lambda Sunday, 23 November 2003
Posted by gimpinthesink @ 11/23/2003 17:48:07 | Category: General
GNS have interviewed Charles from Hostile Intent.

Here's a snippet

GNS: Given the limitations of the Half-Life engine, what were some of the harder things to implement into the modification? What sort of enhancements were added in (in terms of aesthetics) in general?

Charles: The hardest thing we tried to implement was what we called our “supers secrete aiming system”.

This “system” consisted of 2 horizontal lines, about 1 inch apart, in the same place as your reticule is in other games. The difference is, similar to the way DOD does it, there is a little dot that moves around and jiggles according to your movement. This was to represent your accuracy and unlike DOD when you fired; your bullet was supposed to go right where that little moving dot was. We never got it to work. 3 coders look at it, tried, and failed. It never worked so we scrapped it for the iron sight aiming system.

In terms of aesthetics I suppose we have our weather system (snow, rain, fog etc) as well as our 3-year-old but still outstanding player models.


You can read the rest of this interview here
Posted by MJCS @ 11/23/2003 14:16:11 | Category: Half-Life 2
Source: www.halflife-mods.com
Hey guys I just wanted to let you know I have a new Mod of the months, and interview with borg from Action half-life.
For the Review and MOTM http://www.halflife-mods.com/E/article.php?113.255
"AHL aims for something called 'Movie Realism.' This means that you can take a few bullets and keep fighting. You can fall from a two story roof and only hurt your leg. You can bandage a wound in seconds. This doesn't mean you're invincible however, as hits to the head from large caliber weapons are instantly fatal, but a headshot even from a small pistol will put you within an inch of your life.

Of course, stunts play a large part in action movies, and likewise, play a large part in AHL. Dives, rolls, and long jumps can be executed for style and tactical advantage. There's nothing quite like diving through a window and capping the bad guy in the head before you hit the ground. This is a game of style and fun, not obsessive realism."

For the interview http://www.halflife-mods.com/E/article.php?113.255
"Timmay: Are the maps based off actual movie locations/sets, or are they all original places?

Borg: It’s a mix of both. Some maps are inspired by famous Hong Kong Bloodshed movies like ahl_hkheat, ahl_bankdoom by the work place of DOOManiac, ahl_snowmax by the game Max Payne, ahl_casagrande by Desperado and ahl_plexhbraid by the movie Hardboiled.. And there also pure fictional/fun maps like ahl_banamans (based on a big mansion), ahl_monorail (a city with a functional train and loads of opportunity to fall down), ahl_engholm (battle against each others on 2 tall house) and so on."
Posted by MJCS @ 11/23/2003 13:06:51 | Category: Hosted Sites
Source: http://www.shadow-phoenix.com/
Heres Justs a quick update showing we are still hard at work here at OSP some cool things are here to come, Also I update the forums with more subforums so make you guys drop a line in there....
So now to the media we have new new weapons. The first being A Ump .45 With Scope and Sliencer.
The second being a Dragunov SVD with a Bipod

Posted by MJCS @ 11/23/2003 13:04:36 | Category: Half-Life 2 Mods
Source: http://www.hl2central.net/
Citizen-132 and HL2central.net are proud to annouce their Christmas Competitions. The full details can be found at:
http://www.hl2central.net/index.php?page=competition

Produce a Citizen-132 related wallpaper fulfilling one of the following
criteria:

Contains User-Designed characters
Contains User-Designed weaponry
Contains a User-Designed map layout from a Satellite perspective Send an email with the attached comic (jpg/gif format please) to contest@citizen-132.com, make sure to include your email, name and/or alias.

We have some hefty prizes after a sponsership from Valve, so check that out.
lambda Saturday, 22 November 2003
Posted by gimpinthesink @ 11/22/2003 22:31:37 | Category: Half-Life Mods
HL-Isolation have updated with a render of there Barney by Fury and a screenshot of a area by blink.



bliNk has also been Interviewed by Frontline Message Bord.

here's a snippet

F-M-B.org: What can you tell us about the story behind the mod?

bliNk: Their isn't a huge 10 page story like some mods, we thought that would be boring for people to read so we are developing the story as the player progresses through. All the player will know is Gordon chose to work for the G-man and that they have been taken to a new facility to begin work, the story will develop through the game.


You can read the rest of the interview here.
lambda Friday, 21 November 2003
Posted by gimpinthesink @ 11/21/2003 17:06:49 | Category: Half-Life 2 Mods
Resistance and Liberation have updated with some renders of:

Willys MB Jeep


Fallschirmjägergewehr 42


Gewehr 43


SdKfz 251/1 German Halftrack


To see more from this mod head over to there media page which has been redone to show all player classes and weapons on the same page.

They have also reformatted the about page for easier reading.
lambda Wednesday, 19 November 2003
Posted by gimpinthesink @ 11/19/2003 22:31:48 | Category: Counter-Strike
Jess Cliffe from VALVe has commented on the CS:CZ situation at Shacknews.com

Here it is:

I've been getting questions about the release of Condition Zero, and wanted to put out an update. We're done with development on the English version and have submitted a replication master to Sierra for manufacturing. Right now, we're doing some additional work on the foreign versions and are hoping to have those wrapped up and submitted to Sierra this week. Sierra has not confirmed retail release dates for the product but we're hopeful it will be available shortly.

On the Xbox front, Microsoft has released Counter-Strike for the Xbox in North America and it is in stores. It will be shipping in all other territories in the coming days. CSX is getting strong reviews (e.g, "This is the shooter / combat title of the holiday season"), and we've already surpassed our initial load-in forcast on the game.
Posted by gimpinthesink @ 11/19/2003 17:04:59 | Category: Half-Life Mods
Science and Industry have updated with some screenshots from 4 of the 9 new maps that will be included in 0.97b.

The name for the maps are si_forge, si_optica, si_spa and si_wonderland.


lambda Sunday, 16 November 2003
Posted by gimpinthesink @ 11/16/2003 23:55:33 | Category: Half-Life 2 Mods
Entropy have updated with a render of there new car.


Posted by gimpinthesink @ 11/16/2003 20:59:17 | Category: General
United Admins have released version 4.7.0 of Cheating Death

Changelog:

- Support for new Steam engine
- Fixed 'laggy keyboard input on win9x/me' bug.
- Tweaks for better fps.
- Added support for Windows NT4.


You can download Cheating death here