Release isn't that far away now, and to keep you guys drooling in anticipation we're going to throw another video your way. This time showing off the Ice elemental aspect of our magic system. Within this video you'll notice a couple other things, chief among them is our bot support. Anywyas, here it is:
At this time we'd also like to to release the dedicated server files for anyone interested in getting their own server up. For anyone new to running a dedicated server, there's also some helpful how-to files included to get you started. Grab the server files for Kingdoms Collide here on ModDB and get your server setup for release!
Download Kingdoms Collide Beta Server
Last but not least, we've setup an IRC chat over on the Gamesurge network. It's looking a little sparse right now since it's brand new, so stop by if you want to celebrate the first release of Kingdom Collide. Those in IRC will have first access to the client files, so come join #KingdomsCollide on the Gamesurge network.
Today there is an update which will automatically update with Steam.
Here is the changelog for this update:
QUOTE
Bug Fixes
- Fixed an issue with clients crashing randomly in some instances of a new round starting
- Fixed Skirmisher's using their lunge special getting stunned by kegs and becoming frozen
- Fixed Longbow, Javelin, and Throwing Axes being unable to start charging in water
Additions
- Added a hud display to territory gamemode that appears when you are in a territory
- Net Graph panel now displays loss and choke in every mode
- Added audio feedback to the skirmisher reload animations
- Improved keg detonation sound effects
Fort Changes
- New soundscapes
Temple Changes
- New soundscapes
Sandstorm Changes
- New soundscapes
Localization Changes
- Updates to the Simplified Chinese and Traditional Chinese translations
- Improved support for Cryillic Alphabet in our fonts used by Russian translation
Thursday, 11 March 2010