lambda Sunday, 30 January 2005
Posted by MJCS @ 01/30/2005 22:57:07 | Category: Half-Life 2 Modification
Source: modDB
Related: Sniper Division
We are very proud to show you the work we made just in the 2 weeks we are on-line.

We can also inform the internal beta will be done in about 2 weeks, so the public beta will soon follow.

Some weapon renders:

We are also working on a very big map called SD_Stalingrad.
4 mappers are working on that map.

Some little sneak peak from SD_Stalingrad:

But for good pics you need to go to our site or mod page ofcourse. Hop you guys keep watching our mod, and we will meet you on our public beta soon!
Posted by MJCS @ 01/30/2005 22:50:33 | Category: Half-Life 2 Modification
Source: Fortress Forever
Initial Map List

We're excited to announce our initial maplist, which required a lot of thought in order to cover various favorites and familiar gameplay styles. As much as we would like to include all the favorites, it wouldn't be very practical for newcomers to learn dozens of maps! Furthermore, this leaves some hobby work to be done by the various anxious and talented mappers in the community. Once the following maps are complete, we'll work on creating more original maps so that everyone can experience the excitement of learning maps (and not just a game) for the first time.

Capture-The-Flag (CTF)
  • 2fort - The quintessential CTF TF map.

  • Bases - A popular CTF map dating back to the original QWTF. Fans of Bases_r2 and the original will be pleased.

  • Crossover2 - The classic redone, with the center choke issue addressed.

  • Monkey - One of The Cheese's TFC hits. Unique flag room design and a large yard.

  • Openfire - Port of the fast-paced ultra-popular TFC essential.

  • Rock2 - A classic, but with tweaks for more smooth gameplay.

  • Schtop - An updated version of eat's CTF TFC map.

  • Shutdown2 - Beautiful remake of The Cheese's classic CTF ramp fest in an amazing new setting.

  • Torch - Port of a great reverse CTF map originally by Drakir. Take your flag and dare to drop it in the flaming well.

  • Uno - An original CTF map, complete with lasers and beautiful brushwork.

  • Well - Another old CTF standby.


Attack/Defend (A/D)
  • Cornfield - Update of an A/D map featuring, of all things, a cornfield.

  • Dustbowl - TFC's sandy A/D spamfest, revised.


Other
  • cz2 - Introduced with TFC, this territorial control map is re-introduced in Fortress Forever.

  • Hunted - Our take on TFC's assassination/protection map.

  • Murderball - A remake of a crazy 4-team map by TheDreadedPyro. Help your team hold the ball the longest, and don't get murdered!

  • Mulch_dm - Obligatory DM arena map where your goal is to fight to the death. "Kill, Kill, and Kill more."

  • Push - Meet in the center, grab the ball, and bring it to the goal to score a point for your team.


Uno Screenshots

eat has been putting a lot of effort into an original CTF map called uno. Here are some preview screenshots for your viewing pleasure:

New Talent

Last, but certainly not least, a hearty welcome goes out to dr_nick (the newest member of the Fortress Forever team). He'll be filling the position of concept artist. We're excited to have him on the team, as he's very talented.
Posted by MJCS @ 01/30/2005 12:34:52 | Category: Half-Life 2 Modification
Source: Fortress Forever
Now the grenade was no longer a thing seen but not to be touched, Sev too became excited. decs babbled:

"—a conc; ever so expensive. I bet if you wanted to buy one, you'd have to pay pounds and pounds and pounds—he had it on his garden wall, and my auntie—"

Sev took the grenade from decs and a little shiver ran down his arm. In color the shell was metallic grey, touched here and there with fading gold. Between the halves, worn away into the middle, emanated an eerie but exciting glow. Sev shook the conc and it made a sound...
Posted by MJCS @ 01/30/2005 12:26:54 | Category: Half-Life 2
Source: VERC
Related: VTF Viewer
Download: edgefiles
VTF Viewer is a tool for viewing Source Engine format texture files. Program allows you to view whole folder full of VTF's and other image files as a collection of thumbnails. You can view all mip levels of VTF files as well as read their flags. You can also save them as bitmaps or jpeg images. This is only a first initial beta release, later we are planning to add a .gcf packages support so you don't have to extract textures to view them as you need now.
Posted by MJCS @ 01/30/2005 12:16:02 | Category: Counter-Strike: Source
Source: modDB
Related: Zombie Strike: Source
Zombie Strike: Source is a script for Counter-Strike: Source.
It turns the bots into flesh seeking zombies looking for a meal. ZS:S is fantastic to play at LANs and the recomended ammount of players is 2 - 4.


The Humans (CT's By Default) goal is to survive against a horde of Zombie Bots (T's By Default).
The Bots are on Expert Skill level only armed with a melee weapon.
CHANGELOG:
v0.5 - script was written
v1.0 - Removed useless text and added some help directions, also added some tweaks

DOWNLOAD: http://idestal.truz-net.se/other/zombie/zombie.cfg - Right Click and pick "Save As"
lambda Saturday, 29 January 2005
Posted by MJCS @ 01/29/2005 16:06:43 | Category: Half-Life 2 Modification
Source: modDB
Related: Garry's Mod
With the latest news of Garry's mod 6c I wanted to tell everyone modDB.com has interviewed Garry and you can read it truly understand who and what Garry is all about!
modDB.com: With the new features in v6: in-game face posing, pulleys, ball sockets, new vgui menus, controllable canisters, a fire gun, do you think up all the idea's or do pull from other people?

