lambda Saturday, 19 April 2003
Posted by MJCS @ 04/19/2003 02:29:19 | Category: Other
There is a new Hammer editor (Previously knows as worldcraft) at the valve erc Homepage.
changelog
  • This is the current changelog. It must be stressed that this is a work in progress, not a final release, so your comments and feedback are quite valuable.
  • added model rendering in the 3D view
  • added pointfile viewing to the 3D view
  • modified Half-Life and DoD FGDs to add model viewing support
  • improved the texture application tool and advanced compile mode dialog UI
  • separate pitch, yaw, and roll angle compasses added to entity properties
  • "animate models" toggle in 3d options
  • adjustable viewdistance for models in 3d options
  • selectable animation sequences
  • customizable 3D view background color
    notes:
  • The angle compasses in the entity properties still don't work. They have not been hooked up yet. Note, though, that you can rotate models in the 2D views in the same way that you would rotate a brush model. To easily disable the default 15°, hold down Shift while you rotate an object.
  • There is an issue that occurs when you load a second map in Hammer. As explained by Matt, the textures aren't being re-generated for opengl (glGenTextures), so the models think they have a texture loaded and call glBindTexture, but get nothing, as the textures arent in there. Just something to be aware of, if you run into the problem.
  • To make model preview work, you must use the Half-Life FGD (or modify your mod FGD as outlined below) and unpack your PAK file's models folder to Half-Life\\valve\\models (or the applicable mod folder). You can find PAK file utilities in the Half-Life Utilities page. You must also make sure the Mod and Game Directory settings in your Game Configuration settings (accessible throught Tools -> Options) are set correctly.
  • The new masked-texture model format is supported. The masked areas of these models will be transparent in the editor.
  • lambda Thursday, 17 April 2003
    Posted by Dejen @ 04/17/2003 17:14:29 | Category: Other
    Our sources point towards more of a fact. Everyone has been talking about HL-2 lately, supposedly in about a month or with a month or two we will see mroe news on HL-2. This game once again is supposedly on a highly modified Quake 3 engine, but thats just for rumors sake. Maybe it is? Maybe it isnt. But if it is, We all will go too it the day it's released im sure. So read around in a magazine or two you'll find out tons of rumor'd information, keep a heads up you hear anything about Half-Life 2, Email us here news@hlgaming.com and we'll post it.
    Posted by Filter @ 04/17/2003 00:43:39 | Category: Counter-Strike
    Not much info at this time, but there is some leaking out, I will keep you informed. But for now here's what I know.

    At least five new multiplayer levels, two new weapons (the Syringe and Machete) and some graphical improvements including 24 bit textures and better lighting and particle effects. There are also hints in the article that there might be support for user created gameplay modes in the Xbox Counter-Strike, although there were no specifics mentioned.

    This was taken from the GameInformer magazine.
    Posted by Filter @ 04/17/2003 00:41:01 | Category: Half-Life
    This is becoming old and useless news, but I'll post on it anyway... the VAC Module has been updated (like it will help). Here is the e-mail I recieved from Eric Smith:

    We've updated the public security modules again. The new security modules have some technical improvements and optimizations. We've also tried to address the problems that players using WineX were having with the previous release.

    Your Counter-Strike and Day of Defeat servers should update themselves automatically. Let me know if you have any problems with these security modules and we'll look into them right away.

    Thanks.

    Eric Smith
    VALVe
    lambda Wednesday, 16 April 2003
    Posted by Dejen @ 04/16/2003 18:27:03 | Category: Other
    Hey half-life people alike! We here at HLGaming are looking for a few good men/women for news posting and file posting. If you want to help or have any questions regarding this, email me at dejenerat@hlgaming.com and I'll get back to you quickly.
    Posted by Dejen @ 04/16/2003 18:25:38 | Category: DOD
    Reading up over at wads.dayofdefeatmod.com i came across a nifty post, the wads for the mod day of defeat have become opensource for "all" mods half-life. You can check the site out here.
    Posted by Dejen @ 04/16/2003 01:22:19 | Category: Mods
    BattleGrounds Mod a cool, civil war erra'd based mod has released a new render of there Jaeger Player model, and they have changed Leaders. The new leader, you can check out there website Here.

    New Jaeger player model picture 1
    lambda Monday, 14 April 2003
    Posted by Dejen @ 04/14/2003 22:27:21 | Category: Hosted Sites
    CJMaps has posted a nice update including some great screenshot of his upcoming map for Paroxysm called PX_Nebula. You can check his site out here, and check out the screenshots for it here.
    lambda Friday, 11 April 2003
    Posted by Dejen @ 04/11/2003 19:10:40 | Category: Mods
    A new release to the ever popular firearms mod has been released. This version updates quite a few things. You can check out the updates on there site here. You can download it from here.Display
    Posted by Dejen @ 04/11/2003 17:12:05 | Category: Mods
    Shores of Victory has posted some cool new renders for there mod. The renders are of a 97 scioed snuper rifle, type 99, katana sword a cold 1911, and a fern model. You can view the renders below.