lambda Sunday, 17 August 2003
Posted by crackerjack @ 08/17/2003 23:26:09 | Category: Half-Life 2
So you've been following a whole bunch of MOD's lately, but you really don't know which one is the best. Worry not, puny human. This is how it will work. I will be going through a large database of MOD's, reviewing them all and judging them in several categories. City 17 staff will also have a large say in this. After each MOD has been judged, I will announce the three finalists.

Are you working for a MOD, or a big fan of one? Well you can boost your respective MOD's chances by emailing me and telling me why you think your MOD should be a finalist in which category. I'm VERY impressionable. Sending in any screenshots, renders, concepts, storyboards, or anything else will also improve the odds.

The categories include the following:
Most Anticipated Single Player (Best)
Most Anticipated Multiplayer (Best)
Most Ambitious (High Hopes)
Most Unique
Most Likely To Succeed
Highest Quality
Hardest Workers
Coolest Most Active Fanbase (Goes to the team who has the most staff and fans email me)

Starting Sunday I will announce the three finalists for the most anticipated Singe Player and Multiplayer, and one a day until the following Sunday, where the winners of each category will be announced. Bring your best acts and don't forget to email me with your reasons.

You can visit the City-17 site Here
Posted by eclipsers @ 08/17/2003 20:42:29 | Category: Mods
RoadKill is a total conversion for Halflife 2 and is inspired by the MAD MAX movies and beyond. The aim of RoadKill is to offer original gameplay with a variety of online gametypes and natural/realistic character movement.
The RoadKill world will range from vast deserts ,deserted smalltowns and cities.There will be driveable vehicles and flying vessels (Gyrocopters and small windgliders) to help the cause.

Visit Roadkill here
Half-Lifenews.com has interviewed Cold War: Melting
Point.

[Brewskie]
So there's a dynamic interaction between the objectives and the ability to effectively play?
What I mean is this:
If you destroy your opponents oil reserve he then becomes limited in vehicles and how far they can go....or you destroy a comm satellite...they are more confined in their comm abilities
[CWMP|SideX]
Well, more detail on the oil and vehicles: Each team has 3 strategic resources - oil, food, and reinforcements the commander, who is elected, can chose how much gas he has at his team's fuel depot. They start with a certain amount of oil, which is used in the vehicles (yes, the can and will run out of gas....and yes they can be refueled)
[Brewskie]
Once your oil is destroyed...is that the end of it?
[CWMP|SideX]
well, you can capture more, but part of the key is rationing the supplies.

View the rest here.


High Octane has some new renders up for you, keep in mind they are still W.i.P. (Work In Progress) screens.


Evo 7 WiP #1
Evo 7 WiP #2
Evo 7 WiP #3

Offical High Octane Site - Here
On a more personal note, they are now located at http://www.highoctanemod.com but are still hosted at HLGaming.
Posted by MJCS @ 08/17/2003 12:36:51 | Category: Hosted Sites
An interview has been posted with me (Friendly Garg) about GargArena:
ModDB Interview

modDB.com: Explain how the player classes will work and why I should be one over the other in your opinion:

Friendly_Garg: Your either the garg or the robot. They have the same weapons. Only reason why you should choose a certain team is depending on the map. For example, ou have this map where you have to protect a bunch of computers. The robots want those computers destroyed, but the gargs (somehow) need to protect them. So, it depends on what you want, protect or attack.

Friendly Garg
lambda Saturday, 16 August 2003
Posted by eclipsers @ 08/16/2003 02:13:56 | Category: Half-Life 2
Half-Life 2 Files has posted a Half-Life 2 theme. This is mainly for Windows XP users because you need the program Style XP to use the visual style. If you have Win2k or below then the only things you can use are the sounds. cursors, wallpapers, and the icons.



Download the visual style Here.
(Note: Half-Life 2 Files seems to be down for a moment, it should be back up in the morning)
lambda Friday, 15 August 2003
Posted by MJCS @ 08/15/2003 10:02:58 | Category: General
HalfLIfe-Mods.com just started a featured mod section and with that we are hosting a game server, a big article and doing an interview, and as always I like to share with all the other news sites the interview.
Featured mod article here
Interview here
Posted by MJCS @ 08/15/2003 10:00:37 | Category: Hosted Sites
The download url: - here (5,5MB)
Incase you want to post some screenshots, here's a screenshots page: - Screenies
This is a beta version of GargArena. Our coder doesn't have time to work on GargArena anymore so we're searching for a new coder to help us out. Could you post a help request? It's hard to find coders these days.
- Thanks. Friendly Garg
lambda Tuesday, 12 August 2003
Posted by MJCS @ 08/12/2003 09:54:44 | Category: Hosted Sites
Friendly Garg
Irregular Hunter made us a cool looking cat model, see below.

Information about what this cat will do in this mod, will be kept secret for now :P Only thing I can tell is that it's an "ally" since you will be playing as a half cat, half human.
lambda Monday, 11 August 2003
Posted by eclipsers @ 08/11/2003 19:41:13 | Category: Half-Life 2
half-lifenews.com reports that a new Half-Life 2 movie will be revealed today.
"We'll be starting the preloading of the next Half-Life 2 movie (Barricade) later on this evening."

This is gonna be a good one folks. It will be good to be able to see the A.I. in clearer detail.

So let's hope its a great one and not as big as the others for us poor 56ker's.
lambda Sunday, 10 August 2003
Posted by eclipsers @ 08/10/2003 20:33:25 | Category: General
Entropy and Point of Impact: Grey City mod teams have agreed to cooperate in bringing the Entropy Multiplayer concept to life!



Hugo "Prozac" Ferreira, Entropy's Lead Designer says:

"Entropy is excited to be working with the dedicated and skilled people of POI:GC, and if all goes well in this trial phase, POI:GC and Entropy will merge completely.

A Single Player version of Entropy might be released after the MP one, but that is so far away, that we cannot promise it at this moment.

So, we will expect the first version not to be single player but multiplayer.



Fans can rest assured, Entropy is maturing, and we have some very nice surprises set aside for you, as we are fully committed into bringing this project to life."


Good Luck Entropy

Visit Entropy's site here