Source: BRAWL
Just wanted to do a small update.For ideas and input I started a thread on modDB.com about this project and well I find it interesting to say the least. You will find many people do not think FPS=Hand 2 Hand Fighting. Time will tell! I am looking for a coder to help make this project work. The coder who decides to take on lead coding will need to be talented in the Half-Life SDK. I apologize I just want someone new to coding in Half-Life2.
- 2 mappers joined
- First player model soon
- Site is done
- blue2k joins the Brawl Council
Source: Renegade X: The Dead 6
You guys are screaming out for more info, more material, more knowledge about dead6, where we are going, whats happening behind the scenes. Next week we will be releasing as much media as we can for you guys. There should be a fair amount of still shots, and, we hope to have a live motion video to show you guys. We have gained a few more faces on the team, and a couple have left. More info on that next week.We will also be having 2 official public chat sessions with Q&A, and myself, and other team members should be around on and off all day to answer questions between the chats.Public Chat 1 will take place on Wednesday, January 26, at 10:00 AM PST (6:00 PM GMT).Public Chat 2 will take place on Thursday, January 27, at 1 AM PST (9:00 AM GMT). For those in the US, this is "late wednesday night".All chats will take place in our IRC chat channel.For mIRC Users:irc.renevo.com:6668#dead6For those without a client:http://www.dead6.net/pub_chat.php
Source: First Moon
So we slightly bumped progress bar, because we think we have enough work done to classify it like a "15% complete". I have also began construction of a training level, so expect some screenshot soon. And for today update - the buggy. It will be the same puppy as in Half-Life 2, but in First Moon you will be driving it in the urban environment. Sounds good, doesn´t it?
Source: Hostile Intent
From the modeling and skinning team we have gorgeous beauty renders of three weapons from the upcoming version 1.4.The testing team is hard at work seeking out the last few bugs left in the build, and the development team is exterminating them. Rifter is busy compiling all the latest animations into the player models, and they look amazing. The mapping department is putting finishing touches on the new and old maps. Spirits are high. The time of 1.4 is near.
Source: ModDBRelated: Invasion From MarsThat's right, as I type this hundreds and hundreds of Martian spaceships are landing in our streets. They are taking over the planet and the only thing left for us to do is reading the great news that Invasion From Mars (ModDB Profile) is coming to the Source Engine:
Well my team (all 2 of us) and I talked it over and we have decided to bring back Invasion from Mars! We will be moving the mod over from HL to HL2. Currently at the moment we are going over all the old design docs and reworking a few of the old IFM game elements as well as adding a few more. Our coder has begun the tedious task of well... coding and I have been working on creating new models and textures. Our web site is not up at the moment so be sure to keep an eye on our ModDB profile for updates. As for our Moddb profile we will be changing the description soon with the new IFM game plan, but we will be keeping all old screen shots as place holders for now. Everything we be remodeled/textured and we will replace the old content as we complete them. Here are 2 new pics, for the new Martian concept...Check out the Invasion From Mars site for more. (O and PS, the Martians aren't really here yet)![]()
Source: ModDBRelated: The Living DeadThe following short but direct news item was posted at ModDB by the team of The Living Dead:
Check out our big update at our web site!Here are some new concept arts:Check the The Living Dead site for the full update.![]()
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Source: ModDBRelated: WH40K : Rival SpeciesVersion 1.2 of the mod WH40K : Rival Species has been released:
Though our intended release date before the New Year slipped through our fingers, today, after seemingly endless bug hunting, we are finally able to introduce a new version of Rival Species! So lets go ahead and take a look at the new things in this version. Among other things, we managed to: -add corpses for followbots ad players, -improve the vehicle code, -make the close combat more brutal and fast paced, -rework the whole hud, -add a little radar feature to it, -implement allied teams, -include the bloodletter and new World Eaters weaponry, -let the player take over the followbot his after death, -and... add in the orkish horde! For the new version, our mappers produced 3 new maps:Check out the WH40K : Rival Species site for more.The first to of them is blackhawk by chromeangel. His latest great deed currently is the only map that features the Orks! They defend their fortress against stranded Black Templars. The goal of those is to destroy the big cannon in the fortress. The second one is centurion by zamme. This truely evil map is kind of a remake of kallastin. It features a battle between the Iron Warriors and the World Eaters on one of the lost planets in the warp. The goal of this map is to get hold on all of the critical areas. And last, but certainly not least, dark marine took the design of city_conflict to a new level. It is bigger, technically better and features 4 species in an allied war! You fight to control areas and whichever allied forces take hold of them all will win the battle. Black Templars and Alaitoc Eldar are allied against World Eaters and Iron Warriors. So what is left to say? Go ahead, download at http://www.rivalspecies.com/files.php, install and join the fray ! WAAAAAGH! ( orkish battle scream ). ![]()
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Source: ModDBGabe Newell from Valve has been interviewed over at Half Rules. A interesting interview with some great answers from Gabe. Here some words on the status of Day of Defeat: Source:
13.- Day of Defeat has an incredible amount of potential and a lot of people is waiting for the Source version of their favourite mod... So, I have to ask... what's the progress on DoD: Source? It is coming along quite well and will be out shortly.The full interview can be found here.
Sunday, 23 January 2005