lambda Sunday, 02 August 2009
Posted by MJCS @ 08/02/2009 00:54:40 | Category: Site News
I have made a few changes to the site pending a total rebuild. Here is a list of all the changes:
  • Sliding features section (will grow beyond 2 items)

  • Reformatted the top 5 news and files block to accommodate the removal of the links above the main feature

  • Toolbar at top of site for quick links to popular sections

  • Statistics next to the Advertisement

  • News titles link directly to that news item

  • Updated RSS to link directly to specific news item

  • Fixed a broken table that was causing some errors in certain browsers

If you experience any issues please send me an e-mail. Cheers!
lambda Saturday, 01 August 2009
Posted by MJCS @ 08/01/2009 16:11:33 | Category: Half-Life 2 Modification
Source: No More Room in Hell
Time once again for our weekly scheduled service announcement. Brought to you free of charge by Dman757!

New Programmer
We have acquired a new programmer Pongles who is actully is an ex-programmer for the mod is rejoining our team. After a short stay with Maxx in Toronto and a lot of coercing Pongles agreed to come back again and join our programming team with ssba and Dec1234. You may have heard of his work for the mod Insurgency.

One Step Closer
Our level design team has gone hard at work implementing the bloody awesome new entities that ssba has authored that essentially finalize our flow of gameplay, making NMRIH a fully functioning product. Meaning our closed beta will start soon as well as some in game demos. As well our extraction system for the extraction gametype is working well and will be the subject to testing quite soon....

Read the rest on the No More Room in Hell website
Posted by MJCS @ 08/01/2009 16:09:42 | Category: Half-Life 2 Modification
Source: Interwave Studios
A new update has been released for Sourcebans.
Down below you may find the changes:

(29/07/09): Version 1.4.4
-----------------------
  1. * Added 'Archived by' field to submission and protest archive

  2. * Added immunity check for webbans

  3. * Now underline the active subnavi link

  4. + Added status indication to ViewCommunityProfile

  5. + Added playername to exported ban files

  6. + Changed every javascript 'top.location' to 'window.location' for frame support

  7. ! Fixed bans added while database was unavailable aren't added afterwards

  8. ! Fixed root permission checkbox doesn't uncheck all webpermissions

  9. !Fixed old server permissions aren't removed, if server has been deleted

  10. ! Fixed permission problem with adding new admins having no webgroup, but a serveradmingroup

  11. ! Fixed some security problems, added more logging

  12. ! Fixed name field being blank if admin has been deleted

  13. ! Fixed submission/protest archive pagination

  14. ! Fixed rcon panel doesn't show a message if server unavailable

  15. ! Fixed comments not showing line breaks

  16. ! Fixed temporary bans aren't removed for TF2 bans if unbanned from webpanel

  17. - Removed unnecessary files

  18. ? Updated IpToCountry.csv for country lookup


As always you may grab the latest version from here.
Posted by MJCS @ 08/01/2009 16:05:33 | Category: Half-Life 2 Modification
Source: Resistance and Liberation
Hi everyone.

I wanted to remind all of you civilians that the Beta Testing is full and we are not taking anymore applications. Before you all go crying to momma I want to let you know we may be needing more down the road, so please stay tuned. We are very happy to see all the support and interest in the mod and want thank all of you that are on the Beta Team and all that wanted to be on the team.

We also wanted to take this time to let you know we are going to make a complete overhaul for our website and forums in the coming weeks. So if you see this guy working his ass off, don't be alarmed, we're coming back in no time...

Oh, yea! You might want to know the direction we are going with the site. Well I will share this little bit with you! But shhhhhh, don't let Josh know I posted this, he might get upset! The Layout for this new look is all being done by Eero, with coding by Dan. You all have seen these guy's work before, so just delve into your imagination.

Now, did you ever wonder what Carentan looks like after dark? Ever wonder what the land around town looked like as the troopers were approaching their objective? Wonder no more, here are two panorama images capturing the rural farmland outside of Carentan and the entrance into the city. Although the popular Band of Brothers Carentan scene takes place during the daytime, this map will feature both day and night versions to simulate the attack and counterattack on the city, and will more closely resemble real-life locations rather than those of the famous TV series.


Thanks for the work on the shots and the map to Mike Majoris!

One last thing, we are still looking for modelers and texture artists. If you are interested in helping out the Resistance and Liberation Dev team and have any skill in either area, please submit an application at http://www.forum.resistanceandliberation.com/newapp.php.
Posted by MJCS @ 08/01/2009 16:00:35 | Category: Half-Life 2 Modification
Source: Earths Special Forces
It’s time to kick off a fresh week with a status update and five screenshots. So sit back, relax, and enjoy the update!



The team has been quite busy behind the scenes lately. God Gundam has been working on final touch ups for the new Goku model, Enix Doormat, and Davidskiwan are finishing up on their assigned models, and Final Shine is tweaking his latest map, Canyon. Mastasurf has just started to work on the new Namek’s End map, while Raven has been finishing up on Guru and the melee system. Darktooth is completing the third model’s animations and is awaiting the fourth, I have been working on finishing the Perfect Cell animations, and Dalte just finished the brand new explosion effect and is tweaking the camera effects.


