Source: Black Dragon
Another week has passed for the Black Dragon development team and it really seems like we are starting to take some serious strides forward.The list of features is in the process of getting ironed out. There are still a number of different ideas that have to be worked out but the team is finally getting on the same page. With that, I would like to describe one of the mod features for you.As I pointed out in the initial description, there are plans to include resource management into the mod. The trick here is to do it in a way that does not take the player away from the action. It is supposed to be a very important part of the game but should not feel like a burden. As a result, the role of resource manager for the Unity forces will be a choice. If the player does choose to take care of resources, he will be given many different responsibilities. Each battle in Black Dragon will cost a number of resources, either as fuel or in lost vehicles. In order to have running vehicles for every battle, resources will have to be collected. Resource collection will be done through optional missions. As the game progresses, new areas will be presented and scanned. Some of these areas may show sign of useful resources. The player will be given the ability to set up a mine/pump or leave the area as is. As well, he may be asked to defend certain sites during the course of the game. If the resource is getting depleted in that area, it may be best to just retreat, not defend, and not risk losing vehicles and lives for no good reason. Running out of certain resources may mean that you will have less support to work with in the following missions. As you can see, this can become a very serious issue.Any feedback we can get on this idea would be great. Please, join our forums and tell us what you think. Additionally, we have attached a render of Gaia IV, as well as a map of the planet, to this post. These are both works in progress but it can give you a general idea of what the planet will look like. For those with sharp eyes, yes, those are moons orbiting the planet. More on that next week.
Source: Project Hull Breach
Greetings from Project Hull Breach, Although we don't submit news to you guys half as much as we should it certainly doesn't mean we aren't busy! Project Hull-Breach has changed direction quite a bit, closing our doors in the development front but keeping them open to the community in so far as design in concerned. A lot of the concept art has been finalised! The design document will be made public in the coming week! Enjoy.
Source: Half-Life Radio
E3 Here We Come!We are now on our way to E3. Come visit the HL Source and the HL Radio staff at E3! We will be near the ATI/HL2 theatre near #1608. We will be wearing our HL Radio T-Shirts. Live interviews from Valve, ATI, UBiSoft, Vivendi, and many others! We will be sending live streaming Video & Audio back to the site! Stay tuned to HL Radio for more details!
Source: Hostile Intent
Hello again everyone,To start today off, I'd like to let you all know a new website has opened. The Hostile Report has reopened. I'd like to thank swatman for bringing some new life back into the old THR. He's still looking for some staff members so anyone interested contact him.Yesterday for the site's opening, Squad passed along some new images of the update to his map hi_croatia. These are exclusive shots and you can only find them here.Now here's some goodies for everyone here. Last update I mentioned Back-Slash redid a couple of animations for us. This contributing animator stopped by to lend a hand from the UT2004 mod Red Orchestra.Take a look at the new weapon animations here:MP5 ReloadingMac-11 ReloadingStill to come...Cillham has been working on some updates to hi_hotel and hi_twilight. I can't wait to see those images.MasterMind has been working hard on quite a bit, including an update to night vision and I'm hoping to get some images of that sometime very soon, maybe even a movie clip.Plus an announcement which will bring some changes to the Hostile Intent Community.
Sunday, 09 May 2004