Source: Resistance and Liberation
HUT! Listen up you dirt bags! Cause I am only going to say this once! For all you civilian types living under a rock someplace I wanted to let you know that the Beta Testing is under way. So far we are having great success with all the testing. We are finding and fixing bugs all over the place. We are even finding some time for new development. New stuff is going to be added to the game soon. Are you listening to me Private Pyle? I said we are going to add more infantry Roles and maybe a wounding system. But you didn’t hear that from me!With good news comes bad news. Joe, the Animation Guy, left the Dev team not too long ago. The bright side is that he left us with the work he did so we could finish it up. Hell, get this one, we have a replacement already, please help me welcome Ryan “Hell’s High” Cameron to the team. We are so excited to show you what Ryan can do we went ahead and did something we never do. We are going to share with you a Work in Progress of the Carbine Animation. Also, to make ourselves feel better we are going to include a small animation clip from another weapon! This is the 2nd installment of Inside Surveillance:Well that is all I have for you turd balls today, it should be enough. Make sure you are here for the 15th ROAD TO THE FUTURE. It should be a dandy with all the work that is going on behind the scenes.Why are you still here? You should head over to the forums and check out all the updates to RNL.
Source: Steam Powered
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:Steam Client
- Add D3D9Ex support for the in-game overlay (for ArmA 2)
- Fix unneeded assert/mdmp creation when Steam connection falls back to TCP
- Fix lobbies/chats trying to update metadata while disconnected from Steam servers
- View available downloadable content link on game's DLC tab now goes to game's DLC page in store
- Fix a potential memory leak with lots of friends notifications being triggered while a full screen window has covered the desktop
- Add a limit of queued friends notifications to show of no more than sixteen
- Fix a potential case of dropping input events in the in-game overlay
- Improved overlay compatibility with OSD from recent versions of RivaTuner
- Fixed Cloud sync issues when in offline mode
- Fixed filtering by a mod in the server browser making it unable to retrieve servers from the master server
Friday, 03 July 2009