A bit of both. Most of the things like pulleys and ball sockets were just me adding the rest of the stuff that's in the SDK. I just try to give the player as much freedom as I can give them to create what they want.
Posted by MJCS @ 01/29/2005 16:03:36 | Category: Half-Life 2 Modification
Source: modDB
Related: Sands of War
Currently we working on two totally different versions of SoW:
  • SoW1: Sands-of-War 1.5 (HL1 mod)

  • SoW2: Sands-of-War2 (Source mod)

Sands-of-War 1.5 was planned to only be a smaller update, but it is turning out to contain quite a bunch of features. Here is a list including some of them:
  • Several new high quality maps

  • Particle system named Sand Storm

  • New weapon model

  • Radar

  • Infrared

  • Smoke grenade

  • Tear gas

Despite the many new features and the work on SoW2, SoW 1.5 will be released after a 3 month development cycle - exactly as SoW 1.3 and SoW 1.4.

Got mod, need talent
Working on two versions of SoW at the same time will slow down the development, if we dont get some more team members. Sands-of-War 1.5 is quite feature packed and SoW2 is a whole new game, so we can sure use any help we can get.

If you have any skills in game design, or know anyone who does, then please use the form found under Contact>Sands-of-War on the SoW site. The avaible positions can be found at the jobs page.

Beware of that this is unpaid positions. We have received a number of highly qualified submissions, but thoose people thought it was a real paid job. It is however great that somebody believe that the mod is so good that it could be a proffesional one:)


SoW_Fort
One of the new maps in Sands-of-War 1.5 will be SoW_Fort by Bluestrike. He is the famous mapper who once created the official CS map es_Jail. He is also the author of the popular custom map cs_beirut.

Staff management
Due to recent arrival of new stuff and departure of others its time to restructure the team again.

First off British Bomber will not be Lead Coder anymore. He actually got a real life(unlike the rest of us:)) and therefore cant handle a leading position. He will stay as programmer though.

Franzy, the old Lead Coder, will be reinserted. He knows the SoW code in and out and know the Lead Coder position, so I fully trust in that he can handle this.

I would like to welcome two new coders: Reddbull and Dotdkay - Welcome to you guys! Reddbull are taking care of SoW2 while Dotdkay is ripping out bugs in SoW 1.5.

The Project Team consists of longtime hardworking core members of the SoW crew. Since Racer left the group we have only been four. After a long discussion we finally have made the tough decission of who the new member is going to be.
Welcome to the Project Team Skinny!

Along with the insertion in the Project Team, Skinny is also going to maintaine the position as Lead 2d artist. If you know his work, then you know why.

In the 3d section(modelling) we have appointed VGF as leader. Welcome to the positon as Lead 3d artist VGF! He has been one of our core modellers for more than a year, so the transistion should be rather smooth.

Necsus is the guy who have designed this site, set up the forum and posted big part of the news. He has now officially been promoted to Lead Webmaster. Congrats to you!

Note: The staff page will reflect theese changes in a few hours, when the webmasters get it updated.
Posted by MJCS @ 01/29/2005 15:54:49 | Category: Half-Life 2 Modification
Source: Garry's Mod
Version 6c - 29 January 2005
  • Fixed VGUI crashes

  • Fixed Crossbow crash

  • Made the 357 camera switchable online

  • Added support for multiple info_player_starts

  • Added garry_sv_max_props

  • Added garry_sv_max_ragdolls

  • Added garry_sv_max_effects

  • Added garry_sv_max_rpgitems

  • Added garry_sv_max_wheels

  • Added garry_sv_max_npc

  • Added garry_sv_max_balloon

  • Added garry_sv_max_thrusters

  • Manhacks/Scanners spawned with the pistol now attach properly to ragdolls

  • Tweaked physgun to not spazz out so much

  • Fixed physgun held objects going to sleep

  • Fixed frozen objects coming undone (Picking up with your hands is now disabled)

  • Fixed F1 menu staying open all the time

  • Disabled removing vehicles in multiplayer

  • Vehicle entry/exits are now 10x faster

  • Can now exit jeep while it's going fast

  • Jeep no longer automatically ejects you when it's upside down

  • Player's name is now displayed when looking at them

  • Fixed scoreboard not showing the last player in the server
Posted by MJCS @ 01/29/2005 12:54:21 | Category: Half-Life 2 Modification
Source: The Somme Valley
My apologies for the lack of recent media, but rest assured, we are hard at work to get you nothing but the highest quality development peices. A special treat to registered forum users is the new Development Team Showcase forum, which can be found under the Development forum. Here, works in progress, unskinned models, and near completed map shots will be posted by the development staff, to give our faithful community a nice little treat now and then, and to let everyone know that we're working hard to make sure the models and maps you'll be playing with and on in the mod are top notch.

One other note as well. Within the next few weeks, expect to see a major facelift to the mod, not only the web site, but some new and interesting features and tweaks about the mod will be announced then as well, so hold on to your socks, becase this is going to be a big one!