GNS have interviewed Charles from Hostile Intent.
Here's a snippetGNS: Given the limitations of the Half-Life engine, what were some of the harder things to implement into the modification? What sort of enhancements were added in (in terms of aesthetics) in general? Charles: The hardest thing we tried to implement was what we called our “supers secrete aiming system”. This “system” consisted of 2 horizontal lines, about 1 inch apart, in the same place as your reticule is in other games. The difference is, similar to the way DOD does it, there is a little dot that moves around and jiggles according to your movement. This was to represent your accuracy and unlike DOD when you fired; your bullet was supposed to go right where that little moving dot was. We never got it to work. 3 coders look at it, tried, and failed. It never worked so we scrapped it for the iron sight aiming system. In terms of aesthetics I suppose we have our weather system (snow, rain, fog etc) as well as our 3-year-old but still outstanding player models.You can read the rest of this interview here
Source: www.halflife-mods.com
Hey guys I just wanted to let you know I have a new Mod of the months, and interview with borg from Action half-life.For the Review and MOTM http://www.halflife-mods.com/E/article.php?113.255 "AHL aims for something called 'Movie Realism.' This means that you can take a few bullets and keep fighting. You can fall from a two story roof and only hurt your leg. You can bandage a wound in seconds. This doesn't mean you're invincible however, as hits to the head from large caliber weapons are instantly fatal, but a headshot even from a small pistol will put you within an inch of your life.Of course, stunts play a large part in action movies, and likewise, play a large part in AHL. Dives, rolls, and long jumps can be executed for style and tactical advantage. There's nothing quite like diving through a window and capping the bad guy in the head before you hit the ground. This is a game of style and fun, not obsessive realism."For the interview http://www.halflife-mods.com/E/article.php?113.255"Timmay: Are the maps based off actual movie locations/sets, or are they all original places?Borg: It’s a mix of both. Some maps are inspired by famous Hong Kong Bloodshed movies like ahl_hkheat, ahl_bankdoom by the work place of DOOManiac, ahl_snowmax by the game Max Payne, ahl_casagrande by Desperado and ahl_plexhbraid by the movie Hardboiled.. And there also pure fictional/fun maps like ahl_banamans (based on a big mansion), ahl_monorail (a city with a functional train and loads of opportunity to fall down), ahl_engholm (battle against each others on 2 tall house) and so on."
Source: http://www.shadow-phoenix.com/
Heres Justs a quick update showing we are still hard at work here at OSP some cool things are here to come, Also I update the forums with more subforums so make you guys drop a line in there.... So now to the media we have new new weapons. The first being A Ump .45 With Scope and Sliencer. The second being a Dragunov SVD with a Bipod
Source: http://www.hl2central.net/
Citizen-132 and HL2central.net are proud to annouce their Christmas Competitions. The full details can be found at:http://www.hl2central.net/index.php?page=competitionProduce a Citizen-132 related wallpaper fulfilling one of the followingcriteria:Contains User-Designed charactersContains User-Designed weaponryContains a User-Designed map layout from a Satellite perspective Send an email with the attached comic (jpg/gif format please) to contest@citizen-132.com, make sure to include your email, name and/or alias.We have some hefty prizes after a sponsership from Valve, so check that out.
Sunday, 23 November 2003