Source: The Battle Grounds
The times when we lack the time to write news posts, are always the times where the most progress is made. Even if it doesn't look like it behind the scenes there is an unbelievable bustle going on. And then when everyone calms down for a few days, we decide to take some time to post a progress report again.Another big playtest took place on the two weeks ago. It lasted for several hours and with the help of the team and a good bunch of dedicated volunteers we managed to get a long list of bugs reported and fixed.Firstly here are shots of the totally revamped bg_ruin. Steve worked his butt off to improve it in the short period of time.Bugi has helped to fix a lot of map bugs in an unhuman short time and Predator didn't sleep for almost a week to fix all his maps without a break.The lack of sleep payed off though. Predator fixed around 10 maps at once and the result is pure potential player pleasureness. Here are some shots from ForestRoad The revamp of ruin not being enough already, Steve has started his next sideproject, a rebuild of bg_ruin. This map might be released in a mappack or via the forums as custom map. A few other things that got done recently: Marzy revamped the weapon reload animations and added new hands to a bunch of models.Ben fixed around 30 codebugs. JMW, Smashed and XSpike prepared their maps for 1.2.2.With the first pieces of the HL2 SDK have been released, the Battle Grounds 1.2.2 will be the final release for HL1. We have already started planning BG:S which will be released over steam.The first experiments of porting bg maps were successful. On the one hand Source offers unbelievable new aspects for future gameplay. On the other hand it increases the workload for mappers and modelers drastically. But be patient. BG:S will be one of the top HL2 mods. We promise this and will do everything necessary to make that happen.To finish off here is a snapshot of XSpike's work in progerss port of bg_snowlake:
Source: Second Genesis
Second Genesis is a multiplayer mod for Half-Life 2 that combines team oriented class based first person combat with RTS concepts such as resource management, research/upgrades, and structures along with the ability to capture and control special areas that provide an assortment of advantages. Unlike an RTS though, there are no commanders and it is instead up to the squad to organize and mobilize themselves, seeking out what they believe is necessary to achieve victory against the opposing faction. We hope to create a setting in which not only FPS skills are needed but strategy, tactics, and teamwork are necessary for victory. Also, we are currently recruiting an assortment of people to add to the team, those interested can find more information here.
Source: Smugglers Run 2053
am pleased to announce the official unveiling of Smugglers Run 2053. Our small but committed team has been working hard in the final preparations for our very first Media release. SR-2053 - a full conversion HL2 Modification - will be set in a future 'cyber-punk" world scenario, and is fundamentally based off D&D styled RPG's involving mythical creatures. Needless to say, we are aiming to deliver an entirely new genre to the online multiplayer gaming experience with many of the advancements we have already come to love.To list just a few of the features SR-2053 will offer: A variety of humanoid races and classes to choose from, campaign based missions where character attributes are developed, personal objectives (in addition to standard team mission based scenarios), dynamic and original battle strategies/locations, and a completely new approach to a mixed melee & missile combat.In addition to the media release, our website and forums have been heavily revamped and updated to better accommodate our team and the general public. Including:Periodically, new chapters and images will be added to our media section. Presented in the form of a story, it should showcase our concepts and what we have in development, as they become available. As well, we feel this approach should compliment and very closely reflect the mood we are aiming for in our modification.Though our team has hit a few speed bumps throughout the past year of development, we have grown from them and our resolve has only strengthened. And with the release of our Media section, we hope you will share in our enthusiasm
- Full team Bio's (complete with pics of previous works).
- Many customizations to site layout, forums and functions.
- Numerous graphic, gremlin, and avatar additions.
- SR-2053 Media Page
- An ongoing story representation of the Mod.
Thursday, 11 November 2004