lambda Monday, 15 November 2004
Posted by MJCS @ 11/15/2004 17:27:31 | Category: Half-Life 2
Source: GameSurge Radio
To celebrate the release of one of the most anticipated games in history, www.hl2db.com & www.gamesurgeradio.net are throwing a Half-Life² Release Party in #HalfLife2 on IRC.GameSurge.net starting at noon PST, Monday November 15th.

The schedule (which may be subject to change) is as follows:
GSR's DJ DeFi will be on-air on GameSurge Radio starting at 12pm PST until 2pm PST, doing a contest, playing some music, and establishing the event.

Starting at 2pm PST, DJ PULSE will come on-air and doing interviews, starting with the guys from the Eternal Silence Mod. At 3pm PST, we'll have an interview with people from Steam Powered & Valve.

At 4pm PST, DJ ANTICHRIST comes on with the guys from Insurgency Mod, followed at 5pm PST with either Valve's Developers themselves, or an open Halflife 2 discussion.

>From 6pm to 7pm PST, we'll have some music, general discusstion, and
>general
chatting until the Natural Selection Mod guys take the mic at 7 for an interview.

8pm PST brings in DJ Entropy, and the crew from Half Life 2 DB at 8, SvenCOOP Mod at 9, and then Mech Mod at 10.

11 PM rings in DJ Virtuoso, with the contest results, and some prize giveaways. 11:30 starts the countdown to launch! Midnight is the official launch party, with all the glitz and glammer one would expect, followed at 12:30 with everybody starting to play!

As you can see, it'll be a jam packed event, so be sure to tune into GameSurge Radio, hang out in #halflife2 !
Posted by MJCS @ 11/15/2004 17:26:04 | Category: Half-Life 2 Modification
Source: Chitan: Hardboiled Killers
We've got various things for you to look at today. Firstly some weapon renders from our new weapons modeller TheOtherChris, followed by early screens of a map Complexz is working on, and finally some character concepts by Liquid Anubis and Complexz.






Also, we're still looking for help to get this mod moving. Specifically an animator, player modeller, and skinner. Email either me: raedonwolf@hotmail.com or Complexz: complexz@hotmail.com if you're interested.
Posted by MJCS @ 11/15/2004 17:16:50 | Category: Half-Life 2 Modification
Source: Jedi: Timeline
The eve of the most anticipated game of all time is upon us. The Jedi: Timeline team wants to celebrate this in its own way. We have spent a lot of time getting this contest up and running for you all. The Sponsors of this Contest are Tim Sykes, Jedi: Timeline, Epiphany 6 Studios, Hans Jennsen, Valve Software, and Ubisoft.

Contest begins at 12:00:01 a.m. P.T. on November 15, 2004, and ends at 11:59:59 p.m. P.T. on December 31, 2004.

Prizes: Grand Prize goes to best of 1st place winners. The following prizes will be awarded:

Official Prize Schedule
Grand Prize: Set of 4 (four) limited edition signed and numbered (#220/500) Star Wars prints. Slave 1, and Sand Crawler by Richard Chasemore and Millennium Falcon and AT-AT by Hans Jennsen. 1 (one) Half-Life 2 baseball cap.

Number of Prizes: 1 (one)

Category 1st Prize: 1 (one) copy of the FarCry video game for PC. 1 (one) Half-Life 2 T-shirt, (one size).

Number of Prizes: 3 (three), one for each of the 3 main categories.

Jedi: Timeline contest Category guidelines



• Models

1. Model must be a Star Wars, and Jedi: Timeline theme.
2. Model must be compliant to Half-Life 2 standards.
3. Model can be skinned or un-skinned
4. Model MUST be made by you.

• Map


5. Map must be a Star Wars, and Jedi: Timeline theme.
6. Map must be made in Valves Hammer for Half-Life 2.
7. Map MUST be made by you.

• Concept


1. Concept must be a Star Wars, and Jedi: Timeline theme.
2. Concept includes, Art, Story, Texture, and/or Map.
3. Concept MUST be done by you.

All submissions are to be sent to contest@jeditimeline.com

Please read the full rules for the Jedi: Timeline Fan Contest here.

Entry Deadline: No later than December 31, 2004
lambda Sunday, 14 November 2004
Posted by MJCS @ 11/14/2004 18:36:12 | Category: Half-Life 2 Modification
Source: Hold Out
Check 'em out in the gallery or on the forums! Worldspawn and I are just waiting for the HL2 release before we can really get down to biz. At the current pace were going I think it's safe to say we likely will be one of the first mods out for HL2. Don't hold me do that though, thats just a guesstimation!

