lambda Saturday, 10 January 2004
Posted by MJCS @ 01/10/2004 19:00:51 | Category: Half-Life Mods
Source: Jedi: Timeline
CheeseSteakJim the co-lead and head modeler, did a great job on the T-47 SnowSpeeder. The snowspeeder is one of the many common airspeeders used by the Rebel forces. This enclosed repulsorcraft carries a heavy load of weaponry and a crew of two, and is designed specifically for the colder climates of planets such as Hoth. Most Rebel repulsorcraft vehicles utilize chassis and control components which were once flown in starfighters but are no longer fit for the extreme stresses of deep-space use. This allows fighter pilots to easily adapt to the operations of snowspeeders, eliminating the need for separated flight control training. Most snowspeeders feature modified former Y-Wing cockpits and sub-navigation systems, with specially-cut pieces of Y-Wing amour plate added at specific surface angles so as to provide maximum blast bolt deflection.
- Manufacturer: Modified Incom T-47 SnowSpeeder
- Length: 10 meter long
- Speed: 570 kilometer per hour over even terrain
- Crew: 1 pilot and 1 gunner
- Weapons: Two laser cannons (fire-linked) and Power harpoon launcher
- Shields/Armor: Alloy armored hull
- Special Features: Modified for extreme cold

saruman_23 the new modeler comes out with 2 new models, First you will see the AT-PT, and Juggernaut below. Can you believe this is the first mod he has ever worked on.
The AT-PT (All Terrain Personal Transport) was an experimental single-person walker design which was originally designed by the Old Republic. It was meant to turn a single soldier into an armed force that could take on and defeat an entire squad of troops. Ultimately, the AT-PT project was cancelled. The majority of the Old Republic's AT-PTs were on the Katana Dreadnaught Fleet, after it was lost the momentum to furthering the AT-PT project was lost as well. Imperial Engineers later used many of its concepts when they were designing the AT-AT and the AT-ST. The AT-PT was intended to be a major component of the Old Republic's ground forces, also they planned to assign platoons of soldiers to AT-PTs, which would give a single platoon the firepower of nearly a company of ground troops; AT-PT platoons were to be equivalent to a light mechanized infantry units, but at a substantially lower cost. Also, with the speed and their extended comlink ranges, the platoon could patrol a far larger area than other comparable ground forces could.
- Manufacturer: Imperial All Terrain Personal Transport Walker
- Length: 2.9 Meter tall
- Speed: 60 kilometer per hour over even terrain
- Crew: 1 pilot, 1 Trooper in an emergency situation
- Weapons: 1 Nose Mounted Twin Blaster Cannon 1 Chin Mounted Concussion Grenade Launcher
- Shields/Armor: Heavy Armour is virtually impenetrable by small arms fire
- Special Features: None

During the Clone Wars, the Old Republic took drastic steps to repel the Confederacy of Independent Systems. Realizing that demilitarized systems would be wiped out by the confederate forces, the Galactic Senate passed a resolution that allowed planets to create their own defense forces with the Republic's full support and financial backing. The Republic contracted Kuat Drive Yards to supply vehicles for these local armies, and the Juggernaut was born. Designed to be a larger version of the AT-TE, the juggernaut shares a great deal of technology with its predecessor. The vehicle's heavy armour plating is nearly identical to the armour covering the AT-TE, and the secure command cabin is similar in design to the AT-TE's cockpit. Rather than rely on a walker configuration, however, the juggernaut has ten durable drive wheels connected to a flexible system of shocks and servos. The juggernaut excels when crossing rocky, uneven, or broken terrain and can reach top speeds of 200 kilometers per hour, although it must slow to nearly 25 kilometers per hour in order to turn. Because the juggernaut has forward and rear command cabins, it can travel in reverse at maximum speed. Relatively easy to pilot, the juggernaut requires only one driver in each command cabin.
lambda Thursday, 08 January 2004
Posted by MJCS @ 01/08/2004 20:49:41 | Category: Half-Life 2
Source: Gamespot
Gamers looking for a positive sign in the ongoing Half-Life 2 saga may be in luck. A recent Halflife2.net post features an e-mail attributed to Valve engineer Rick Ellis which says the software developer kit for the mega-anticipated sequel "will be released soon." The impending SDK released was confirmed Valve PR head Doug Lombardi. "We will be releasing v.1 of that in the coming weeks," he told GameSpot. Presumably, the game's release would be not far behind.

