Source: TF2 Blog
As with the first Left 4 Dead game, most of the TF2 team has moved over to help out Left 4 Dead 2 get through its final shipping steps. This time around, though, we've improved our process a little to ensure we can keep some people on TF2, enabling us to continue doing TF2 updates. We've been a bit slow on updating here, and there's plenty of stuff to talk about, so we might as well jump right in.First off, a quick update on where we are with the character model and animation sources. After we got over our excitement of releasing them, we ran into a couple of problems:Secondly, some community updates:
- All the character modelers & animators are incredibly busy working on L4D2.
- None of our new .DMX file format tools have been released in the SDK yet, which are integral to working with these sources.
- As a result, it's taken a bit more work than we'd originally intended. And to make sure that the work is being done right, we decided it'd be best to get one model out, if only so we could get your feedback on it before we went ahead and got the rest done. So today we're updating the Source SDK to include all the model and animation source for the Heavy. Take a look at it, and be sure to send us your thoughts.
Finally, we've had a lot of requests to release the official set of "Ubercharged" avatars that Dhabih did for our internal TF2 clan. You can buff up your community profile by getting them from the Official TF2 Community page
- The Dead Workers Party just released their 88th (!) TF2 podcast over at the Control Point podcast, the longest running TF-related podcast in the universe. There's a wealth of information there on updates, class strategies, new maps, and player shoutouts, as well as plenty of fun community stuff you can get involved in, like fan videos and art.
- The folks over at Ubercharged.net have finished their fantastic introduction to competitive TF2.
- The SourceOP guys keep working away on their nifty TF2 Backpack Viewer. It's great if you ever wanted to see what items your buddies are toting around. Or if you wanted to see Gabe's weapon that bans your Steam account if he kills you with it.
Source: Nuclear Dawn
Hello, everyone! Welcome to the latest Dev Diary. My name is Andrew and I am the Lead Animator for Nuclear Dawn. Our job in the animation department is to illustrate the style of the game through movement. Whenever we are animating a prop, character, weapon, or structure; our goal is to convey the concept while still conforming to the restrictions that we have set to maximize performance. In today's blog, I will be focusing on one of the aspects that has proven to be quite a daunting task to me, personally: the RTS structures.Along with my role as animator, I have picked up a side role as mesh-modifier-breaker-upper. It is my job to take all the beautiful RTS machines, and tear them apart...literally. When I am handed an RTS structure, I first need to look at every corner, every seam, every wire, every lever, every panel and every section. While looking it over, I am thinking of how these things can compact themselves down small enough to fit inside a delivery crate.
Source: KotakuSource: OXM
Valve has told us that it would like to be able to distribute user-created mods for the Xbox version of Left 4 Dead 2, and pass the money back to their creators.Talking to OXM for our cover feature in issue 50, Valve staffers said the company would like to take campaigns made using the free authoring tools for the PC version, and port them to Xbox 360. It wouldn't be able to give them away because "Xbox Live isn't set up like that," so it's considering distributing content and passing the money back to the creators."One of the things I'm thinking about is how we work within that [Xbox Live] system," said Valve's Yasser Mailaka, "and one of the things I'd like to do is to allow these modules that are being released on PC to somehow integrate with Microsoft's system." "We'll have to filter them, we can't allow any copyrighted materials, so it's going to have to go through a process. But we're hoping perhaps we can shepherd the really popular campaigns onto 360. And you know, if they are a paid system, perhaps that could go back to the authors. I think that would be a great story."We think it's a great idea, if they can find a way to do it - mod-makers get a few quid for their trouble, and we get more content for the game. What do you think? Would you buy user mods on Xbox Live?
Source: Suicide Survival
Hi everyone, it has been a long time since there was an update so it is time for some news:First of all, Suicide Survival is not dead, its only resting (just like the parrot). And whenever I check the servers I always see a few people playing which really suprises me. I figured Suicide Survival would be hip for a few months and then dissappear into the great void of the internet. Alas I was wrong which really makes me happy.Second of all and mostly being the reason why I layed down the development of Suicide Survival for a while are some personal matters: I finished my Bachelor in Game Design this summer and I’m still trying to get a job in the game industry. Second I’m working on my final project again in order to submit it to the IGF and Unity Awards. If you want to check it out you can visit the website at: www.doppelscope.com The website is only in German for now but there will be a playable and English version of it as well in the near future.In short this has my main priority followed by creating my portfolio and getting a job. However I will try to get a new version of Suicide Survival out before christmas this year.Last but not least Michael Kuzel aka Eccentricity from the official forums has made a pretty awesome and well designed map. Its called SS_Allan and even features a new and unique game mode. Taken straight from the read me:In certain intervals, a special shrub will spawn in a random location. This special shrub has no identifying features that separates it from normal shrubs or even Suiciders - except for one thing - it chirps. Every few seconds this unique shrub will emit a small chirp sound. This sound can be heard both by the Survivors as well as the Suiciders. Use your ears to locate this shrub, as it will give an advantage to the Survivor team if its found and used!Check out the thread from Eccentricity in the forums or simply download the map (21 MB) and try it out.
Source: Fortress Forever
The Linux server build is giving us trouble (as usual), and therefore 2.4 will be delayed until we can get it fixed. But, as a result, we are "leaking" the official Ksour for you guys to play while you wait.
Saturday, 19 September 2009