We are really looking for some modellers, skinners, and animators. If you can do any of those jobs please e-mail m4ilman@hotmail.com, to join the team.

Thanks for reading!
Posted by MJCS @ 11/14/2004 14:57:09 | Category: Half-Life 2 Modification
Source: Black Dragon
Hi!
I'm SpectrumPT. I'm from Portugal and I'm the responsible for the new website.
I'm proud to announce that the Black Dragon Official Site Version 2.0 is operational for the whole community (but I'll always be around doing some improvements).

The next big step is to make the Flash version of the site. Believe me what you can see now is not comparative of what you'll see later.

Also new media will be up soon!

I hope you like the new design.
Feel free to contact me via email for whatever you'd like to say.
Thanks.
Posted by MJCS @ 11/14/2004 13:42:57 | Category: Half-Life 1 Modification
Source: ModNMod
Related: Firearms
"As I walk through the thick jungle, with my custom made AK-74 with GP25 grenade launcher, I begin to feel uneasy. I order the scout to move up. He find just what I had feared, a sniper. The shot cracks and the scout dies instantly. Adrenaline kicks in as enemy M16A2s ripe through the dence jungle. I hit the ground hard while my M60 guy lights up like the 4th. Soon we take another casualty. This time a rifleman is hit and wounded. Screams of "MEDIC!" echo in the jungle. I then light up some poor bastard trying to crawl to safety. He didnt have a chance against my 5.45x39 rounds. Then I spot him, the sniper. My GP25 grenade rips his body and the medic arrives lighting up the jungle with his 12 Gauge Remington." Welcome to FireArms 2.9!
Posted by Dark Raven @ 11/14/2004 04:59:52 | Category: Half-Life 2
Source: HL2Files.com

G4TechTV will be airing a 30 minute long interview session with Gabe Newell and several other Valve employees on November 16. Included with the interview are also more details on the story behind Half-Life and Half-Life 2. More details and a teaser can be found here.
Posted by Dark Raven @ 11/14/2004 04:45:01 | Category: Half-Life 1 Modification
Source: HL2Files.com
Related: Brainbread

The Betatesting of the mod Brainbread is coming along nicely. Here the update, including several beta screens:

Hello everybody!
I want to inform you, that the betatest is coming along great: Spin fixed many major bugs and we are now mainly tweaking the gameplay of Brainbread. We will take the time necessary to make it as fun as possible. To shorten the time to the release a bit I have several screenshots for you taken by our betatesters. You can see some elements of the experience and mission objective system on these screenshots.

Cya in the Forums LordScottish





For more screens of the beta and for more information you can go to the site of Brainbread.
Posted by Dark Raven @ 11/14/2004 04:39:59 | Category: Half-Life 2 Modification
Source: HL2Files.com
Related: Project Lilith

The former Far Cry mod Project Lilith is stepping over to the Half-Life 2 engine:

Hi everyone, Project Lilith, a mod originally for Farcry, has decided to move to the Source engine as we all think it will be better for our mod. This mod has been around since about March 2004. We have most concept art and weapon models completed, and since were moving we will need new maps, scripts etc. A disadvantage of us moving is we lost some members so will we need new ones.

We are looking for:
2x Character Modelers
2x Vehicle Modelers
1x Weapon Modeler
3x Animators
2x Scripters
2x 2d Artists
3x Mappers
2x Sound Engineers

We are looking for a fairly large team, that is because if it all goes well and the mod is a hit i am thinking of buying Source and distributing the mod as a game.

Information about the mod can be found [url=]here[/url].

If anyone is interested, please post a application [url=]here[/url] or email me at dt13@projectlilith.com

Thank you all for your time
-dt13


Welcome to the club, and for more check out the Project Lilith site right here.
Posted by Dark Raven @ 11/14/2004 04:10:56 | Category: Half-Life 2 Modification
Source: Timmay from Jedi: Timeline via mail
Related: Jedi: Timeline

Timmay from Jedi: Timeline sends in a great media update of the mod:

Well it’s been a while since you last heard from us. We have been hard at work on the mod, restructuring the staff, and getting ready to launch the Jedi: Timeline contest. It’s been a busy last 2 months. But hey I am here to give you a big media release, and to let you all know to come back tomorrow November 15, 2005. We here at Jedi: Timeline wanted to celebrate the release of Half-Life 2, with an all out modding contest. The contest will be for models, maps, and concept. We have plenty of big prizes for you. But full details will be released on the 15th. So don’t forget to stop by. Also don’t forget to vote for us at moddb.com

First you are going to see the models for our clone trooper army. Starting from left is the Clone Pilot (low poly only), battle wounded Clone Trooper (High and low poly), and the fresh out of the factory Clone Trooper.