This has not been confirmed
Posted by MJCS @ 01/08/2004 20:49:27 | Category: The CPL
Source: The CPL League
The Cyberathlete Professional League today announced some significant changes to its amateur division, known as the Cyberathlete Amateur League or CAL. CAL is the fastest growing online computer gaming league in the world, with over 250,000 registered members and year-round online tournaments. The official website for CAL is located at www.caleague.com
Posted by MJCS @ 01/08/2004 20:49:05 | Category: Steam
Source: Steam
There has been a small update to Steam this evening. This release mainly affects the server browser.

SERVER BROWSER:
  • Fixed bug where "no LAN servers on network" message wouldn't appear in server list if no servers responded to LAN ping

  • Fixed bug where servers weren't being sorted by ping by default

  • Added region to filter info string

  • Added installed MODS to game filter dropdown

  • Change game filter to display full game name instead of short name
Posted by MJCS @ 01/08/2004 20:48:43 | Category: Half-Life Mods
Source: Rocket Crowbar
RocketCrowbar Developers have been slow at a public 2.0 release, and the best option we had was to release a version stable enough for the gaming community to test and help us produce a much nicer game allowing you to have more fun. Right now there may be a few kinks and oddities in this version, but we assure you that version 2 of Rocket Crowbar will be better in the future. We included some new goodies into the equation with this version such as:

+Steam Graphic Interface
+Interface Sounds & Music
+8 Custom Maps (thx to Firewater Fischer):
---rc_Moonside
---rc_Inanis
---rc_Margaritaville
---rc_Vertigoquad
---rc_Oneking
---rc_Homestead
---rc_Marble Garden
---rc_Sandcrab
+Quick Installer Program
+Utilizes Laser's original RC2 Code
+Fixed GravGrenade Crash (uses simple animation)
lambda Tuesday, 06 January 2004
Posted by MJCS @ 01/06/2004 13:43:19 | Category: Hostile Intent
Hostile Intent
1) Telefragging
It should clear up most of these issues. If you still experience it please come to our forums and post a bug report including the servername/mapname/team and if you can get a screenshot of the area of the telefrag.

2) Prone Movement
We slowed down the prone movement so it's no longer as fast/faster as walking. It's still not perfect but it's 90% better.

3) Spectator Speed
Some players have experienced an extremely slow spectator, this should fix that issue.

4) Updated Maps
Some of the maps have been updated to fix spawn issues and other misc issues.

If you can provide a mirror please do and message Widget on IRC or the forums. The linux file is in a ZIP file at this time, we'll update with a tar.gz as soon as we can. Also, as usual it'll take a while for the servers to update. Give it some time.
lambda Sunday, 04 January 2004
Posted by MJCS @ 01/04/2004 14:04:14 | Category: Natural Selection
Source: www.natural-selection.de
Natural Selection should go retail. But this is just the beginning, Natural Selection 2 will come:

----> NS is first contact, NS2 will be the war... <----

Get information and links on www.natural-selection.de . Also Natural Selection 3.0e has been released to the betatesters, changelog can be found on ns.de ( with an own news ).


P.S: Take a look at www.unknownworlds.com for information on the company behind NS.
lambda Saturday, 03 January 2004
Posted by MJCS @ 01/03/2004 18:32:54 | Category: Hosted Sites
Source: Operation: Shadow Pheonix
Just a quck update showing off our new spas model modeled and skinned by ZiZane
also check back in our forums the next few days we should be getting the storyline out by then.

lambda Friday, 02 January 2004
Posted by MJCS @ 01/02/2004 20:29:58 | Category: Half-Life 2 Mods
Source: Jedi: Timeline
Today Jedi: Timeline release the first information on the single player story. The story will be set in the Sith era. This is a rather unknown time in Star Wars history, which is why they would like to focus on this. They want to bring you something totally new, something you can not play with any other Star Wars game out there.
Posted by MJCS @ 01/02/2004 09:52:15 | Category: Hostile Intent
Source: Hostile Intent
-- Install it to Steam/SteamApps/youremail/half-life/hostileintent
Make sure it does not end up in half-life/hostileintent/hostileintent
*NOTE* If you don't see a "Half-Life" directory, just create it!

-- Copy the files in the Hotfix to the HI directory whatever files it asks to overwrite click "yes".

-- If you can't get nightvision to work, you must bind a key to nightvision. Type this into your console (without the <>'s):
bind nightvision

-- If you can't get voicecom to work, you must bind a key to +voicerecord in your console:
bind +voicerecord