LostReaction have opend there doors today and they are curently looking for - Modeler/Skinner/Animator - Mapper - Programming (Web/Game)If you think you can help them out then email Conrad@lostreaction.com you must include example work and contact information
Finland at War have updated with some renders of the M/31 Suomi, M1895 Nagant Revolver, Tokarev TT-33, M/23 Parabellum Luger, M/39 Military Rifle "Ukko-Pekka", L-35 Lahti and the M/26 Lahti-Saloranta.
To check out the rest go to there renders page.
Hostile Intent, quite possibly the oldest Half-Life mod, has posted some new map pictures, as well as an interview from one of their mappers, squad. Here is a snippet from the interview.
Squad, why did you choose to build these maps for the Hostile Intent community among all the other mods in this scene? What is it about Hostile Intent that you like? (Squad is one of our testers and has first hand knowledge of the game.)Well, when I was still trying to make maps for Counter-strike (4 years ago it seemed naturally to map for CS, I din't know of many alternatives back then anyway) I always wanted to make a realistic setting (although I never succeeded).Check out the images at their website.

The final release of the FoxBot this version has many inprovments over the last version of this TFC Bot program, and anyone who wants to carry on this project can find the source code here.
Here's part of the Changelog:- Added bot ordering * - Implemented "color_attack" and "color_defend" into the start section of scripts. These commands adjust the offensive ratio for the team. (see dustbowl script) - Rocketjumping - This feature needs updated waypoints to take advantage of*. - Conc Jumping - This feature needs updated waypoints to take advantage of*. - Demo-man bots lay and detonate pipe traps from Demo-man defender waypoints. - Script support for defense tags(command points) - Engys should pick closest sg point to their own flag if its not already taken. - Grenade arc & leading skill based error. - Toned down HW-Guy aim. - Bots Time, Arc, & lead Grenades for better combat effectiveness. - Bot Engys repair teammates armor if needed. - Greatly improved sentry memory - Implemented 180 degree sentry rotation waypoint tags. - Demo-men arc pipes. - When running with a primed nade, and no target, bots should turn around to toss them when the timer gets low - Bots should not prime underwater, and should drop any nades they have upon going underwaterYou can find the rest of the changelog hereYou can download FoxBot here
Wavelength has updated with a new skin and they have fixed a lot of bugs with the site aswell
M.A.D Project has gone public and created some renders for you to check out.
You can see more renders on there website
But first a little about the Mod:21 people are currently working on Half-Life 2 mod The Mad Project. In this teamplay-tactic shooter leading governments and organisations of the world will fight against each other in attemp to get more control of the earth. We try to make the mod as realistic as possible but we also have the attention to create a mod which makes fun to play. The team consists of persons who have a lot of experience with mod - editing or who already worked in the game industry.So now the renders
Border Patrol have created a trailer for there mod.The movie requires DivX and you can get the movie here1_border_patrol.zip (3.72MB)
Monday, 01 September 2003