lambda Saturday, 28 August 2004
Posted by MJCS @ 08/28/2004 12:04:39 | Category: Half-Life 1 Modification
Source: modDB
Firstly, thank you to all the users who have supported our mod from the very start. We expect to see your continuing support and grow from that in the near and long future.

Now, our Half-Life 1 project includes the following 5 mechs:

- VF-1J Valkyrie Alpha (from Robotech)
- AF-49 Silveraxe (from Robotech)
- DeathScythe (from Gundam Wing)
- Freedom (from Gundam Seed)
- MK-II Monster (from Robotech)

All five have been fully modelled, fully skinned, fully animated and are now ingame in our internal alpha. One more step closer to completing our HL-1 project. :-)

You can check out all five of these mechs, plus other ingame screenshots at our gallery page. Visit the gallery by clicking here.

We have also completed all of our maps. All that's left on our side, is some weapon and GFX coding. Once we are through with that, we shall move onto the testing and tweaking phase, and shall release a trailer alongside. Keep watching for more updates, and show your support to the team on our IRC channels and forum.



As the HL1 version of our mod comes very near completion, the last model has been fully skinned and animated. This nuclear weapon capable mech is called the MK-II Monster.

This was modelled by Va$h2k4, skinned by Mr Smo and Sonic (a special thanks for helping out, Sonic), and animated by Shijing.

Without further ado, click on the following thumbnail to see the full sized images and post comments on the model:
CLICK HERE
More updates, including our big one, coming soon - keep watching!
Posted by MJCS @ 08/28/2004 12:00:56 | Category: Half-Life 2 Modification
Source: Black Dragon
I have to keep this really short this week.

One of the most important things to note from this week is the official joining of spectrumPT into our team. Though he was only a freelance web designer at first, he has now become a full member. I guess we grew on him.

I have some new media that is burning a hole in my pocket but I am not yet able to release it. Nevertheless, it just needs some minor touches and all of you will see it.

Anyway, I really hope all of you will have a good weekend.
Posted by MJCS @ 08/28/2004 11:55:46 | Category: Half-Life 1 & 2 Modification
Source: modDB
Related: Half-Life: Episodes
Here are three pieces of media for the upcoming Half Life mod, Half Life: Episodes. Episodes is a Singleplayer journey through the happenings of the original HL series, which aims to stick with the original style and gameplay but also improve it. It wil be completed in HL1 and then ported and upgraded to HL2. Enjoy!


Check back with us at our website and forums!
Posted by MJCS @ 08/28/2004 11:51:27 | Category: Half-Life 2 Modification
Source: modDB
Related: European Battlefields
After a long time we could finally finish the redesign of our modification.

As a result of the redesign we decided to change our setting to the Middle Ages. If you are interested in closer information, you can read some more details at

http://www.eb.bounced.de/forum/viewforum.php?f=17

Despite long discussions about this step, we could finish some weapons models.

In the renderings you can see two of our future axes. The more impressive one is a high-level axe and will only be available for experienced players, which means that you must collect many experience points during gameplay by killing enemies, reaching missions tasks, etc before.
This axe ist very effective: one hit, one kill. But it is a two-hander and so you should watch out for your enemies very carefully because you will not be protected by a shield.

The other axe is a low-level axe and will be available very soon during gameplay. It is very cheap and, for its price, also very effective. A hit won't result an instant kill, but it will absolutely do its job.
You also just need one hand to handle it, so you should spend some of your ressources to get a shield as a perfect assistance for your axe.
lambda Thursday, 26 August 2004
Posted by MJCS @ 08/26/2004 21:10:47 | Category: Half-Life 2
Half-Life 2 Pre-Loading Begins

Half-Life 2 pre-loading begins to Steam account holders today. Over the coming days, those who have selected the pre-loading option will have encrypted Half-Life 2 files delivered to their PC. No purchase is required to pre-load HL2, but is required to activate the game. Purchase options will be released soon. Then, the moment the game is made available, those who have pre-loaded and purchased Half-Life 2 via Steam will be authenticated and ready to start playing. For more information, please visit www.steampowered.com
Posted by MJCS @ 08/26/2004 21:00:38 | Category: Half-Life 2 Modification
Source: Insurgency
Exclusive for members of our forums we have updates in the Developer Showcase forum that include the following.

Reworked US Marine Character
Reworked British Character
The UH-1N Iroqouis Helicopter
We also are displaying screenshots of our first Normalmapped Character model (US Marine) as work progresses towards its completion.

Remember this is only for forum members, so if you are not a member make sure you Register Today!

Also if you haven't heard, Half-Life 2 Preloading begins tonight.
Posted by MJCS @ 08/26/2004 19:33:43 | Category: Half-Life 1 Modification
Source: RE: Shadows of Fire
Ok lately the mod has gotten rather sloppy in my opinion, the team has gotten a little broken up and I have also lost contact with some of you as well (Maybe this problem is my fault but anyhow...) All Team members who are currently alive and are still working with the mod need to speak up! So here's the plan I have created an Active Member Thread in our Team Chat forum found here All you need to do is post saying what you current skills are and what you do best! (and don't forget to say IM ALIVE!!! -Joke-) As soon as a member posts up in the Thread I will change the colour of there Text on the team page from Red to Green. (If any of you gooses out there have forgotten the Team Chat Password then you can just go %$@£ Yourself..uhh..wha..ups...(forget I just said that :D) You just PM me and ill send you over the password. Once we have so many team members marked as active, I will make another Thread telling members what their jobs are (this can be anything from helping finishing a little mapping to modelling some objects, it all depends on what your skills are) I don't think I will hand out any dead lines mainly because some members have far more work to do on other mods not just this one. And to finish off the forums are there for a reason guys :p Go post talk to us tell us how big a nut you are for RE or tell us a little about how you came to be a RE fan :D And a last note to team members Do post up what you are doing from time to time on the forum we like to hear from you lmao.

That's the end of this sort of ridiculous and Very team based news post (and I bet some of you hard core RE SOF Nuts are just eating this all up aint you?)
Keep us Alive people!
incy247
Posted by MJCS @ 08/26/2004 19:29:14 | Category: Half-Life 2 Modification
Source: Valandil
Ian our concept artist has just produced a rather nice general character concept, there's a thumbnail of it below (click it for a full size version):


Got a fairly hefty update for you today, firstly I'd like to welcome new team members Andrew / agp1183 to the team, yet another modeller!

Agp has already produced this model of one variation of a spear, and a particularly lethal look one at that.


Agp has also put together a render of all of Raptor65's models, some slight scaling differences which are being resolved =)


Trowa12BOT has also produced a render of his models together in a scene:

And one of the newer additions to our team, Doboy has worked from Shorewalkers knight concept and has been working on this character model:


More to come very soon!
Posted by MJCS @ 08/26/2004 19:24:40 | Category: Half-Life 2 Modification
Source: Eara of Legends
The Era of Legends team is looking for experienced developers to help bring the world of the Fate Sworn to life! Currently there are openings in:
Character Modellers
Animators
Voice Actors
Mappers
Programmers

If you're interested in applying for the team for any of these positions, please send an email to Lanethan with examples of past work and a brief description of why you think you're right for the job!
Posted by MJCS @ 08/26/2004 09:01:33 | Category: Half-Life 2 Modification
Source: Renegade X: The Dead 6
Yes, ANOTHER staff member

Welcome "Programmer" to the programming team for the Dead 6. A very skilled C++ programmer who has been working with Scorpio9a for a while now.

Everyone say hi!

P.s. The Dead 6 team is still in need of and looking for Texture Artists and 2d Graphic designers.