Source: HL2Files.comRelated: BASEConflictThe team of BASEConflict has started it's development for Half-Life 2, due to this they are looking for mappers. Along with this news, they also reports that the mod is featured in the January edition of PCGamer UK and that a new piece of media has been released:
BASEConflict is now starting design on Half-Life 2. We need mappers, so anyone who's willing to put a little time and effort into helping us head over to http://www.baseconflict.com for more information or contact xistic@yahoo.com .In other news, BASEConflict is being featured in PCGamer UK's January edition. We also have a new media update, a Command Center render.Head on over to the site of BASEConflict for more information.
Source: HL2Files.comRelated: Mission to ColdwaterThe team of Mission to Coldwater has released the following press release:
The year is 2015, the discovery of planets like Earth have sparked an overwhelming- increase in space exploration and enhancements in technology, as we send not only humans, but robots to explore these distant Earth-like planets. The first mission, the one that will be known until the end of time, the mission to Coldwater, a planet only fifty light years away from Earth, is now underway. Over the next few years the humans started developing colonies on the planet of Coldwater, knowing another intelligent species, the "Vrede" inhabit this distant planet. Humans began claiming land as their own, sending more and more soldiers in efforts to prevent the Vrede from attacking if at anytime, they were to do so. Vrede being an intelligent yet peaceful species haven't had their eyes shut over the past decade since the humans have came upon their planet, they began a secret force called the, "Protection of Coldwater". The P.O.C began production of technology to prevent the Humans from total take over by any means necessary. The attack on the city of Eagaer has forced the P.O.C to finally be unvealed. The, "War of Man" has begun. Quote: Coldwater was once beautiful, the term, "War" not known to its ears, then came the creature called, "Man". FD BOT- Small spider like bot which plants itself, and projects an array across any given pathway. Produces a "force wall" which enemies cannot pass through unless the bot or wall is destroyed. Concept Art-Head on over to the soon to come Mission to Coldwater site for more.Model V1.0-
Scrambler - Gun when fired, launches 3 gravity balls which latch on to/follow enemies. Concept Art-
Model V1.0-
ESU - Sensor when deployed will detect enemy forces on radar near the radius of where the unit is deployed. Base ALARM will sound when intruders pass through the sensor. Concept Art-
Model V1.0-
Model Animation V1.0- http://cw.hl2files.com/images/esu_tracking.aviColdwater Location #1 Concept Art V1.0 -
If you have any questions about the mod, or wish to become part of the team, please join the forums at http://cw.hl2files.com/forums/ and keep up-to-date with our latest progress! - DeadAim
Source: HL2Files.comRelated: End All WarsThe To End All Wars team is looking for help:
To End All Wars is a Single Player HL2 modification that will take players through various missions based on the true events of World War 2. You can visit the website here if you are interested in filling a spot on the team. Currently we need:- Modeller- Coder- Texture Designer- Voice Actors- Animator (I would prefer an animator with modelling skills as well and vice versa for the modeller)- Website DesignerI am the mapper and founder for this mod, but if anyone else would like to apply as a mapper, I am more than willing to see their work. The more the merrier.More information on this mod can be found at our website. Again it is here.If you are interested in filling a spot, but are not interested in viewing the site, you can email me at pat.cederberg@rogers.comCheck the To End All Wars site for more. (Thanks crazy__crash for the link :))
Source: Scott A. Brown from Clash of the Ages! via mailRelated: Clash of the Ages!Some great new media has been released by the Clash of the Ages! team:
Hey everyone, we would like to wish everyone a happy new year!this passed December 27 marked the 1 year anniversary of Clash of the Ages, and so our Head of Public Relations, the lovable Scott Brown has this to say:-----------------------------------------------------First of all, I would like to wish the community a belated Happy New Year! Also, on the 27th of December, the development team celebrated its one year anniversary. To commemorate these two events, the development team has prepared an assortment of media for the public.The first piece of media I would like to release on behalf of the development team is a re-modeled and re-textured Colt 1911 Pistol. The Colt 1911 Pistol will be used by the Euro-Americans in the Industrial Age. This model was made and textured by La_Chika.Jump on over to the Clash of the Ages! site for more.The second bit of media that we have for the public today is the FAMAS Assault Rifle, which is used by the Euro-Americans in the Modern Age. This model was also made and textured by our very own La_Chika.
The final weapon model that the development team has for you today is the Hatchet, which is used by the Euro-Americans in the Melee Ages. This model was made by Moutix and was textured by Darkside.
The development team would also like to welcome its newest team member to the team, Civok. Civok has been working very hard on the first map for Clash of the Ages, COTA_Constantinople, which is set in the days of the Ottoman Empire. As the name suggests, this map is centered around the Turkish city of Constantinople, now referred to as Istanbul. The Grecko-Romans will be situated within the walls of the city, the other two teams positioned on the surrounding land. Geography will remain fairly accurate to real life, and the city will lie on the waterfront.
The final piece of media that the team would like to present is a bit of a teaser. You can find it here.
Scott A. BrownCotA Co-Project ManagerHead of Public Relations-----------------------------------------------------Enjoy the media everyone, and be sure to stop by the forums and post your thoughts!Matt "Maxx" KazanCotA Co-Project ManagerHead of Artistic Development
Source: Merritt from Merritt Pod dot Com via mailRelated: Half-Life 2 Hold OutMerritt Pod dot Com has put online it's interview with the team of the mod Half-Life 2 Hold Out:
Merritt Pod dot Com interviews another development team, this a modification of Half-Life 2. The team of the modification, Half-Life 2 Hold Out, has presented us with information about their new upcoming release of a magnificant mod everyone will enjoy. The interview explains the everything you would want to know about a game before trying it, so read more to get informed on this wonderful up-coming online game!The full interview can be found here.
Monday, 03 January 2005