lambda Thursday, 11 December 2003
Posted by MJCS @ 12/11/2003 16:49:21 | Category: Half-Life Mods
Source: The Battle Grounds
The Battle Grounds 1.2 to 1.2.1 Changelog


The biggest change is that The Battle Grounds is now an open source modification. You are free to contribute changes or fixes to the Battle Grounds if you so desire. You are also free to use code from the Battle Grounds or base new modifications off it as long as in doing so you become open source yourself. More details can be found inside license.txt in the BG directory.

Added:
  • Added bg_linebattle

  • Added logging for capture points

  • Added logging for team scoring

  • Added logging for damage taken away

  • Added new HUD element – the hintbox

  • Added progressive spawning entity to allow for more dynamic maps

  • Added melee only cvar (option for only melee weapons to work) (community contribution)

  • Added stationary reload cvar (community contribution)

  • Added cvar to turn off voice commands (community contribution)

  • Added cvars to record each team’s score

  • Added messages informing players that they can’t join class due to class limits in place on the server

  • Added display of overall team score in HUD element

  • Added in-game configuration via the command menu

  • Added gamestartup.mp3 for steam compatibility

  • Added steam splash screen

  • Added GPL license notice on map load

  • Added bg_bunkerhill.wad

  • Added status bar ala CS, DOD and TFC

  • Added new powder horn model on all weapon models

  • Added new tower sea pistol model

  • Added new hands on all weapon models

  • Added cvar to use a static crosshair rather than the default dynamic one

  • Added ability for mappers to order their capture points in the HUD

  • Added class statistics being shown after spawning

  • Added sounds for steam menus

  • Added new underwater HUD sprite

Fixed:

  • Fixed some capture points getting “stuck” when overloaded by a large amount of players

  • Fixed hit and capture messages not showing up in steam

  • Fixed reload sound continuing after death

  • Fixed reload sound remaining stationary while you moved away

  • Fixed mp_pausetime not obeying the maximum limit

  • Fixed win conditions for mp_respawnstyle 2

  • Fixed kill messages spacing out after multiple deaths being displayed

  • Fixed gun sound playing and reload working after out of ammo

  • Fixed scoreboard using next respawn’s class name after changing class

  • Fixed continuous respawning problem on pre 1.2 maps

  • Fixed word order bug in the hit message

  • Fixed double “the” on south wall has been broken text on bg_bunkerhill

  • Fixed spawning in hill on battlefield

  • Fixed hitting a spectator would give a hit message

  • Fixed ammo history not showing when spawning

  • Fixed some class names being truncated in the console

  • Fixed you will spawn as spectators bug after choosing a class

  • Fixed run animation being used while reloading

  • Fixed map bugs in bg_snowlake, bg_valley, bg_battlefield, bg_forestroad and bg_bunkerhill

Modified:

  • Modified freedom sound so that it isn’t ferociously loud

  • Modified reloading speed so that it isn’t dependant on stamina, but that it halves your speed instead

  • Modified scoreboard display, so that deaths isn’t include and you can only see your damage

  • Modified scoreboard to be ordered by capture points

  • Modified brownbess and charleville accuracy to be the same standing as while crouching

  • Modified all guns to have crouching moving as the most inaccurate position

  • Modified default server.cfg to include a temp fix for the hlds exploit

  • Modified default server.cfg to use class limits on sniper classes to better balance pubs

  • Modified user.scr and server.scr to provide more options to be tweaked before joining/creating a server

  • Modified bg_battlefield cannons to target each other (death to the campers)

  • Modified spawn areas in bg_forestroad

  • Modified player model skins to provide more model detail

  • Modified weapon models to provide more model detail

  • Modified overviews to show spawns, capture points and progressive spawning areas

  • Modified reload sounds

  • Modified default settings so all forms of server side autoaim are off

Tweaked:

  • Tweaked accuracies on most guns to improve balancing

  • Tweaked class speeds and guns speeds to improve balancing

  • Tweaked dynamic crosshair for better response and more accurate results

  • Tweaked weapon animations to remove some bugs and visual errors

Removed:

  • Removed third person mode as it had a multitude of exploits

  • Removed health dependency of the dynamic crosshair

Added Map Models:

