Source: Operation: Shadow Phoenix
[url=http://www.shadow-phoenix.com/][/url] Well here is some really great work the OSP staff has put together :) and Check out Our MODDB Profile! We have textured the MP7, HK UMP45 and retextured the Beretta 92FS. [url=http://www.shadow-phoenix.com/forum/showthread.php?t=120/ump_01.jpg]
[/url] [url=http://www.shadow-phoenix.com/forum/showthread.php?t=62/mp7_01.jpg]
[/url] [url=http://www.shadow-phoenix.com/forum/showthread.php?t=63/beretta_0.jpg]
[/url] And 2 new weapons have been finished which are the Mauser M2 Pistol and the Dragunov SVD. [url=http://www.shadow-phoenix.com/forum/showthread.php?p=535#post535/svd_03.png]
[/url] [url=http://www.shadow-phoenix.com/forum/showthread.php?t=118/m2_01.jpg]
[/url] If you want to become an affiliate with OSP please contact us. mail@shadow-phoenix.com We have acquired some new staff, so please welcome them to the team :)
Also, Our Team Leader Beakshy went to visit valve :) Take A look at the Forum Topic! :) If you have any questions please email us at mail@shadow-phoenix.com and stick around since we are going to be having some more updates soon ;)
- Aeturnus - Texture Artist
- Flindt - Texture artist/Animator
- Swartsz - Weapons Modeler
- BolognaGenocide - Concept Artist
Source: CS Waypoints
Waypoint Pack Version 14.0 has been released!! Below you will find a list of new features and download links. Read the WaypointREADMEv14.0.txt or HTML file for a full list of features and supported bots. Hope you enjoy all the new supported maps! Also feel free to stop by the forums while your downloading and post about v14.0 or anything else, you dont even need to register to post, but why wouldn't you!?! I will post the other mirrors as the links are given to me. Enjoy this great release with 18 new waypoints!Feel free to post away in the forums right here!!!!- New waypoints include:- as_dolomiten- as_rocks- awp_snowsnpr- cs_16fighter- cs_adria- cs_assault_recon- cs_empire- cs_mercury- cs_opera- cs_prospeedball_30- cs_reflex- cs_russault- cs_skateboard- de_blaze- de_haven- de_monk- de_vietnam- fy_netcafe- Updated HTML Version of the WaypointREADMEv14.0- Updated "MOTD.txt" and "mapcycle.txt"
Source: Shores of Victory
Well , Once again we are hit with a delay in the development in SoV. With the recent resignation of Mike , I'm happy to say that we are under development. This will probably be the stage in which Shores of Victory finally gets released. The team fights , the miscommunication , and certainly the non working stages in this mod have finally ended for the fact that we don't have a barrier and or obstacle to get through. The Mod is NOT deadOur coder Exec is almost done with school, with that said , he will be able to kill this stupid bug that has been haunting us for a while. Once again when that is fixed the beta testers (if they are still alive) well be testing non-stop because we will need their assistance. All maps and models are set and ready to be put ingame. I would also like to announce that SoV will be going porting to Half Life 2 once it comes out but will continue on the Half Life 1 engine. Half Life 2 engine capabilities are great and we feel that SoV would be really interesting on it. Stay tuned for more information , we are almost there and its gonna be great.
Source: Eternal Silence
It's the end of the week again and that means Eternal Silence 2 is updating its website. This week we have lots of info to give you, but no art (go figure).Firstly, I am happy to announce we have found our banner contest winner. His name is alex and his 2 links are on the left.
He will be given access to the beta forum and play the game before everyone else. The close runner up is koko with his eagle banner, which I have also posted on the left. Congratulations to all who participated and the winners.In other news, the site has undergone some transformations in the past few days and these will continue to happen as we introduce the FAQ and story sections today. The background info behind each side has already been posted as well as the first prologue from the actual story. This is top notch work done by our very own X-Ray. Here is an excerpt from the prologue:
QUOTE His seat shuddered underneath him as the Vice rocketed to its rendezvous point. Before he knew it, enemy fighters were swarming past the ship. Letting out reluctant creaks and groans, the turret machinery followed his movements, letting out blasts of energy at every pull of the trigger. The ship lurched as it was hit again and again by enemy fire, a feeling that had been unfamiliar up until now. Had the other ships not arrived? Something was not right.A very nice read for those who are interested. Check it out here.We will be developping the characters and story overtime and possibly in the game aswell. This is going to be a very good piece of writing, so stay tuned for more of it.
Sunday, 30 May 2004
[/url] Well here is some really great work the OSP staff has put together :) and Check out 
Firstly, I am happy to announce we have found our banner contest winner. His name is alex and his 2 links are on the left.
He will be given access to the beta forum and play the game before everyone else. The close runner up is koko with his eagle banner, which I have also posted on the left. Congratulations to all who participated and the winners.In other news, the site has undergone some transformations in the past few days and these will continue to happen as we introduce the FAQ and story sections today. The background info behind each side has already been posted as well as the first prologue from the actual story. This is top notch work done by our very own X-Ray. Here is an excerpt from the prologue: