lambda Friday, 03 July 2009
Posted by MJCS @ 07/03/2009 00:12:45 | Category: Half-Life 2 Modification
Source: Resistance and Liberation
HUT! Listen up you dirt bags! Cause I am only going to say this once! For all you civilian types living under a rock someplace I wanted to let you know that the Beta Testing is under way. So far we are having great success with all the testing. We are finding and fixing bugs all over the place. We are even finding some time for new development. New stuff is going to be added to the game soon. Are you listening to me Private Pyle? I said we are going to add more infantry Roles and maybe a wounding system. But you didn’t hear that from me!

With good news comes bad news. Joe, the Animation Guy, left the Dev team not too long ago. The bright side is that he left us with the work he did so we could finish it up. Hell, get this one, we have a replacement already, please help me welcome Ryan “Hell’s High” Cameron to the team. We are so excited to show you what Ryan can do we went ahead and did something we never do. We are going to share with you a Work in Progress of the Carbine Animation. Also, to make ourselves feel better we are going to include a small animation clip from another weapon! This is the 2nd installment of Inside Surveillance:





Well that is all I have for you turd balls today, it should be enough. Make sure you are here for the 15th ROAD TO THE FUTURE. It should be a dandy with all the work that is going on behind the scenes.

Why are you still here? You should head over to the forums and check out all the updates to RNL.
Posted by MJCS @ 07/03/2009 00:11:49 | Category: Steam
Source: Steam Powered
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam Client
  • Add D3D9Ex support for the in-game overlay (for ArmA 2)
  • Fix unneeded assert/mdmp creation when Steam connection falls back to TCP
  • Fix lobbies/chats trying to update metadata while disconnected from Steam servers
  • View available downloadable content link on game's DLC tab now goes to game's DLC page in store
  • Fix a potential memory leak with lots of friends notifications being triggered while a full screen window has covered the desktop
  • Add a limit of queued friends notifications to show of no more than sixteen
  • Fix a potential case of dropping input events in the in-game overlay
  • Improved overlay compatibility with OSD from recent versions of RivaTuner
  • Fixed Cloud sync issues when in offline mode
  • Fixed filtering by a mod in the server browser making it unable to retrieve servers from the master server
lambda Monday, 29 June 2009
Posted by MJCS @ 06/29/2009 23:49:42 | Category: Left 4 Dead
Source: Steam Powered
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead
  • Removed the "Are you ready to play Versus?" confirmation
  • Fixed a crash when using mouse wheel or keyboard to select Campaign chapters
  • Fixed sv_steamgroup_exclusive servers advertising for public lobbies
  • Restored the ability to vote for a new campaign in Versus mode
lambda Sunday, 28 June 2009
Posted by MJCS @ 06/28/2009 10:42:29 | Category: Left 4 Dead
Source: Halflife2.net
Related: Computer & Video Games
Related: OXM
An exclusive Left 4 Dead Premium Theme is to be given away in the next issue of Official Xbox Magazine UK, which should be arriving with subscribers now.

The awesome dashboard theme, which was created by Valve itself, can be seen in the screenshots on this page.


OXM asks us to point out the tasteful green lighting that makes all the Xbox 360 Avatars look suitably unwell, and the ever-present hordes of the Infected behind them.

As if that wasn't enough, OXM says it's launched an all-new magazine disc interface, which brings a touch of the NXE design to your OXM experience - and even incorporates your Avatar.

