lambda Monday, 15 December 2003
Posted by MJCS @ 12/15/2003 16:59:55 | Category: Hosted Sites
Source: In Limbo
In Limbo is a team-based, vehicular combat mod for Half-Life. Version 0.50 has already been released and you can download it off our site http://inlimbo.hlgaming.com/. The team wants to return to work on the project but we need someone to create new player models for us. We have three tank models in two color schemes each that need to be done. For further information, send me an email mallard@inlimbo.hlgaming.com.
lambda Sunday, 14 December 2003
Posted by MJCS @ 12/14/2003 13:04:16 | Category: Other
Source: CNN
BAGHDAD, Iraq (CNN) -- After eluding coalition forces for months and vowing never to be taken alive, a disheveled Saddam Hussein was found hiding in a hidden hole near a farmhouse and was captured without firing a shot, coalition authorities announced Sunday.

"The former dictator of Iraq will face the justice he denied to millions," President Bush said in a short televised address from the White House. "For the Baathist holdouts responsible for the violence, there will be no return to the corrupt power and privilege they once held.
... More at CNN
lambda Saturday, 13 December 2003
Posted by MJCS @ 12/13/2003 21:44:50 | Category: Site News
The HL Servers will be down untill further notice untill we get a "beefier machine". Sorry.
Posted by MJCS @ 12/13/2003 14:01:24 | Category: Battle Grounds
Source: The Battle Grounds
Its been a long wait. For those of you who have followed progress in the uttermost detail, there have been several false starts that you'll have noticed. We are here. Finally. You've read the Changelog, you've seen the screens, you may even have participated in the tests, and now you get to play it on public servers, with your clan and in competitions like Battle For the Colonies ( http://www.battleforthecolonies.com ).
All that can be said has been said, so here you all go - The Battle Grounds 1.2.1!


Windows Update: Edge Files
Windows Full: Edge Files
Posted by MJCS @ 12/13/2003 11:55:18 | Category: Battle Grounds
Source: Battle Grounds
Here it is - The Battle Grounds 1.2.1 Linux Server release. This is for all you server admins. The two windows releases will follow when game servers start upgrading to 1.2.1 as we don't want a drought of servers when we release. We expect the windows release to follow in a few hours. Until then, bug your server admin to upgrade!

Linux Server: Edge Files
Posted by MJCS @ 12/13/2003 00:09:33 | Category: General
Source: Chaos Ops
As from today 13-12-2003 Chaos Ops and Navy Seals: Preemptive Operations have merged together into one mod it will still be {called} Chaos Ops but there will be a few changes here and there more detailed information about changes later on.

the changes are now that Navy seals will play an equal role as a team, such as SWAT, and will play an important role on the government based ChaosOps coalition.

here u have some weapons.... a compilation of all Navy Seals weapons atm {and} an exclusive model: Glock 18 form the CO team


lambda Friday, 12 December 2003
Posted by MJCS @ 12/12/2003 08:18:24 | Category: Sven Co-op
Source: Sven Co-op
HalfLife2Files.com has just posted an interview with Sven Viking (SvenCo-op team leader), discussing the almost-released Sven Co-op v3.0 for Half-Life as well as touching on the subjects of Steam and Half-Life 2.

aNeO: What are some of the New Creatures in 3.0? Or what current ones
have you *upgraded*?

Sven Viking: New creatures in 3.0 are the Voltigore, Baby Voltigore, OpFor/Medic/SAW/Torch grunts, cleansuit scientist, and the Black Ops Osprey. There are player-allied versions of each of these, who (except for the Osprey) can follow you around and carry out orders.

The main upgraded creatures are the Heavy Weapons Grunt (he can run, uses animation blending, drops his Minigun on death, etc.), the Shocktrooper (uses spore grenades now), and the Alien Slave (revives its fallen comrades).

There are many improvements that apply to all enemies, though, such as pathfinding improvements, the ability to jump from low ledges, knowing to run away from melee monsters (e.g. zombies)... Intelligent creatures can make use of controllable turrets dynamically, human enemies are really good at dodging grenades and rockets, etc.

Interview URL:
http://www.halflife2files.com/file.news?ID=7822

Sven Co-op site URL:
http://www.svencoop.com/

Half-Life2Files site URL:
http://www.halflife2files.com/
Posted by MJCS @ 12/12/2003 08:02:00 | Category: Other
Source: PI Design
Hi, I am running a small gaming-art site at www.pidesign.de.
The site is about my design/graphic activities. But their are also tutorials and today I released about 140 textures that can be used by mod makers, mapers, modellers or other people who just need small sized textures. They can be used for almost everything. Their are wall, carpet, floor, outdoor, indoor, brick and other set-textures. And of cause all for free
lambda Thursday, 11 December 2003
Posted by MJCS @ 12/11/2003 16:57:09 | Category: Steam
Source: Steam
An update for all Steam games has just been released. As always, Steam will update your games automatically -- you don't need to take any special action.

Dedicated server admins can get the update normally via the HLDS update tool, or the dedicated server update can be downloaded directly from
this page.

Here's a complete list of the changes:

ALL GAMES:

  • Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable

  • Fixed regression that was causing the 'load failed' crash to happen on level change

  • Optimized some of the particle drawing code

  • For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory

DAY OF DEFEAT

  • Added client side env_models for static prop type models

  • Random class now abides by class limits

  • No random class in clan matches

  • Added exit decal on gunshots

  • Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )

  • Fixed sniper rifle lowering when a sniper moved, even though he was still scoped

  • Fixed a bug where you would drop your weapon, pick it back up and it would have less ammo

  • Re-added weapon names to console death messages ( bob killed fred with garand )

  • Added "teamkill" text to the console death messages ( bob teamkilled chuck with kar )

  • Fixed being able to jumpshoot if the minimap was open fullscreen

  • Fixed a cut off label in scoreboard

  • Now cannot +use grenades while deployed

  • "hud_draw 0" now hides the spectator bar

  • Fixed player animation being 90 degrees off on mg sandbag deploy

  • Fixed spectator angles on minimap player icons

  • Fixed strange health numbers drawing in the spec bar

  • Fixed gunshot decal on subsequent bullet hits

  • Added control point name to log file cap messages

  • Fixed hud reset on stop demo recording

  • Fixed ammo on mg42 and 30cal view model not showing above 8 bullets

  • Fixed player models jittering because of animation blend

  • Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated

  • Fixed some more empty cells in the scoreboard showing up as squares

DOD HLTV

  • Fixed client env_models drawing

  • Fixed brit sleeves

  • Draw objective icons on hud and in minimap

  • Draw grenades on the minimap for both teams

  • Fixed teams and playerclass in the scoreboard

  • Added timeleft and number of hltv spectators to the spec bar

  • Fixed weather effects not drawing

  • No vgui menus in hltv spec

COUNTER-STRIKE:

  • Fixed shield exploit that involved dropping a weapon and buying a pistol in a specific order; you must restart your dedicated server to pick up this change

TEAM FORTRESS CLASSIC:

  • Fixed icon for ALT-TAB menu and window title bar not being displayed properly

  • Moved flaginfo to the chat text area so it will work properly