lambda Friday, 04 June 2004
Posted by MJCS @ 06/04/2004 00:29:54 | Category: Other
Source: mIRC
mIRC version 6.15 has been released thursday June 3rd, 2004. You are receiving this e-mail because you have subscribed to the mIRC release mailing list. The new version of mIRC is available from http://www.mirc.com/ and from all fast mirrors around the world. We have also provided a few download addresses below.

With this release we hope to address the most important comments, requests and remarks we received after the release of version 6.14. The new version fixes quite a few small bugs found in the previous versions. We tried to focus on fixing things, making the mIRC 6 series more an more sturdy, and only few new features and functions have been added.

- SJIS/JIS support and various multi-byte display/mark/copy issues have
improved,
- the 'reload' logs feature has improved to make sure it reloads the correct
log files,
- support for SSL has improved to make sure mIRC always uses an SSL port
when reconnecting if it was using one in the prior connection, and some
issues with SSL key files and SSL root certificates have been solved,
- a small memory leak has been plugged, port selection for DCC and other
connections works more smoothly, and issues with random port selection,
the /fserve maxgets limit, and DCC Get via http proxy/socks are solved.

There are heaps of changes and improvements in this new version. Please read the help file in mIRC and the whatsnew.txt on the website to learn about the complete list of changes and their impact. Some changes are obvious, some need getting used to - please take your time to play with them and see how they work. May we invite you to the Message Board on the website with all questions? The board offers great help with everything related to mIRC!
Posted by MJCS @ 06/04/2004 00:03:57 | Category: Site News
This is just a short email about the 46 hours of downtime which began around 8pm June 2nd. It originated as a hardware fault, which took impact on the system while waiting for datacenter techs to fix. That caused a secondary problem that then took quite some time to be pinpointed, which then required a delicate method to fix completely. None of us at Edge Network have physical access to our servers, that is a luxury of larger businesses with money to spend. Sadly, a simple gaming community like us is far from gaining such a thing. We are forced to rely on the technicians at the datacenter, who in their defence are spread across hundreds of servers and support requests daily, making progress extremely slow in cases like ours. Do remember that we operate our own sites here, and feel the sting of downtime like all of you.

Despite the nature of both problems, no data was lost with exception of perhaps anything in serious use when the crashes were occurring (ie. data attempted to be inserted into a mySQL table may have been lost, but not data already in the table). No email is lost, all mail servers attempt outgoing mail for up to 5 days before bouncing. Everything is operational once more as of two hours ago. Thankyou for being patient, and our apologies for the lengthy downtime.
lambda Thursday, 03 June 2004
Posted by MJCS @ 06/03/2004 19:09:15 | Category: Site News
If you did not notice we were down the last few days. These problems have been resolved. I might have more information for you later. This summer should be interesting and hlgaming is ready for it.
Posted by MJCS @ 06/03/2004 17:04:07 | Category: Half-Life 2 Mods
Source: Crisis 51
Its time to jump gentlemen. Time to secure your breathing masks, slide down the goggles and make that jump.
The C130 has arrived, another fine piece of work put together quite rapidly by Wolvy_UK as usaul. He is really getting to grips with things.



More vehicles to come very shortly. We are in need of skinners for these models! If your interested drop us a line. Hopefully some progress in other sections coming up soon as well.
Posted by MJCS @ 06/03/2004 17:02:03 | Category: Half-Life 1 Mods
Source: Hostile Intent
It?s been a busy week or two here at Hostile Intent. We have been working hard at gathering this build together for the release coming this month.
Over at The Hostile Report you can find some nice information on what exactly has been going on these past couple of months of development. There is a bit more then is listed at THR, but we will be bringing you the changelog very soon for review.

Now, as mentioned for some time here, we have been hinting to a big change here at Hostile Intent. This change is something that we have been working on since the 1.1 version was released.
After four years or so with Planethalflife.com, we will be saying good-bye to them as our host near the end of this month.
We have found a home here at PHL, through thick and thin, over these past years and I would like to thank them all for the support they have shown us.
After some people contacting us about hosting since the 1.1 release, we have found a new hosting solution. As well, this past week we here at Hostile Intent have purchased the domain www.hostileintent.org. This switching of hosts allows us to bring you a more centralized location for all your Hostile Intent needs. Included in this change-over we will see the integration of THR, more mapping and modeling resources, a Clan Database, guides for beginners, tactics, and much, much more. We will be covering these changes as we gear-up to move over.

In other news here at Hostile Intent, we bring you some new images from the 1.3 version of hi_deadbolt1.



And hi_jungle?s newly done detailed textures by a member of the community, LegoLars.



