for you guys. Our animators have been working there buts off lately. So we decided we'd release the first of 2 Demo animation videos. So on behalf of the SOK team I present you with our first animation video. Animation Demo Video v1(Note* Right click - Save Target as.)These are the animations that KrazyAce and DavidHalo have been working on. Credits to DavidHalo for mixing the video. Animation Demo Video v2 will feature animations created by Lord Killmore, so keep your eyes pealed for that.
Source: Resident Evil: Species Escape
-There was a nasty little problem with the forum that didn't allow members to post new topics or reply to existing ones, that went unnoticed. It's fixed now, so if you have anything to say, you can say it. :) Sorry about this. These past few weeks have been busy, which has taken time away from doing anything MOD-related. For those of you who don't know already, go check out Resident Evil: To Serve & Protect. It was released this past week and has the pleasure of being the first true RE mod for HL that has been released. I warn that it is an Alpha, so there are plenty of bugs, but regardless they deserve a round of applause for actually releasing something. With that backtracking out of the way, I'll get on with the real update news for this mod. The first map is being worked on and screenshots will be posted. For those of you who would like to know what environment it will be based on... Well it's the RPD of course. Actually it will be a variation of it, the plan is to lock some of the doors and have new holes and openings in the walls leading to new areas.
Source: No More Room in Hell
We have currently updated both our forums and our main website. We are as excited as the community is to see progress unfold with the mod.Problems or glitches on the website and/or will be fixed ASAP, if you notice something, please PM Termi on the forum, or send him an email through the forum system.If you are ever prompted for a username and password is a non website dialog, please ignore it and try and find another link to where you where headed, some sections are barred off till they are fixed or updated. They should work shortly, so try again later.Please feel free to leave comments for any news item. Feedback is well appreciated.
Source: Steam
This week we're proud to announce the winners of the Half-Life 2: Deathmatch mapping contest. We were blown away by the quality of the levels that were entered; we think the community will be as well when the winning maps are released on Steam.Contest Winnerdm_underpass by Scott M Jordan, USA
First Runner-Updm_resistance by Jonathan Linker, Germany
Second Runner-Updm_powerhouse by Michael Schulz, Germany
One reason to have a contest like this is to highlight the quality of work that the community is capable of producing. Over the next few weeks it will be just as exciting to see the community playing full games that MOD developers are currently working on. Honorable Mentiondm_avalon by Michael Visser, Netherlands
Source: modDBRelated: International Online Soccer
We are pleased to announce the release of IOS Beta 4.0New International Teams:
- Added mp_clubteams 0=international only, 1=both, 2=clubs only.
- Added mp_pickupeasy 0/1 off/on (anti-ram)
- Added mp_pickupdist
(default=64) (only used when easypickup is enabled) - Added mp_allowtrap. 0 (trap key disabled), 1 = trap but uses sprint energy (default)
- Added higher powershot during penalties, free kicks and goal kicks.
- Added pass animation.
- Added header animation.
- Fixed speed exploits.
- Fixed doubletouch bug.
- Fixed throwin after "play on" bug.
- Fixed [Off] exploits.
- Fixed two keeper exploit.
- Improved corner kicks using mouse1. New system.
- Improved penalty taker position.
- Improved player bots.
- Improved keeper ball carrying.
- Increased goal kick strength.
- Increased minimum pass strength.
- Increased stamina by 10%
- Limited diving headers to penalty box.
- Disabled pass when taking a penalty.
New Club Mode Teams (mp_clubteams server variable):
- Austria by Pepper
- Czech Republic by Danneh
- England Home by Danneh
- England Away New by Danneh
- Ireland by Danneh
- Mexico by Pepper
- Senegal by Danneh
- Uruguay by Shinsh
All official maps converted to "barfix" by the mappers.(Fat Tonys maps converted thanks to Captain Caffeine)New Maps:
- Ajax by Kenny
- Barcelona by Kenny
- Chelsea by Danneh
- Corinthians by Striker
- Liverpool by Danneh
- Man Utd by Fat Tony
- Monaco by Kenny
- Porto by Kenny
- Rangers by Fat Tony
- Real Madrid by Kenny
Improved/Updated Maps:
- ios_millennium by Tranq.
- ios_reebok by Tranq.
- ios_immense by Captain Caffeine.
- ios_glory by Captain Caffeine.
- ios_arena by Captain Caffeine.
- ios_wembley2 by Black Cat.
- ios_luz by Black Cat.
- ios_dragao by Black Cat.
Added new Champions League style ball (skin by Viper).
- ios_oldtrafford by Tranq
- ios_samba by Pepper
- ios_italia by BlackCat
- ios_sol by BlackCat
- ios_bluebirdpark by BlackCat
- ios_greenvalley by BlackCat
- ios_lionsden by BlackCat
- ios_ewood by Viper
Source: Hostile Intent
The team is so busy that it's been hard to find promo material of "finished" work lately. Luckily, our man Rifter has crafted many fine new animations for us, including all new stances.And if a picture is worth 1,000 words, than a video has to be so much better.CrawlingRifle SprintCrouch WalkThe team feels good about the build, and has even begun testing installers. Friends, you needn't to wait much longer.On behalf of the team, I would like to thank all the members of the community that have encouraged and supported us all this time. You're what keeps us here.Update - For all those who haven't seen it yet, The Hostile Report has a teaser video of the upcoming map hi_khartoum. Check it out!
Source: E-Force
Here is my map i have been working on "CRUDE OIL." Keyed in the middle of no where, an old town nicknamed Crude, located in Syberia's western region has been founded as a good location to set up defences. Just outside of Crude are vast oil fields ready for taking. *Other information in revision.*Below are some shots:
A briliant oil extraction vehicle concept by Gallon. And below that is the beginning stages of the model by methodicalj.
methodicalj comes back with a bang of updates this week, bringing not only this very nice rendered model of the .50AE Desert Eagle Handgun but some new map shots as well. Here are the shots below:
Source: Badge of Blood
A new member joins the rank and file of the Badge of Blood team! Kraftwerk, formerly known in the Day of Defeat community as "Nailbunny", well be mapping for us... and given his extensive experience, we know he'll do us proud! Those of you from the DoD community may be familiar with his work: Wilhiem, Sword, Juno, Ardenne, Cherbourg, Airfield, and many many others were all crafted by his hand. Welcome aboard, Kraftwerk!
Rizo strikes again! This time, we have conceptual shots for Area 161, "The Sandbox", our offline training and qualification center. Here, players will earn certifications that will allow them to become proficient with and use advanced weaponry and vehicles in multiplayer games!Excellent job Rizo! We look forward to seeing more!
Ah! The madness continues! Take a gander at the GPA Soldier concept by Artguff!
Here we have a series of preview shots of the Vulcan Aerospace Shipyards map being built by Harmonica, based on concept drawings by Rizo! Come take a peek!
As promised, here's the first part of our long over due Media Update! We present the following Works-In-Progress:
Saturday, 19 March 2005