Posted by MJCS @ 08/01/2009 15:32:42 | Category: Left 4 Dead
Source: Steam Powered
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead
  • Fixed problem with add-on installer failing to install add-ons properly on some versions of Windows

  • Transition screen now shows campaign and map names for add-on campaigns

  • Bug fixes and enhancements for Novint Falcon controller
Posted by MJCS @ 08/01/2009 15:31:20 | Category: Steam
Source: Steam Powered
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Garry's Mod
  • Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)

  • Fixed weapons flying away if given when player is noclipped inside a prop

  • Fixed gravity gun dropping items when noclip sprinting

  • Fixed noclip 'up' getting stomped by forward/sidewards

  • Fixed pink scrollbars in HTML control

  • Fixed rope render cache error on some maps

  • Fixed server crash exploit related to gm_special

  • Fixed SQLite exploit (Thanks to AzuiSleet)

  • Prevented server running restricted commands on clients (Thanks to AzuiSleet)
lambda Wednesday, 22 July 2009
Posted by MJCS @ 07/22/2009 23:36:47 | Category: Left 4 Dead
Source: Steam Powered
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead
  • Lobbies and games you've recently joined and left will be ignored for two minutes. This will prevent a player from ending up in the same lobby or game when quickly searching for another

  • Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby screen available from the Lobby Browser

  • Updated localization text

  • Fixed an issue where VPK.EXE would not extract all files
lambda Friday, 17 July 2009
Posted by MJCS @ 07/17/2009 02:09:01 | Category: Half-Life 2 Modification
Source: Resistance and Liberation
Welcome to the July 15th RTTF. We are halfway through July and the Dev team has still been working hard on converting the game over to the Orange Box. If you notice that this RTTF is slightly shorter and want to complain, it is simply because there have not been many RTTF questions coming to the inbox of Hunnicutt or myself. Maybe a little less complaining and little more correctly submitted questions will help.

I would like to start the news off with the usual... a welcome:

Ryan “Hell’s High” Cameron

Ryan will be taking over Joe's animating job. You already saw some of his work with the carbine on the 1st of the Month Update on the main page. That is when we first gave word of his presence. He will also be reworking some of the other weapon animations which you may get to see at a later time.

Onto other news. The Beta Testers continue to be a great help. The testers really do help move progress along pretty fast. At one point we were having new beta builds nearly every day. Short of some major bugs that our coders are hard at work trying to fix, things are moving along.

Robin Morris has done some more work on Carentan Causeway. I am almost in love with this map. I am sure when you all get to play it, you will love it too. Interestingly enough, I was going to show you all some even better stuff, but it is too top secret apparently. Oh well... here are some sweet screenshots:



Now for the RTTF Q and A’s:

1. In the video "RNL Weapon Shorts", you see the BAR firing at a window and it breaks as it should (breaking as pieces, not as a whole as it does in the current version). So, will the func_breakable_surf entity work in the next release (cause thats the entity causing this kind of breaking for other source games)?

Back then windows weren't coated and simply broke into large pieces. So technically, the shattered glass from HL2 is the unrealistic one. Also we avoided func_breakable_surf in order to keep the strain for both clients and servers down. But as PCs are getting stronger that should not be that much of an issue anymore.

2. The animations for the new weapons are AWESOME! Very life-like! I have a question though, what about the MG animations?

The MG will most likely be redone before we release. Our animation dept is currently the most active one – oddly enough.

3. I see you are in Beta Testing, how can I be part of that?

Well as the news posts says on our main site we just need some information. It is really easy to sign up here is what was posted:

1) If you haven't already, sign up on the forums.
2) Send a PM to either myself (BJ Hunnicutt) or Eric Murphy with your information and desire to beta test.
3) We will need to know if you have done any testing in the past, your location and if you can be available at a moment's notice. Feel free to tell us a bit about yourself and why you should be a beta tester.

4. What do I have to do if I become a Beta Tester?

Simple, play the Beta as often as you can with the team members. If you don't have Skype, you will need it to communicate with the devs and setup play times with other testers. You will also have to report any bugs you find. The biggest job of a beta tester is to be positive and up beat. Remember you are finding problems so the public doesn't get a crappy game. You are here for that and it is our hope you find them all.


5. What do you need from us for the Map Contest?

We will need a playable map. It can be a WIP or partly done, however we will need to be able to load it up in game and "play" it. There are several factors that we will be grading it on, none of which put a finished map above a WIP.

That is it from the PR team for this update. Also, be sure to send in your questions for the next mid month Rttf as soon as possible. Without your questons, you would get no answers. Thank you for all your support and donations.
Posted by MJCS @ 07/17/2009 01:59:53 | Category: Counter-Strike
Source: Steam Powered
Updates to Counter-Strike 1.6 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life Engine
  • Added -sys_ticrate command line option to allowed forced override of ticrate

  • Prevent more cases of server redirection


Counter-Strike/Condition Zero
  • Added -nobots option to allow forced override of bots on servers