lambda Saturday, 04 December 2004
Posted by Dark Raven @ 12/04/2004 02:46:15 | Category: Half-Life 1 & 2 Modification
Source: ModDB
Related: Sven Co-Op

Some great Sven Co-Op 2 for Half-Life 2 news has been posted by the team:

Since the full Source SDK is now available, this might be a good time to let you all in on some of our plans for Sven Co-op 2.

First of all, I should mention that we'll be focusing on the basics for the first release: Establishing smooth, fun cooperative gameplay, and allowing level designers to start working on co-op maps. Features such as new monsters and weapons will be coming, but mostly in subsequent releases. Trying for too much at once would only delay things in the long run... and anyway, this way you'll have something to play while waiting for multi-user vehicles/etc.

Cooperative support for the Half-Life 2 single-player storyline is something that has been requested by a great many people, and as such, it is one of our priorities. Some changes to the maps will be necessary in order for cooperative play to work smoothly, but we will strive to keep things as true to the original experience as we can (another thing that has been heavily requested). Partly in the interests of this -- and also due to performance issues, balancing issues, and the fact that the maps were simply not designed with large player counts in mind -- the maximum player count for HL2SP maps will likely be fairly low. Higher player counts will be supported for cooperative maps.



One of the features we mentioned last year is our mapper-defined class system. This (optional) functionality will allow mapmakers to set up anything from simple player model or spawnpoint selectors to full TFC-like class systems (there might be a Hacker class who could break into enemy computer systems, for example) or whole game modes (such as an escort-the-VIP map, or maybe a map where the players are split into two groups... one group defending a position, and the other attempting to rescue them before it's too late).



Something we haven't mentioned before is the flexible lives system we have planned. This system is designed to break up the monotonous spawn/rush/die cycle sometimes present in Sven Co-op games, as well as preventing the need for challenge being founded on constant player death or monsters with huge amounts of health, while still allowing people of differing skill levels to play together without problems.

Basically, the system will make it possible for the AI to win... something that has previously been near to unheard of in Sven Co-op. I realise that this will concern some current players, but I urge everyone to try it out before lodging any protest. Our system will auto-balance based on past wins/losses, and has been designed to minimise the need for Counter-Strike-style waiting in spectator mode. We're not making Sven Co-op hyper-competitive, just adding an element of challenge not based on time-consuming repetition. It will also eliminate the need for long walks back from spawn zones as a method of punishing players for dying, allowing spawnpoints to be moved up more frequently.

A feature that fits in with the lives system is the player revival system. In SC2, rather than dying instantly, players will normally lie unconscious for a time before dying... and during this time, other players will be able to revive them via a functionality of the medkit. This will take a few seconds, however, requiring players to guard each other's backs while someone is being revived, or maybe drag the unconscious player to a safe position before beginning the revival process.



More is planned, but many things won't be decided until we're further into development, and some things may well be left as a surprise. Expect more information, and screenshots/etc., at a later date.

--------------------------------------------------------------------------------

The Sven Co-op team is currently looking for an additional programmer to help develop the Sven Co-op mod for Half-Life 2. We're also thinking about taking on additional artists, including 3D modellers, animators and/or texture artists.

With over 300,000 recorded downloads of the 3.0 installer, Sven Co-op is already the biggest co-operative FPS available for the PC, and has the chance to be perhaps the first big-name mod available for Half-Life 2. As there is already a considerable demand for Half-Life 2 cooperative play, we feel that Sven Co-op is currently a good choice for those looking for a chance to work with the Source engine.

If interested, please contact Sven Viking (sven@svencoop.com) with details of past experience, and examples of past work if applicable. Reliability essential.

And level designers are always appreciated, of course! Sven Co-op maps are handled in a free-lance fashion, similar to the way maps were handled on the Counter-Strike mod. That is, anyone interested in making Sven Co-op maps is more than welcome to. Some of the best maps are then selected by the Sven Co-op team (with influence from the community) to include with the mod installer or to release in separate map packs. The rest are made available for download from Map Showcase and from a number of excellent community sites such as Sven Co-op Central and Snark Cafe. We'll most likely that be releasing a mini-SDK for map makers before the first release of Sven Co-op 2.

--------------------------------------------------------------------------------

Just one more thing... if anyone feels like nominating Sven Co-op for Mod of the Year, or maybe Sven Co-op HL2 for Best Upcoming Mod, it would be greatly appreciated .


Check the Sven Co-Op site for more.
Posted by Dark Raven @ 12/04/2004 02:40:30 | Category: Editing/Sound/Video
Source: CS Nation

The_Family_God, creator of the Militia, Militia II and ClanWars movies, was interviewed by the E-Sports Entertainment Association. Here some words from the interesting interview:

Let's go to the beginning of the family god story as far as most people are concerned: militia. How did the movie come into being, what were your aims and how do you feel you met them in the final piece?

the_family_god: Militia (part 1) was purely a private experiment that ended up going on csnation.net to give people a little speck of entertainment. There really were no goals involved but the film received a much bigger/better reception than anticipated. Afterwards I learned that other people had made these type of films before and there was even a film festival that specialized in these films — hence came Militia2.


