Source: Hammered
Hammered has just hit 100 members, congratulations to DaNoMiNo for being Mr 100. Hammered is still growing and I hope we have been the best site we can be so far. Please keep on spreading the word of Hammered and I hope to see many more tutorials and maps showcased and shown off soon!I would also like to point out that we have recently added the Model Showcase and Gold Model forums! Hope that helps out some mappers in need of some modelsFinally I would like to thank you all for supporting Hammered and helping us to help you!
Source: modDBRelated: The Opera: Release 2
The Opera has moved to Valve's Source engine under the title "The Opera: Release 2" This move has been supported by many over at our forums where discussion is beginning over what is likely to be in the new incarnation of The Opera. We are sticking to a much simpler plan this time round however – but keeping the same vision. The plan is to release smaller betas, but more frequently as opposed to our previous efforts where we released large chunks of content once in a blue moon. These plans have been set into stone and we are working through them to release the first beta of “The Opera: Release 2” to the public as soon as possible. However, the timing of this engine change has not reflected overly well with our development team and as a result we are desperately looking for new talent to head The Opera onto new heights, we will be requiring: A talented player modeler with the ability to create player models of our concept characters at a budget of 7500 polygons per character. Player skinning is a mandatory characteristic with model animation acting as a bonus. Knowledge of Valve’s Face Poser is also a much desired bonus. Examples of our concept characters can be found below.A talented animator with the ability to animate any player and weapon models, with knowledge of Valve’s Face Poser posing a much desired bonus. A weapon skinner to create multiple skins for our many (already created) weapon models, any bump/normal map experience is much appreciated here. Examples of our weapon models can be found below. A texture artist with the ability to create level materials of resolutions ranging from 512x512 to 2048x2048 is needed to help our current team with the high number surfaces in our maps. Experience with Valve’s shader technology is a most wanted attribute, with any knowledge of bump/normal maps acting as a bonus. Extra support in other fields such as mapping and prop designing will also be much appreciated, and will help The Opera’s first beta reach the public domain far sooner. If you want to apply, be prepared to show a resume, or some examples of your work. If you are interested and want to join us, email me here or post on the moddb profile for The Opera
Source: modDBRelated: The Russian Faction
An update on renders as promised, if a little late. The team are working hard now, and we're progressing well, but we do have a long way to go. Below are the first three weapon renders, and the T72 for T.R.F, with more being made for updates shortly. Presenting the Sig SG 552, the H&K XM8 and the H&K Socom Mk. 23:Comments are welcome on the forums, keep checking for updates. Thanks for all the support we've received so far.
Source: modDBRelated: Snipa Wars
The SnipaWars team and I have been working really hard on the mod lately and we have some new things. First of all our new site can be found at http://www.snipawars.com/ thanks to hERd. We are still working on some parts of the site and trying to improve it. We have a new team and we are still looking for team members, so if you would like to apply click here. Our new forum could be found at http://forums.snipawars.com/ also idle and support our irc channel #SnipaWars.We finished a featues list which could be found here.And, of cource, we have new media for you:A lot more media coming soon. Thanks for reading.
Source: Halflife2.netRelated: Troy
This is our first media release for Troy: Divine Playground. Dez has been working hard to determine the look and differences of the two armies (Greeks and Trojans). Here are some test sketches he drew to explore the possibilities. We should be ready by next week to start modeling, and we will be looking forward to add talented artists to our team. Stay tuned for more information next week! On the programming side, we will reach our first internal milestone on Monday. That milestone’s goal was to create the basic functional architecture. We are now able to frag each others with javelins ;) Oh, and we just moved to a new office, fully equipped with a microwave :p.
Source: HL FalloutRelated: Fortress Forever
Super Shotgun Render Behold! The Fortress Forever team, particularly sev, is pleased to release a render of our super shotgun. Don't settle for the thumbnail; be sure to click on the media page link for a surprise. Also, you may find a similar surprise on other model media pages. Make sure you have your volume turned up (thanks Ghroth).Medic Concept Wallpapers Courtesy of dr_nick and rebo, below are two medic character (and a hint of demoman!) concept art images. This time we added some spice -- desktop wallpaper, anyone?
Source: PHLRelated: HL2 CTF
The response to the HL2 CTF Alpha test today has been great! A personal thanks goes out to everyone who is playing and those who are running a server today, but two servers we had expected to come online for us today have not.We need some dedicated servers setup, if even just over this weekend. If you know anyone that can run a dedicated server or if you are trying and having difficulty let us know in the forums and we'll help you get yours setup!We've also gotten an IRC channel up and running. #hl2ctf on irc.gamesurge.net, stop in and say hi!Again, our thanks for helping and as usual, visit us for the latest news!
We have just released a public alpha test version of our Half-Life 2 Capture the Flag mod. Grab it now from our downloads section and give it a try! The installer will automatically install the mod to your SourceMods directory and will show up under Third Party Games when you load Steam.If you have any questions or comments, feel free to post them in our Forums and we'll help out however we can!
Source: modDBRelated: Citadome
Name: Prop_Physics TutorialRun-Time: 24 Min (TSCC Codec - Included) I decided to create this prop_physics video tutorial, to help all of you modders & mappers out there. Prop creation can be a little overwhelming at times. In this tutorial, I will take you through each step, from basic textures, to importing into Hammer.DOWNLOAD HERE Size: 75MB Good luck and happy modding! If you have any comments or questions about this tutorial, or you just want to say hi, please contact me at: steve@gearworxprod.com
Source: Halflife2.netRelated: Total Retribution
Here is the latest media for Total Retribution.You can also find these at the media section
Sunday, 13 February 2005