  • Added 120 different stone models to provide extra variety in maps

  • Added more tree map models

  • Added more barrel map models

  • Added new bush map models

  • Added other miscellaneous new map models

lambda Wednesday, 10 December 2003
Posted by MJCS @ 12/10/2003 17:30:33 | Category: General
Source: The Battle Grounds
The time is almost upon us. The Battle Grounds 1.2.1 (www.bgmod.com) will be officially released this Saturday. 1.2.1 contains one new map – bg_linebattle, a whole host of bug fixes, visual- and gameplayimprovements, masses of work on the balancing of bg and a slew of new features and HUD elements you’ll love. A full change list is coming in the next few days, but for now let the waiting commence!

lambda Tuesday, 09 December 2003
Posted by MJCS @ 12/09/2003 17:22:47 | Category: Half-Life Mods
Source: Shores of Victory
The pictures we had of slurm's map "sov_hunted" were a little out of date, as many changes have been made to improve the map. So, we decided to upload the most recent images. For more information, check out our site at www.shoresofvictory.com


lambda Monday, 08 December 2003
Posted by MJCS @ 12/08/2003 15:59:10 | Category: Half-Life Mods
Source: Shores of Victory
Over at Shores of Victory (www.shoresofvictory.com), we've gotten our latest media render done: The M1918 Browning Automatic Rifle
Posted by MJCS @ 12/08/2003 10:19:21 | Category: Other
Source: phpHLSW
Version 1.2
-----------

HLSW v1.0.0.12+ Compatible
phpHLSW_Steam added - A Steam theme
phpHLSW_CS added - A Counter-Strike theme
phpHLSW_Ricochet added - A Ricochet theme
Support for multiple languages added
English language pack added
1337 |-|4><0r 14|\\|gu4g3 p4c|< 4dd3d
Improved MySQL Error system
Global ID Search reports how many rows returned
Global ID Search reports how long the query took - Miguel
The template system has been upgraded
Coding brought upto PHP standards
Removed 'Plain' theme
Search results can be colour coded
Removed an unneeded MySQL table index from the installer

Division by zero errors fixed
The "Main" link now points to "main" as it should do
User search stats percentages are rounded down to 2 decimal places
lambda Sunday, 07 December 2003
Posted by MJCS @ 12/07/2003 16:27:22 | Category: Site News
I had some extra time last night so i decided to add the little icons on the right and also to clean up the site a little. If you want something else added please e-mail me. Thank you.
Posted by MJCS @ 12/07/2003 12:19:16 | Category: Half-Life Mods
Source: Xmas Mod
Today, i am proud to announce the newest weaponry upgrade to be featured in Xmas 1.0 due out this December 24:



This new weapon replaces the old Python and now features a 2x scope!

Does it shoot bullets? Off course not! This puppy fires christmas lights!
Also, your muzzle flash will change depending on the color of the bulb you are shooting!

Expect even more weapons to make their way into Xmas soon!
As always, you can stay updated about Xmas' progress over at http://xmas.moddb.com/
Posted by MJCS @ 12/07/2003 12:10:33 | Category: Sven Co-op
Source: Sven Co-op
he announcement that was previously hinted at has just been made -- Sven Co-op v3.0 is to be an official Steam mod!

Check the Sven Co-op site ( http://www.svencoop.com/ ) for details of the SvenCo-op team's meeting with Valve at their offices (not previously announced), Gabe Newell's surprise assertion that Sven Co-op should be the first non-Valve mod hosted on Steam, the imminent release of version 3.0, etc.



About the SvenCo-op Team:
The SC Team has extensive and varied experience developing computer mods -- some members have had over four years of experience in establishing and working with co-operative gameplay. Their first project, Sven Co-op (initially released January, 1999), has received both critical and public acclaim, and was chosen to be exhibited by the team at the 4th Annual Half-Life Mod Expo in Dallas, Texas. Visit www.svencoop.com for further information.

About Valve Software:
Founded in 1996, Valve creates entertainment software titles, including Half-Life®, Counter-StrikeTM, and Team Fortress®. Valve's portfolio accounts for over 8 million retail units sold worldwide, and over 88% of the online action market. More information about Valve is available through the company’s Web site at www.valvesoftware.com.