The full interview can be found here.
Posted by Dark Raven @ 12/04/2004 02:37:37 | Category: Half-Life 2 Modification
Source: ND Mod Staff via mail
Releated: National Defense

The site of the mod National Defense will come online soon:

Our new website design is almost finished. It should be up in the coming week or 2. We have also started mapping, so you can expect some screenshots soon. We encourage people to join our foums at http://hootworld.net/ndforum

-ND Mod Staff


So head on over to the forums of the mod to find out more.
lambda Friday, 03 December 2004
Posted by Dark Raven @ 12/03/2004 15:01:53 | Category: Half-Life 2 Modification
Source: Azzkiker from HL2Files.com via mail

Azzkiker from HL2Files.com send in word that HL2Files.com is now hosting several great Half-Life 2 Deathmatch maps and single player fun maps made by the community:

Hey Guys,

Here's a list of all the latest Half-Life 2 maps released so far on www.HL2Files.com . Some are HL2DM compatible while others are Singleplayer fun maps.

Half-Life 2 Temple Version 1 Map
Half-Life 2 Alyx_Basketball Beta 2 Map
Half-Life 2 Zombies Beta 1 Map
Half-Life 2 Buggy Barrel Launcher Map
Half-Life 2 DM Rally Beta 1 Map
Half-Life 2 FY_Iceworld Map
Half-Life 2 Lobby Map
Half-Life 2 Playground Map
Half-Life 2 Rocked Arena Map
Half-Life 2 Station Map
Half-Life 2 DM_Reactor Map
Half-Life 2 Bounce Map
Half-Life 2 Convex Beta Map
Half-Life 2 Datacore Beta 1 Map
Half-Life 2 Highway Deathmatch Map
Half-Life 2 CF_Mechwars Map & Vehicle
Half-Life 2 Buggy Barrel Launcher Map
Half-Life 2 Building Blocks Beta 1 Map
Half-Life 2 Fall Single Player Map
Half-Life 2 Petrol_Source Map

Full list of maps and preview pics can be found HERE.

Enjoy! :D

If you have released or know of any other maps, please do e-mail me at azzkiker@hl2files.com to have the posted ASAP! :D

Happy Fragging!

~azzkiker
azzkiker@hl2files.com
HL2Files.com Founder/Site Admin


Check HL2Files.com for more maps and information.
Posted by Dark Raven @ 12/03/2004 14:56:22 | Category: Half-Life 1 Modification
Source: ModDB
Related: Sands of War

Version 1.4 of the great mod Sands of War has been released:

Download system with mirrors is now up and running for Sands-of-War 1.4! Yep, you can download it now! Click on Sands-of-War in the files section and then click on Sands-of-War 1.4. If you are upgrading from 1.3 you will only need Sands-of-War 1.4 patch.

Download here: http://sandsofwar.simgames.net/index.php?p...ands%20of%20War

Plenty of promotional pictures can be found at our ModDB gallery:
http://mods.moddb.com/gallery/1310/





Please spread the word to as many as possible! Mail news sites and tell your friends:)

We are also in need of servers - especially dedicated. Please open a server if possible if you got the connection for it. Admins running 1.3: please update to 1.4.


Check the Sands of War site for more media and information.
Posted by Dark Raven @ 12/03/2004 14:44:18 | Category: Half-Life 2 Modification
Source: PlanetHalfLife

Half-Life: Decay is coming to Half-Life 2. For those who do not know it Half-Life: Decay is the exclusive co-op game that has been added to the PlayStation 2 version. It's actually quite nice to play (The co-op is good the added DeathMatch is terrible). Here the news from VERC:

Originally Decay was an exclusive official add-on for PlayStation 2 version of Half-Life developed by Gearbox software. Our port is based on recreation of PS2 version of the game.
Decay will place you in the shoes of doctors Collette Green and Gina Cross, colleagues of Gordon Freeman, who are also working at the Black Mesa Research Facility.


Check the VERC for more.
Posted by Dark Raven @ 12/03/2004 14:42:10 | Category: Half-Life 2
Source: PlanetHalfLife

A fix for the crosshair problem some have with Half-Life 2, a Q appears in the crosshair, has been released by BullseyeCrosshairs.com. The fix/replacement is currently only for the single player:

While trying to solve the mystery of some Half-Life 2 players seeing the letter Q appearing where the crosshair should be, it was discovered that the tiny 5 white dots were being generated by a HL2 font file. With a little manipulation using a true type font editor, it's possible to alter the design. Bullseye Crosshairs has it's first replacement up for download.
Unfortunately it only works in the single player game for now.


You can grab the replacement here.