Source: Steam
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:GraphicsUser Interface
- Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
- Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
- Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
- Updated default configuration settings for some newer video cards
- Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)
Sound
- Added progress bar state to print a description when the server changes levels
- Show disconnect dialog when client connection times out
- Fixed anti-aliasing on fonts
- Fixed a memory leak in vgui
- Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
- Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels
SourceTV
- Fixed sound initializing twice at startup in some cases
- Optimized sound engine performance
- Fixed a bug where machines without proper sound hardware and/or drivers would crash
- Added SourceTV port and delay time to status output if SourceTV is active
- Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
- Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
- Added convar tv_timeout to specify connection timeout limit in seconds
- Improved spectator client dispatching, should be faster and balance better
- Fixed SourceTV relays being unable to connect to sv_lan 1 servers
- Fixed SourceTV servers reporting password restrictions
- Fixed SourceTV bots joining game even if disabled
- Fixed disappearing weapons in SourceTV
- Fixed spectator chat not displaying on relay proxies
- Fixed SourceTV crash during changelevel
- Fixed command tv_record crashing relay proxies
- Reduced SourceTV CPU requirements
Source Engine Update AvailableUpdates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Source Engine
- Fixed command allowing clients to change sv_cheat convars
- Fixed engine trying to load incorrect skill.cfg file and defaulting game variables
Source: Steam
Valve Launches First of an Episodic TrilogyBellevue, WA, May 22, 2006 - Valve®, developer of the blockbuster series Half-Life® and Counter-StrikeTM, announced Half-Life® 2: Episode One has gone gold. Episode One is the first in a trilogy of episodes that will conclude by Christmas of 2007. Half-Life 2: Episode One advances the 15-million unit selling franchise and launches the first in a new, three-part series that leads far beyond City 17. Half-Life 2: Episode One does not require Half-Life 2 to play, and will be available via Steam® and at retail stores in North America for just $19.95 on June 1st. Also included in Episode One is a first look at Episode Two, which will ship by year's end."Given the rapid changes in PC gaming, we expect episodic games will have the same impact on single-player gaming that Counter-Strike had on multiplayer," said Gabe Newell, president and co-founder of Valve. "The frequent releases of upgraded technology and new content works better for both consumers and developers, and is one of the key reasons Counter-Strike grew to be 80% of the online action market. We decided that a follow-up to Half-Life 2 delivered in 18 months with our first episode was more in tune with what our customers want than waiting 6 years for another monolithic product."Episode One offers a new single player experience created by Valve, and is designed to be four to six hours in length. Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Alyx Vance and her robot, Dog, will accompany you in your efforts to aid in the human resistance's desperate battle against the totalitarian alien menace of the Combine.In addition to the new single player experience, two multiplayer games are included. And those who purchase Episode One will have free access via Steam (www.steamgames.com) to Half-Life 2: Lost Coast, the interactive technology demo that introduces High Dynamic Range lighting to the SourceTM Engine, Valve's award-winning game technology.
Source: Ghost Soldiers
Ghost Soldiers is currently on the look out for talented people to join the team. The positions available are:Character modeler The player model is complete but now we need enemies, if you have experience as a character modeler, we want to hear from you, preferably if you can do it in 3d studio max.Weapon modeler A lot of our weapons have already been modeled but our weapon modelers are no inactive for various reasons so we need someone who can get the job finished. Animator Because our mod is 3rd person a lot of the animations will be focused around the player. Were looking for someone who can do this well, preferably who can do it in 3d studio max.Coder We are looking for an extra coder to join the mod team and help out Greywolf. It's helpful to have past experience with hl2 preferred, but if you know what you're doing, that is just as good.If you are interested in any of these positions, please submit an application here
Source: Hostile Intent
Just a short update here, the Hostile Intent team welcomes a couple new team members, PhilE and submdl, both texture artists. PhilE also does some level design and such too. Welcome these great talents to the team H2's map is progressing nicely, so here's another screenshot of it. Remember it's still a WIP.In addition, we continue our call out to the community for additional help in development; we are currently recruiting: Although we've only listed a few positions, the team is open to any talent in the community who wants to help make Hostile Intent Phoenix Rising the best game it can be. If you wish to apply for one of these positions contact widget@hostileintent.org.
- Weapon Modelers & Skinners
- Player Modelers & Skinners
- Player Animators
- Level Designers
- Webmaster
Source: NightFall
We've had quite an interesting time at Nigredo Studios recently. NightFall went under for a couple of weeks due to lack of motivation and the sheer scope of the project. However due to various outcrys from the community we have stripped the team down to core members and are carrying on. As you can see, we've made the move to a new host. The new website address is http://nightfall.nigredostudios.com so make sure you update your bookmarks. NightFall has now changed to an Episodic development model. The first Chapter, Initiation, is doing well. We decided to do this to keep motivation and focus in the team, and also to present the mod in a playable form to the public at an earlier date. Nearly all of the media in this update will feature in NightFall: Initiation. To begin with for this update, we'd like to showcase 4 screenshots of Mess's map, Trainstation.Next, we have some skinned models of our Mustang vehicle, wonderfully done by Farles and Clarky The new, revised Rebel Compound maps, made by Zombie @ Computer, who we regret to announce has departed from the team. We wish Z @ C the best of luck in his future work. Finally, we have the de-classified military profile of one of our key NPCs, David Sangster. This update also acts as an open request to anyone who is willing to contribute. As previously mentioned, we are down to our core members and as a result need to expand the team for NF to get back off the ground. Feel free to post your resume on our forums Finally, we will leave you with the information that Nigredo Studios has extended a branch into the commercial videogames industry, by licensing the Unreal 3 Engine. You can read more about that project over at http://www.nigredostudios.com. As always, make sure you drop into the forums to post your thoughts, ideas, or just for a chat with the community and devs. It's good to be back!
Source: Project: Hull-Breach
As some of you may have read, I'm one of the new coders working on Hull Breach. My first task is to create a heat vision mode . I think everyone is more interested in seeing how the heat vision looks then reading stuff about me so I won't talk about myself right now It's still a work in progress so it most probably will change a bit. I'll post a video of it later (it's 3:45 here... and I need some sleep). I hope everyone likes the screenshot and comes back to see the video.
The Video is now online so I took out the Image.A few words about the whole thing. The HUD is work in progress. There are a few things out of place on it at the moment. There are some features missing (like fading out the heat of players when they die), so expect to see an update in the future.One special feature you can already see is that the gun heats up when being shot and cools down. As far as we know that's the first time something like that has been implemented in a PC game (correct us if we're wrong)
Sunday, 28 May 2006