Source: Resident Evil: To Serve and Protect
Well, with the end of the month comes the end of the month update. I'll start with a little info on what's been going on behind the scenes.Lt. Kelly's Skins---------------------------------------Originally we were using photoskins as place holders for the skin work that was to come later when we were able to recruit some more experienced skinners. However, Lt. Kelly has become quite skilled in this field and just like his modelling skils, these increase with each project he completes.His last assignment was to skin our original crowbar, beretta, and mossberg.These picts have been updated in our gallery.Termin8tor's RPD Additions----------------------------------------------Termin8tor has continued working on the RPD and has particularly been focusing on the Library. Picts will be updated shortly.Incy's Sewer------------------------------------------Incy has begun massive work on his sewers map. With the passing of his mid-point date comes several pictures. Team Organizational Update-------------------------------------------------As a team we voted on a new team policy and all signed it.This is available to anyone who wants to take a look but is too large to simply copy-paste here.From the list of signatures we came up with a new forum mask that allowed only members of the Oraculus Studios Staff permission mask to view a new forum group known as assignments.In these forums we have the sections "Potential" and "Active". Every assignment begins as potential and includes specifics listed in a thread as well as a mid-point date and a due date.The mid-point date is a date halfway from the assigning to the due date. This date requires the team member to post a small bit regarding to how their doing and possibly some pictures depending on the job.Once the team member accepts the assignment it is moved into the Active forum.So far this has worked well and the additions to the gallery show this.
Source: HalfLife2.netHalfLife2.net posted some great information on the upcoming map from MoonQuake, a Battlefield 1942 community member and maker of ActionBF. MoonQuake is making a objective based map for the game in which both teams will have to complete several tasks in order to win a round. Here some details of his map, called The Heart of the Revolters, along with the objectives and one of the screens:
"The Heart of the Revolters is map that is located in Precinct 15. The Combines were informed of their presence and ordered to "disinfect" the area. In the first attack wave, the Combines, while beaten back by the Rebels, managed to capture Alyx and take her back into the Combine base. It's only a matter of time before Alyx is judged and Combine reinforcements arrive. The Rebels must bring Alyx back to the HQ, teleport her to Kleiner's lab, and get the hell out of Precinct 15."Combine Objectives: -Reach and unlock the Precinct 15 Sector Door to gain access. -Blowup the Rebels Weapons Truck hidden behind the Rebel HQ to cut-off their heavy armament. -Destroy the Control Room inside the HQ to blowup the whole place. Rebel Objectives:-Prevent the Combine from reaching the Sector Door. -Defend the Weapons Truck and the Control Room. -Rescue the "frozen" Alyx that is held in the Combines Base.Check out HalfLife2.net here and here for more information and screens of MoonQuake's map.
Source: Nils Kochem from BrainBread via mailRelated: BrainBreadSome great new BrainBread Beta 1.2 Patch info and media has been send in, along with the winners of the Zombie Skinning Contest:
Hi,Things are back to normal! Forums work, Gallery is back with new screens and I have some news for you: First of all I's like to congratulate to the winners of the zombie skinning contest! There were many awesome skins done by talented artists, and it was a very hard choice. We wanted to implement more skins, but HL once again said "no". I am proud to announce the winners of the contest: R3bel, MZ.MARS and RoyGBiv. Thanks to everyone who participated!Check the BrainBread site for more info and media.IronOak is working on the Beta 1.2 patch content: Madmax_FMM has almost finished his Mappack, Spin fixed reported bugs and implemented a new weapon. The winchester rifle is entirely finished and animated, and we're thinking about adding another weapon for this patch: this time no firearm or closecombat weapon :) I hope you're happy with the "Shaun of the dead" winchester!
![]()
Many of you have propably seen the Dawn of the Dead remake, and this new weapon will handle exactly like the movie weapon. Well, it might not be that strong, but still fun to use, believe me :)
Source: Half-Life 2 DatabaseThe well known mapper 3D-Mike (DE_Survivor, DE_Predator, etc) has started work on his first Half-Life 2 Deathmatch map. The map is currently still under development, but he has released some great looking screenshots of it already. Here the first screens, and info, of DM-AVALON:
DM-AVALON by 3D-MikeActually I had an idea for a Counter-Strike map first but I abandoned that. I figured It was perhaps a bit too early to try and make something really cool when I dont know the engine all that well. Then I discovered Valve had a contest for creating a DM map with Half-life 2 material only. I figured this was a good opportunity to learn about Source mapping before actually making my own models and textures. Mind you these screens are far from final but I hope they do show the concept well. I find it hard to make an interesting map when you have to use standard material but I tried hard to stay away from the standard Half-life-city-in-rumble-themeCheck out 3D-Mike's site for more.![]()
![]()
![]()
Source: ModDBRelated: Garry's ModVersion 4 of Garry's Mod has been released, bringing to you the following fun things, fixes and additions:
Garry's mod v4 has been released. This new version adds a camera with depth of field blur, an air cannister gun as well as a number of fixes.Check the Garry's Mod site for download links and more.The images above have not been touched with any image processing application. The blur is switched on and off in game. Here's the changelog: -Added simple camera (for taking screenshots)-Added cannisters (used to propel objects)-Added fake depth blur (USE when holding the simple camera to cycle on/off)-Added ability to rotate picked up objects by holding down USE (This is all thanks to Adnan, http://skew.telefragged.com/mods/hl2/ARGG/ ).-Fixed world ropes coming undone after saving-Added rigid rope to crossbow (USE to change types)-Sprites now update the refract texture - Don't know if Valve left it out on purpose or whether it was an oversight.-Fixed jeep pausing bug-Moved 357 HUD camera to the left of the screen-Fixed crash when trying to grab 3D skybox with the gravity gun (should fix other crashes too)-Activated multiplayer menu - multiplayer is uncomplete and unsupported. Use at your own risk. It's easy to crash - so only play with people who aren't idiots. You can download garry's mod over at the official site. ![]()
![]()
Thursday, 06 January 2005
IronOak is working on the Beta 1.2 patch content: Madmax_FMM has almost finished his Mappack, Spin fixed reported bugs and implemented a new weapon. The winchester rifle is entirely finished and animated, and we're thinking about adding another weapon for this patch: this time no firearm or closecombat weapon :) I hope you're happy with the "Shaun of the dead" winchester!