Source: Rogue Threat
Well we haven’t had many normal updates recently, but it has been slow to bring you a huge media update! We have all new Concept and Render/Screenshot work in our media section for your viewing pleasure. In addition to our media, we have updated the Characters, Team and Features sections of the site along with tweaking many site issues and spelling errors. Please tell your friends about this Rogue Threat update! If you want to help us, you can contact HL2/MOD News sites you know of and tell them we have updated with a ton of work. You can also help us by posting in any forums you know of and informing of our update. We are still looking for team members! We are looking for people to work in the areas of: Character ModelingLevel DesignModel TexturingModel and Object AnimationWeapon CompilingProfessional Voice ActingProgramming---Thanks for the overwhelming support our community has shown us!
Source: Plan of Attack
This has been a very exciting week for the Plan of Attack team. We had a playtest with Valve on Tuesday and received some great feedback. A big thanks goes out to all 8 Valve folks who gave us their time and insight!The Developer Updates have been updated a number of times, giving you a look behind the scenes here on what we're working on.A total of 11 new screenshots have been posted in our media section (at the bottom of the page).We have also reached agreements with a number of download mirrors and dedicated game server providers, assuring our launch next Friday will be smooth and problem-free. Make sure to look for the dev team opening day!
Source: Snark Pit
Yet again, sorry for the downtime, and well done for finding us! Our old hosts Oktagone seemed to have finally bit the dust (or if they haven't, I hope they do now) and, to cut a long story short, they don't seem willing or capable of giving us our snarkpit.com domain back. So please spread the word and update links to www.snarkpit.net. Also, you may have noticed the new silver theme- don't worry, it'll be back in black in a few days (you can change the website theme by logging in!).
Source: Hostile Intent
I’m back, and I arrive with more shots of 1.4. This time we will be featuring OpticHelix’s baby, hi_aurora. The map has been perfected for 1.4, and I complement OpticHelix on his fabulous work on the map. MasterMind has also been a busy guy, and has hammered out builds with minor tweaks that make the game play and feel much better. In fact, MasterMind pushed out so many new builds we had to force the testers into overtime, and as a reward we let them have a bit of fun just playing the game as it should.The new build and the testers came together to produce a brilliant display of teamwork, tactics and overall strategy that I haven’t seen anywhere else. NATO stuck together and used their Flash Bangs and Smoke Grenades to split up the TANGO defense and take them down room by room. This effort was only to be met next round by a more centralized and reactive TANGO team. I saw, in these test rounds, what HI truly is; not just a realism inspired First Person Shooter, but the only game where teamwork, tactics, and strategy truly matter. Check out a few screens from the play test evident of that:In some other good news, Bic-B@ll has finished off hi_basque, and has produced a near final version of hi_efreeti that is only missing a few small final touches. Rifter, always the diligent worker, has turned out two new build of player models. Content is only an iota from finished for 1.4. This has freed up most of the team to turn to HI:PR, which will be in full swing shortly.
Source: Steam
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:Source SDK
- New hl2mp character model sample
- Fixed some cases of having to run the base game before being able to debug your mod
- Optimized bandwidth usage in mods based upon the hl2mp code base
- Implemented a fix in the lag compensation code that was occasionally preventing players from respawning correctly
- Fixed xwad running vtex incorrectly
- Fixed xwad building into the wrong target directory
Friday, 08 April 2005