lambda Sunday, 23 May 2004
Posted by MJCS @ 05/23/2004 11:53:14 | Category: Half-Life Mods
Source: Water Wars
We have landed a very well known coder to help wrap up WW. He wont join till the 28th but thats cool. The fact allot of stuff was to be cut out to get this released we can add back in to show case the mod correctly. This may delay a couple more months but please understand. We are trying to make WW fun and sure you play it more then one time.

The help we need going forward is:

mapper
sound
hud designer

Please have experience and talent and the dedication to see it finished.
Posted by MJCS @ 05/23/2004 01:10:36 | Category: Half-Life 2 Mods
Source: Cold War: Melting Point
Hey guys, we have quite an update for you! It has been along time since we had an update, and this is our biggest update EVER! Obviously, as y'all can see, we have a brand new website! Same old forums, but a brand-spanking new website designed and coded by Revenant. Other than the slick new look, there are little goodies around here for y'all. On the staff page, many staff members have provided little biography's for themselves, and you can read that there. You can also comment more easily on ones posts now. Our media gallery is also been revamped. And a brand new poll. And now for the various news related things... :)


First off, in the staff department. there have been many additions since our last update. First up is GodfatherUR. He has joined us as a texture artist, and he is a professional, the lead artist for America's Army Future Applications. (read more in his bio). Our next team member is General Yoda, of the deceased mod Armed Forces. He has joined us as a modeler, and will be also contributing to the design. Finally, we have Sixthsense, also from Armed Forces, who will be joining us as a mapper. Also, Lobster has rejoined the team, and we look forward to hearing more soundFX from him!


And, before we get to the media release, just a few notes... :)
Our very own GodfatherUR went to E3 this year as part of the America's Army delegation, and he took a bunch of photos, and has uploaded them for your viewing pleasure :). click here

And something else I'd like to mention here, we're currently planning a “Play the Devs” night sometime in the future... the game will be America's Army: Operations, which is available FREE for download here. We are arranging everything now, and more details will be released as they become available.


Ok, and now what y'all have been waiting for! MEDIA!
First up is our theme song, created by Earthtone. Download and enjoy! Click Here! (Save as Please)

Next we have our first media from GodfatherUR! He has skinned Hiro's L-96. Good stuff! Ran has also come back and textured his M-113, in both desert and woodland schemes. Ran has also modeled and textured an M-67 fragmentation grenade for us! And lastly, Slash has finished up his British Soldier! Check them out!

I'd also like to mention that almost every render in the media gallery is a new one, so those are worth checking out. And I know that there are fewer weapons in our new gallery than were in our old one, but that is die to the fact that many of our earlier models are being revamped, and we'll be seeing them soon!



lambda Saturday, 22 May 2004
Posted by MJCS @ 05/22/2004 17:26:43 | Category: Half-Life Radio
Related: Half-Life Radio

Capt. Maverick from Half-Life Radio informs me that there will not be a Radio show tonight. The Radio will be back on for its Wacky Wednesday show next week.
Posted by MJCS @ 05/22/2004 17:07:59 | Category: Half-Life
Source: United Admins
We have released a new client version of Cheating-Death to deal with the problems some users have been having with the last version. Problems with Natural Selection support, Code 40 and Code 50 have been resolved. Furthermore we would like to apologise for any inconvenience caused to our users.
  • Steam DOD 1.2 fixes

  • New detections

  • Changes in server<->client operation

  • Client warns if C-D server is not active (disabled or unloaded)

  • Bug fixes
Posted by MJCS @ 05/22/2004 17:06:17 | Category: Half-Life Mods
Source: Project Timeless
Just take a look at the screenshot-section now.
There is a bunch of new shots taken from the upcoming beta 2.0 release candidate.

Expect the release of beta 2 very soon.

Posted by MJCS @ 05/22/2004 16:50:35 | Category: Site News
Half-Life Gaming is currently looking for some news posters for this summer. If you are interested please contact MJCS-gTFC- on irc.gamesurge.net #hlgaming.com. You have to be able to set aside time every week to post news and to help with the general up keep of a Half-Life news site.
Posted by MJCS @ 05/22/2004 16:21:19 | Category: Half-Life 2 Mods
Source: Project Hull Breach
We can once again drool over the beautiful concept art, made by UkiTakuMuki and Kamjar Fadai, our two very talented artists.

By UkiTakuMuki:



And by Kamjar Fadai:

Posted by MJCS @ 05/22/2004 14:32:41 | Category: Hosted Sites
Source: No More Room in Hell
In addition to the render release not too long ago, we also have a few concept drawings by SickJoe.






If you are a fan of these concepts, stay tuned, we have more to be released in the coming days.
Posted by MJCS @ 05/22/2004 14:24:21 | Category: Half-Life Mods
Source: Earth Special Forces
The beta 1.2.1 patch has been delayed until next week. This will allow Me to finish up some of his bot fixes and Joe to perform more tweaks on the melee system.
Posted by MJCS @ 05/22/2004 14:14:56 | Category: Half-Life 2
Source: Frontline Message Boards
Source: Tom's Hardware Guide
In 1996, Valve delivered Half-Life to the world. Gordon Freeman's fight through Black Mesa and Xen was revolutionary in so many aspects: interactivity, story line, NPCs, modding and multiplayer. Did I mention multiplayer? You can't argue with the fact that there are 10 times more people playing Half-Life and its popular CounterStrike mod at any time than any other game (according to GameSpy, at this moment there are 120,276 people playing Half-Life and the next closest is Call of Duty with 12,159 players). But, after Half-Life's original release, Valve was relatively silent about a sequel until last year just before E3. They announced Half-Life 2 with a Sept 30, 2003 release date and presented their technology in closed booth demos at E3. It was huge. Amazing. Ground-breaking. The tech demo showed the physics of the game with objects that had their own mass and sound, and Gordon was sporting a gravity gun, and the graphics were leagues ahead of the others, and and and...