lambda Sunday, 07 September 2003
Posted by MJCS @ 09/07/2003 19:03:14 | Category: Half-Life 2
Hello everyone we have 4 new weapon renders. We have the Barret M82 which is a brand new weapon model released, the H&k G11, SPAS 12, and the Walther Mpl. Click on the images to get a bigger screenshot of it.
We will also soon be releasing some models of vehicles that will be in Jurassic Rage. So stay tuned for news at any given time.

Posted by MJCS @ 09/07/2003 17:14:09 | Category: Half-Life 2
nintendoinsider.com
Doug Lombardi, marketing director for Valve earlier let slip that Valve’s upcoming first-person shooter, Half-Life 2, will indeed be making its rounds on home consoles later next year. However, the news is that 2004 will only bring us an Xbox port. But, Doug Lombardi did let it slip that both the Playstation 3 and N5, the codename for the next Nintendo console, will see ports of Half-Life 2 in their lifetime.
Posted by MJCS @ 09/07/2003 15:46:26 | Category: Sven Co-op
The Sven Co-op site has been updated with information on how Half-Life being integrated into Steam, and the switch from WON IDs to Steam IDs, will affect SvenCo-op and its donors.

There's also news of v3.0's current status, and screenshots from the ongoing beta test.

http://www.svencoop.com/

Posted by MJCS @ 09/07/2003 15:44:46 | Category: Half-Life 2
Hi, Citizen-132 has finally released the details of our Multiplayer to the public:
Citizen-132

This is in preparation for our Public Design Meeting that will be this coming Sunday, at these times:
Eastern Time: 02:00 pm - 05:00 pm
London Time : 08:00 pm - 10:00 pm
Berlin time : 09:00 pm - 11:00 pm

Enjoy the 5 skylines we are sending you. They will be used for our movie and our playable demo. All were made using terragen.


lambda Saturday, 06 September 2003
Posted by gimpinthesink @ 09/06/2003 13:43:49 | Category: Mods
There is a coupple of new mods that have oped there doors called Armed Forces and War of Retribution both are being developed by Nexus Arts.

Here's some renders from Armed Forces

lambda Friday, 05 September 2003
Posted by MJCS @ 09/05/2003 20:44:43 | Category: Steam
Steam Beta Ends, Full Version Ships Next Week
The Steam Beta has delivered several Valve games and popular Half-Life MODs to over 300,000 gamers, and will come to a close Tuesday evening (Pacific Daylight Time). The first full version of Steam, Valve's broadband platform for the delivery and management of digital content, will launch at 11 am PDT on Wednesday. Set up installers for the full version, which will be free of charge to existing Half-Life and Counter-Strike players, will be available from www.steampowered.com and leading game sites. Anyone interested in hosting the installer or becoming a Steam Service Provider, please email biz@steampowered.com.

Valve would like to extend its thanks to everyone who participated in this beta.
Posted by crackerjack @ 09/05/2003 15:10:10 | Category: Half-Life 2
Resostamce and Liberation mod will be holding a IRC Round Table Discussion with Brewskie from Halflife2News.com . Attendees will have the opportunity to meet with the RnL dev team in a public channel and ask various questions on development, implementation, and anything their hearts desire. The chat should take place this Friday, Sept. 5th at 9:00PM Est at channel #halflife2news on irc.pcgnetworks.com at. To go along with this chat we'll also be releasing various new media the very same evening.

Go and check it out
Posted by MJCS @ 09/05/2003 08:23:16 | Category: Half-Life
http://www.servergamers.com/wormshl/english/
Finally it's there : the beta 3.2 is our lastest creation! After weeks of waiting, it's finally out!
Only few Update(scratched head,new vgui...) that you can test by yourself ;)
the most important thing is we have exterminated all crashes. you can now Kill Every Worms without be annoyed! :)

The changelog :

Bugs fixes :
client, server
Graveyard selection
New maps :
wm_bigilot
New Vguis :
team selection
model selection
weapon selection

'cause good news never come alone, argynici and Servergamers (I thanks them a LOT) Have launched a new server! :) prove them they are right, and explode the bandwith! ;)
Thanks to anybody without which the linux version would be impossible since the beginning.

make heat the modems, it's here : download the beta 3.2

to play it's there! :

fr01 : 213.186.35.86:27025 FR01 ServerGamers.com - WormsHL 3.2b (12 players)
fr02 : 213.186.34.78:27025 FR02 ServerGamers.com - WormsHL 3.2b (12 players)
lambda Thursday, 04 September 2003
Posted by gimpinthesink @ 09/04/2003 21:42:41 | Category: Mods
The BattleGrounds team have had a big update conserning there mod.

Firstly we are happy to announce that we are making the source code to BG HL1 freely available under a modified Open Source Mod License. You are now free to contribute additions or modifications to BG HL1. For those of you who think open source means we are dead, I can categorically state, this is not the case. Active development of BG HL1 will still continue. Myristate, I and others will still be working on future enhancements, additions and fixes to BG HL1, as we have in the past. You may ask why we have taken this action. In response I say: Why not? With no (or relatively few) new Half-Life 1 mods being started, by going open source now, there is little risk of widespread plagiarism. We also wanted to try something, which has the potential of increasing progress on BG HL1, with little to no risk of decreasing its speed of development.

The second announcement is that BG is becoming a mod for two engines. After the HL2 announcement we came to the conclusion that we wouldn’t be able to survive as a HL1 only mod. Most people would move onto HL2 and finding new members to work on a five year old engine will be more difficult than it already is. We also knew that we couldn’t abandon or simply drop BG HL1, a project that many of us have poured years of work into. It is obvious now, that at some point we would have to move onto a new engine, if we wish to keep BG alive. While HL2 is as yet unreleased we are confident that this will be our second engine. So we are now starting the planning stages for BG HL2.

The third and final announcement relates back to the first one. With the source code for BG HL1 now freely available, we have decided to open up the testing process to anyone and everyone. This means in effect, that you all can be beta testers for the next BG HL1 versions if you so wish. All details relating to testing and the source code for BG HL1 can be found in the open source BG forum.