We are hoping that a few more detail textured maps will be included in this release. We also hope that with the new FGD, we will be set with the current level designs and hope to bring you some new maps including one this release.
Posted by MJCS @ 06/03/2004 16:58:08 | Category: Counter-Strike: CZ
Source: Steam
The official 1.2 update for CS:CZ has been released, and all other Steam games have been updated. Steam will update itself automatically when you restart. Here is a list of the changes:

COUNTER-STRIKE: CONDITION ZERO ADDITIONS:
  • Added new hostage models and animations

  • Added new hostage behaviors and dialogue

  • Added SPETSNAZ and Militia player models

  • Added crosshair customization (color, size, opacity)

  • Added player location system

  • Added exponential fog in OpenGL

  • Added in-game vgui progress bar for nav mesh analysis

  • Added de_sienna_cz

  • Added de_vostok_cz


COUNTER-STRIKE: CONDITION ZERO CHANGES:
  • Upgraded de_inferno_cz

  • Upgraded deagle view texture

  • Updated cs_italy_cz with 32 spawns

  • Upgraded weapon UI images

  • Tweaked glock and USP sounds

  • Tweaked snow walking sound

  • Corpses fade out with cl_corpse_stay

  • Grenades are dropped on death

  • Improved player turning right hitbox behavior

  • Improved shield behavior

  • Improved brass ejection behavior

  • Bots can use silencer on m4a1

  • Improved bot_auto_vacate behavior with spectators

  • Career tasks are reset on mp_restartround

  • Improved tutor behavior

  • hud_draw 0 doesn't remove blackout

  • Scope blackout drawn in software mode

  • Flashlight sound no longer masks weapon firing sounds

  • Improved text behavior in top-right corner of observer mode

  • Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes

  • Improved player model hands


ALL STEAM GAMES:
  • Added refresh login dialogue for invalid login sessions (Invalid UserID ticket message)

  • History area in game console no longer gets key focus
Posted by MJCS @ 06/03/2004 16:57:21 | Category: Half-Life 2 Mods
Source: DIRE
I am happy to announce that we have a new member. Crimson FireFly has joined the team and we are damn happy to have her. She has worked with me on a couple other projects (and a few techno songs floating around out there) and is the best damn Voice Actress I know.

Crimson FireFly is going to be doing the voice of Amy (an important character to be announced soon) and several female squad members, civilians, etc.

I am going to post up team member profiles soon and provide samples of previous work. This way, people can get an idea of what kind of skill this amazing team has.
Posted by MJCS @ 06/03/2004 16:56:38 | Category: Half-Life 2 Mods
Source: Citizen 132
Hey all! We've been featured in this month's edition of PCGames Germany! They did a feature about Mods and we had a small blurb.

If you'd like to see it, go buy a copy!
Posted by MJCS @ 06/03/2004 16:56:05 | Category: Half-Life 2 Mods
Source: Corporate Anarchy
Firstly I'd like to say welcome back to the site!!! I hope you like the new design and there are no problems, if there are pm me on the forums. This will be an ongoing process, my main goals were to create something that would be easier for cerberus to manage (php and mysql scripts galore!), and to create a design that fitted the mod and met cerberus' vision. As time goes on every aspect of the site will probably be tweaked and re-designed.

For now the plan is to finish of the backend of the site whilst tweaking any bugs and then to build a custom theme for the forums.

I hope you enjoy your stay here. Many thanks -- Xypher

Quakeulf has drawn a fantastic new concept of the military police, on which Ichi is using for the rendered version. Quakeulf also drew a vision of what the futuristic cityscape that the game takes place in, you can see that here. Andy Ley has also been buisy, but had time to do both a concept of a humanoid security robot and a model. This month we have another new member, Jon Bareham, an extremely talented wed designer who will completel overhaul this site to give CA a more professional look.

Time passes and we have more great work, two concept pieces and two models all done by a different member. The dropship for the military police was done by Andy Ley who is a new member to the team. Ichis awsome pistol is here, quakeulfs street piece is here, and patmos new female corporate agent can be seen here.

Quakeulf and Mr.Hat are both back from their sabatical. This month has alot of new media, not just concept art from quakeulf but also three new gun renders. Two rifles are by ichi, the pistol is done by Mr_Hat. Quakeulf came back from his sabatical with 6 new gun designs, and a great portrayal of the delta-tech clinics where the powerful cyborg bodies are constructed. Check out this and more over at the media section.

Patmos has done it again this month. This time hes created a new combat suit for male characters, and a really great Riot Control Urban Tank. Hes dubbed this 6-legged behemoth "merrymaker", the ideal drone for protecting the most high-risk government and corporate assets.

As is fairly common with the monthly update, theres been some minor roster changes. C_Sharp will be helping with modeling, and Malog(not to be confused with the coder Magog) will be helping with mapping.
Posted by MJCS @ 06/03/2004 16:55:50 | Category: Half-Life 2 Mods
Source: Blood Thirst
I've got a short status update for this week. Firstly, let me apologize for the lack of media for this week. Everyone has been really busy this week so I decided to have a break for now and not push anyone hard. We're also getting some modellers very soon to join the team, so you can look forward to some 3D content being released in the following weeks.

I would also like to say that I'm working on upgrading the website. The reason for an upgrade is simple. Right now we have a static site, and a dynamic site that uses data from a database would be greatly better as content can be updated much easier and faster and there will be no problems with old cache. I would also like to improve the visual appearance as I code the site, so check back soon for a nice update ;)