Look out for OXM issue 49 for the goods.
lambda Friday, 26 June 2009
Posted by MJCS @ 06/26/2009 00:37:38 | Category: Team Fortress 2
Source: Steam Powered
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server
  • Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
  • Added extra data gathering to help us understand and improve Linux performance

Team Fortress 2
  • Changed cl_flipviewmodels so it can no longer be set while connected to a server
  • Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
  • Fixed a case where an observer could set the observed player's view models
  • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
  • Fixed Bonk! ammo count exploit after using a regeneration locker
  • Fixed Dead Ringer damage reduction exploit involving Spy taunting
  • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back

Missed notes from previous update
  • The Ambassador no longer penetrates buildings
  • Removed the movement speed penalty on The Razorback
Posted by MJCS @ 06/26/2009 00:34:11 | Category: Left 4 Dead
Source: Steam Powered
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Client
  • Removed an infinite ammo exploit for molotovs
  • The team swapping issue in Versus has been fixed

Add-on Campaign Support
  • Players download third party campaigns as single .VPK file
  • Players can manage and select add-on maps and campaigns via game UI
  • Added matchmaking support and download/update prompt for add-on campaigns
  • Custom campaign support in Leader boards
  • If not already registered, left4dead.exe registers .VPK extension to allow automatic install of add-ons
  • Servers and the steam API have been extended to allow servers to send up a list of keys for matchmaking up to 1200 bytes in size

Left 4 Dead Authoring Tools
  • Fixed missing fgd error
  • Added vpk.exe command line tool for extracting, creating, and appending .VPK files
  • Removed info_versus (not used)
  • Added info_gamemode which fires outputs for Coop, Versus or Survival depending on what game mode the map is loaded in
  • Updated tutorial_standards example map, repackaged as 'Dead Line' campaign example add-on
  • Sample content now includes source files for official maps
lambda Tuesday, 23 June 2009
Posted by MJCS @ 06/23/2009 21:42:57 | Category: Half-Life 2 Modification
Source: Earth Special Forces
Things have been going swimmingly behind the scenes lately. Raven has been working on the new melee, Greenberet has just started to work on the Tournament game mode, and both Lord of Destruction and Davidskiwan have been working together on the brand new scoreboard. God Gundam has been working on making some changes to Goku and a few renders while Darktooth and I have been finishing up on some animations for a few characters.

If you're feeling a bit laid back this week don't worry, because we are too. So, instead of showing a new feature or map as we've been doing every week, we'll be turning over a new leaf by showing something we haven't shown in a while: two Character Renders! These renders were created by God Gundam and feature the latest Goku edits. See if you can spot them!

Beta applications are now closed! New testers will be announced when the selection process is over. And remember, don't call us. We'll call you.

Until next time!
Posted by MJCS @ 06/23/2009 21:38:39 | Category: Half-Life 2 Modification
Source: Insurgency
We are proud to announce that the update containing INS_Karam has been uploaded. We are looking forward to hearing your feedback. If you would like to comment or make suggestions, please feel free to do so in the official thread!

As usual with Steam updates, your client should update automatically within the next couple of days or so.

This is the changelog for this update:

June Update - Changelog
  • Added a new map: Ins_Karam
  • Added new sounds for ammo pickup and m67 grenade pin.

Please keep in mind that INS_Karam is still an Alpha release and therefore some bugs can still be found. We'll be closely monitoring your impressions in order to further improve this level.

We have also been working on a deeper update that is currently being tested, and there will be more details and media updates on that next week. However, we can already give you a taste of the changelog:

Next update - currently under testing
  • Revamped Insurgent Player Textures.
  • Revamped M4A1 Aimpoint reticle.
  • Revamped Makarov Texture.
  • New Optic Lenses.
  • New M-14 DMR Texture.
  • New M9 Beretta Texture.
  • New M18 Smoke Grenade Texture.
  • New RPG-7 Texture.
  • Updated Various Weapon Selection UIs.
  • Fixed RPG-7 "ye olde disappearing rocket" bug.
  • INS_Baghdad updated.
  • INS_Ramadi updated.

Some of you have noticed the lack of news about INS_Sinjar, after we announced that it was going under quite some intensive development. Work is still being done on this map and it is our intention to show you some screenshots soon so that you can already see what has been changed. This is one of our top priorities. We may be late sometimes, but we don't forget!

In the meantime, see you in Karam!