lambda Wednesday, 14 April 2004
Posted by Sandizzle @ 04/14/2004 01:48:23 | Category: Half-Life Mods


HLRally has been released! Yes, its finally here, and this long anticipated mod has nothing but good reviews from critics and fans alike. I have yet to play this, but the word is its a great mod.

Grab your copy today.

HLRally
lambda Monday, 12 April 2004
Posted by MJCS @ 04/12/2004 01:17:32 | Category: Site News
As of Monday 12 April 2004 I will be on Vacation until Friday 19 April 2004. Half-Life Gaming will most likely not be updated. If it is it shall be seldom. When I get back I can assure you that Half-Life Gaming will have news for the community. If you need to contact me please do so by e-mail and I will respond on my arrival back home. When I get back I will possibly have new ideas for different features for this site.

This week we get to see the Longley anticipated release of Half-Life Rally. I am not to sure if I will be able to upload this in time but I will have mirrors up on Friday.

While I am out be sure to check out the many different currently hosted sites of Half-Life Gaming:
Hosted Sites:
Borg Wars

CrackerJack Level Design

DOD Editing Center

Gimpinthesink

Half Replaced

Hammy-Bob

High Octane

Imagination Level-Design

Levant

MysticMDT

No More Room in Hell

Primal Uprise

Resident Evil

RustBucket Level Design

Short-Circuit

The Forgotten War

The Somme Valley

Survival of the Fittest

Vercon Systems

War on Terror

Also be sure to tune into Half-Life Radio. Half-Life Radio broadcasts Wednesday till Saturday at 5pm PST till 7pm PST. More information is available at their website.
lambda Sunday, 11 April 2004
Posted by MJCS @ 04/11/2004 22:33:22 | Category: Site News
Source: MysticMDT
A sample (beta) map of the Project: Guilty v1.2 missionpack is now available for download. This is one of the enhanced maps with is complety retextured and detail textures are included for people with the right hardware and who ofcourse got steam. Check below is some info from the readme included in the zip.
Beta Release note
This beta contains one of the updated projectguilty maps.
Features:
-All textures have been replaced with new one's made from scratch
-Added detail textures for the maps on steam. Type "r_detailtextures 1" (no quotes) into console to activate
them or type "r_detailtextures 0" to deactivate them. Unfortunately not all videocards are supported
-Updated geometry and gameplay and lots more

Final release will include lots of new maps, like mission's that take place in China or on a alienplanet.

Download the map here:
http://www.edgefiles.com/files/13366.html
Posted by MJCS @ 04/11/2004 17:41:37 | Category: Half-Life 2 Mods
Source: Project Genesis
Yes, i promised the second update within a week. It took a bit longer than expected but here it is. Big thanks to Cobra, who has done Re-renders of all the weapons in the arsenal. He has also rendered the new CGR Rifle, M4a1 and Throwing Knives :D Head on over to the Weapon Renders page to see them! :D We welcome Fata to the team, who will be doing weapon modelling and hopefully weapon skinning :) We will be releasing the renders of the Resistance Fighter and Soldier soon, which we are really excited about showing yas :D Also, we got alot of response from the PHl update, and I'd like to say thanks to the people who emailed us telling us that theyre looking forward to the mod. Special thanks to the support from Cal Hox and his friends at his school mod community :D Peace.
Posted by MJCS @ 04/11/2004 12:14:24 | Category: Half-Life 2
Souce: Valve Software
Valve’s Source engine technology, the same used to power Half-Life® 2, is now available for license by any third party. Source provides major enhancements in several key areas including character animation, advanced AI, real-world physics, and shader-based rendering.

Source’s animation system brings expressive characters to life with an unlimited palette of facial expressions that allow them to convey a message without having to say a word. In addition, these characters possess the industry’s most advanced artificial intelligence, making them extremely capable allies and foes.

These characters populate beautifully rendered and physically simulated worlds. Next generation applications will require the use of a physics simulation to provide realistic and responsive environments. This will allow developers to break from authoring the pre-scripted events featured in previous generations of games, and open the door for the creation of completely new styles of play.

Source contains robust networking code, providing support for 32-player LAN and Internet games, and inclues a complete toolset for level design, character animation, demo creation, and more.

Pricing
Source offers the most advanced features, tools, and support at extremely competitively prices. Discussed under NDA.
Posted by MJCS @ 04/11/2004 12:01:37 | Category: Half-Life Mods
Souce: FLF Defiance
Well, testing has been progressing nicely. We're still in need of some testers, if you would like to apply, please come by #flf1.9 on irc.gamesurge.net (special channel specifically for tester applications) and pm wazz once and then idle till he responds.

Also, here are some screenshots Wazz took in thursday nights playtest! Hope you enjoy them!






Posted by MJCS @ 04/11/2004 11:50:39 | Category: Hostile Intent
Souce: Hostile Intent
Hey everyone,

Last night WhiteDragon from The Extreme Network interviewed Fuse, OpticHelix, and Charles (I joined Charles in his interview a bit into it). Check out their mainpage. We also gave them a nice exclusive of a WIP of our newly skinned Delta model. A thanks to crazer for the exclusive.

Direct Link to Fuse's Interview

Direct Link to OpticHelix's Interview

Direct Link to Charles and Ikusa's Interview


The mapping department has been knee deep level design. HostileKiller, Squad, and Ian are all working hard on a few new maps for the next release or two.
HostileKiller has an second unbelievable map on the way. The image we have seen are incredible. I hope to have a couple of images for you guys very soon.
Squad has been working on another urban combat map which will make hi_congo look like a training mission. yet another good looking map. It's waiting for the new FGD which MasterMind has been work on.
OpticHelix has a new map coming up as well. He's been keeping it pretty quiet about it. Knowing Optic, he has another keeper on the way.
Posted by MJCS @ 04/11/2004 11:18:41 | Category: Hosted Sites
Souce: Borg Wars
The Half-Life 2 Mod Borg Wars is currently looking for some qualified help.
▪ 3D Modeling
▪ 3D Skinning
▪ Texture Artist
▪ Sound Editor
▪ Programmer
▪ Concept Artist
▪ 3D Animator

If you can help in one of these areas please contact MJCS-gTFC- by e-mail at mjcs@hlgaming.com or on irc at irc.gamesnet.net #hlgaming.com
Posted by MJCS @ 04/11/2004 10:46:29 | Category: Hosted Sites
Souce: Crackerjack Level Design
Hey guys long time no update huh? Been busy playing games and getting the 3rd quarter of school out of the way. In the mean time while I was studying I started on a Combat map for the esteemed mod Natural-Selection. Here is a pic.. Click on the pic for a link to the maps page to see more pics

Posted by MJCS @ 04/11/2004 10:42:31 | Category: Hosted Sites
Souce DOD Editing Center
As you can see, we have made a pretty large update today. There are a bunch of new maps and models for you to bite into, so get downloading!

P.S Don't forget to check page 2 on the file database because since we added so many files today, it took up more than 1 page.

On another note, we are looking for a game server so we can have our own custom map server, so if you would like to help us out by donating one, just send me an e-mail.