Clone troopers were fully encased in hard white armor, their identical faces concealed behind a t-shaped visor. Color-coded flashes on the armor denoted rank, with green troopers being sergeants, blue being lieutenants, red being captains, and yellow being commanders. The clones designated for command duty were specifically trained in that capacity.

  • Homeworld: Kamino

  • Species: Human

  • Gender: Male

  • Height: 1.83 meters

  • Weapons: Blaster Rifle




You have seen the AT-PT before bust never looking this good. expjames91, one of the new team co-leads busted out another great model skin as you can see here.

The AT-PT (All Terrain Personal Transport) was an experimental single-person walker design which was originally designed by the Old Republic. It was meant to turn a single soldier into an armed force that could take on and defeat an entire squad of troops. Ultimately, the AT-PT project was cancelled. The majority of the Old Republic's AT-PTs were on the Katana Dreadnaught Fleet, after it was lost the momentum to furthering the AT-PT project was lost as well. Imperial Engineers later used many of its concepts when they were designing the AT-AT and the AT-ST.


  • Manufacturer: Imperial All Terrain Personal Transport Walker

  • Length: 2.9 Meter tall

  • Speed: 60 kilometer per hour over even terrain

  • Crew: 1 pilot, 1 Trooper in an emergency situation

  • Weapons: 1 Nose Mounted Twin Blaster Cannon 1 Chin Mounted Concussion Grenade Launcher

  • Shields/Armor: Heavy Armor is virtually impenetrable by small arms fire

  • Special Features: None




The TIE Fighter is brought to you by the new member of the JT team Chems. He has brought a fresh new fell and excitement to the team. He did such a great job of modeling this, he has the honor of modeling all the TIEs that will be featured in this mod.

The basic TIE (Twin Ion Engine) Fighter is at the heart of the Empire's striking force. What is lacks technically it makes up fore in huge numbers. They're unshielded, but have advanced threat indicators, so pilots can tell when they're being targeted. Armed with a twin laser, it's used mainly as a dogfighter.


  • Manufacturer: Sienar Fleet Systems

  • Length: 11 Meter long

  • Speed: Twin Ion Engine at 150 KTU

  • Crew: 1 pilot

  • Weapons: 2 SFS L-s1 single fire or fire-linked front of cockpit

  • Shields/Armor: Quadanium steel armor

  • Special Features: Solar panels




Saruman, lead model designer for JT brings you not 1 but 2 more of his spectacular models. First you will see the T-16 skyhopper. This you can find native to the planet Tatooine. And last but not least the Imperial Probe Droid is the last one on the list.

The Incom T16 Skyhopper is one of the most common personal transport used, the Rebel Alliance recruited several of intrepid bush pilots in the Outer Rim worlds who had experience in flying the T-16. Among these young men were Jek Porkins, Biggs Darklighter and Luke Skywalker himself.

  • Manufacturer: Incom Coporation T-16 Skyhopper

  • Length: 12 meters long

  • Speed: 1200 kilometer per hour in an atmosphere, with a maximum altitude of 300 kilometer

  • Crew: 1 pilot, 1 passenger, 10 kilograms of cargo

  • Weapons: 1 heavy laser cannon, and 4 additional cannon modules that can be equipped with different kinds of guns

  • Shields/Armor: Thick hull plating

  • Special Features: Used for pilot training




Specially designed for deep space exploration, and reconnaissance, probe droids are employed in science and military applications. They gather data and transmit it to their masters over vast distances. Tenacious hunters and searchers, probe droids (or probots) have a variety of sensors, and the ones employed by the Empire are armed with powerful blasters and, in some models, shields.

  • Manufacturer: Arakyd Industries

  • Height: 1.6meters

  • Weapons: Blaster cannon, self-destruct mechanism

  • Shields/Armor: Thick hull plating




The Force is truly with us with this one. For more check out the Jedi: Timeline site.