lambda Monday, 14 June 2004
Posted by MJCS @ 06/14/2004 09:20:53 | Category: Half-Life 2 Mods
Source: Op: CO-IN
FPSCentral.com's HL2 Division has recently interviewed myself (Argyll) about Op: CO-IN [Insurgency soon!]. Here is an excerpt:


QUOTE
Anything else you would like to add?

We are having another major update coming soon! Also I would like to personally thank the team for doing such a wonderful job and producing such quality work. Finally, I would like to thank our community for giving us the support and their incite.

You can read the rest of the interview here.

And as stated... there is a quite large update coming soon (within the next week). There contains some of our best work to date included, so be sure to not miss out!
lambda Sunday, 13 June 2004
Posted by MJCS @ 06/13/2004 17:54:25 | Category: Half-Life 2
Source: Black Dragon
Again, this one will be short. It has been a long week and not a lot has been done (at least on my part). Nevertheless, the updated backstory will be up this coming week. I can guarantee it will make things more interesting.

Additionally, I would like to introduce two new concept artists: littlechaosinc & kittycat

Both of them are going to be mainly working on some of the characters for Black Dragon. Their stuff is excellent and I am looking forward to all their work.

As well, Dead Head has also offered some of his mapping and photoshop services. Overall, these new additions are sure to make our team that much more stronger.
Posted by MJCS @ 06/13/2004 12:57:02 | Category: Half-Life 2 Mods
Source: Project Hull Breach
Joel, Robert and Tom join the PHP team under BlackKnights supervision. Noceur, Chris and Jaadams have also been passed through the strict skills filter They are already working extremely hard, Chris's finished drawings of a couple of recon classes for fighter and Covert Recon Bot are simply gorgeous. Apologies to those that I haven't mentioned that have joined the team, It's becoming hard to keep up
Posted by MJCS @ 06/13/2004 10:15:28 | Category: Half-Life 1 Mods
Source: Heist
Hey all, during this past week ive been busy making my 2nd map for Heist , Its Called HDM_Insaneium and is a Team Survival style map based around a fake company i made up called Insaneium Inc
Also We currently have a player model finished and are awaiting for it too be skinned . So expect some shots of it up soon.

Here are 5 screenshots from the map so far :


Posted by MJCS @ 06/13/2004 10:08:32 | Category: Half-Life 1 Mods
Source: G.H.O.S.T. OPs: The Avalon Project
We are in desperate need of a player animator to come in animate all of our player models, from the ground up. This (and some minor code) is all that holds us from mass testing our alpha and releasing shortly afterwards.

We need a player animator, familiar with the 2Way Blending process at the least, along with experence in compiling and finishing a model for the final product. Think you got what it takes? Contact me at illogic@bastid.net ASAP.
Posted by MJCS @ 06/13/2004 09:22:14 | Category: Hosted Sites
Source: Frontline Message Board
Related: The Somme Valley
Hello everybody, John "Chief" Phillips here, once again. First of all, progress is booming on our Half-Life 1 Demo, except we are lacking in a few area's (which will mean that we will lack those areas come Half-Life 2 as well). So, as any good mod leader would do, I'm out looking for talented members to fill those posistions, and they are as follows:

Modeler: For the most part, we need a modeler to fix up models (i.e. Poly Counts, Historical Flaws, so on and so forth), but will get credit for his work, along with the models original creator. Of course we will need more models done as well from scratch.

UV Mapper: Also known as a "Mesher". This is a defiantly under-rated duty, but very important. As if skinners don't have a mesh to skin, they.. well.. can't skin, and we have a lot of nice models, but they're all naked as a fat middle age man on a nudist beach. Credit will be given to you on the web site (for example, look at any of the Media Pages on The Site).

Texture Artist: As well as naked models, we have naked maps too! Mostly, you will be making organic and stone textures (Mud, sand, water, grass, cobblestone, brick, etc.)

Level Designer: Any good mod needs a good set of levels and maps, and of course, we are no different. For the most part, we will have terrain type of maps (trenches.. go figure..), or "urban". I use quotations because any combat in an urban setting is more or less fighting on a pile of cement chucks and blown apart bricks.

2D Artist: All of our 2D work. Sprites, splash screen, manual pictures, and so forth. All you need for this is Photoshop (or Paintshop Pro, whichever you use), and some good skill. NuclearFriend (Co-Leader and Programmer) can covert them to sprites, so you need not worry about any of the technical mumbo-jumbo.

Do you have one (or more) of these talents? Well, then you're my new best friend! If you are interested in joining the ranks of The Somme Valley Development Team, then you can contact us by one of the following methods:

Web Site: http://www.sommevalley.com/
Forums: http://www.sommevalley.com/forums
IRC: #somme on IRC.GameSurge.NET
E-Mail: chief@sommevalley.com

Remember, when you apply, be sure to show us some of your work, so we can judge your skill level. Thanks for taking an interest ladies and gents, and I'll see you in the trenches :)
lambda Saturday, 12 June 2004
Posted by MJCS @ 06/12/2004 21:26:23 | Category: Half-Life 2 Mods
Source: Insects Infestation
The last 2 days we are working on the structures and some change will be made for the existhing Ants structures. We will finish all structures including Termites and Wasps today! For the Wasps classes maybe today or tomorow!

The II Intro Song is almost done! The final version will be available when done!
Posted by MJCS @ 06/12/2004 21:18:25 | Category: Half-Life
Source: Halflife.org
I have added an article to the database that I just wrote entitled 'Amateur Professionals'. It is about how the modification industry has really turned professional over the past few years. It is not very long, but has a few interesting points.
Posted by MJCS @ 06/12/2004 18:46:33 | Category: Half-Life Radio
Source: Half-Life Radio
We have new information regarding Half-Life 2 which will be discussed tonight on HL Radio. Live show starts at 8pm EST / 1am GMT. Valve will deliver the finished game to Vivendi Universal within a few weeks. However, Vivendi is telling us that they hope to have the game on the store shelves by the fall.
Posted by MJCS @ 06/12/2004 16:25:40 | Category: Half-Life 2 Mods
Source: Project: Hull Breach
PHB has gained another very talented 3d modeler.
His name is Headless aka dan and he is a great asset to the PHB team.
His work can be seen in the forum and i think you will all agree when i say welcome dan and its great to have you onboard